Patch Comments

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gcaldani
Posts: 441
Joined: Tue Dec 07, 2004 1:46 pm

Re: Patch Comments

Post by gcaldani »

bf649ztp wrote:When i log in I find all my compass, chatbox, target boxes etc, all stuck in the middle as before. the OP's have default guards and no way to place them in any particular spawn point. When people leave team it leaves blank spaces instead of taking it out altogether. And all this for a few titles. Dammit guys i'm sorry, but take it out and leave it out until you know it works. This is crazy !!
Kodel

Are you surpised? More than 3 years we have the target window showing wrong info on the HP of the target, also when he is actually death.
We have so many numbers showed incorrectly just because of the rounding, while would be so simple to truncate them to show the correct value (except in the formulas ofc). How many years to fix these very (and i underline very) simple bugs?

Unless devs have done some changes not written in the patch note, I can't get how this patch could screw up the OP guards management.

About the scrolling (that you can fix now just raising the height of the window), personally, i think devs tried to fix the scroll of the windows, that often 'jump' lines (expecially in the guild memberlist, where often you have to use the mouse to see a member name...). I know that calculating 'rows' starting from the height of fonts (and the height of window, ofc) is not a hard task to do...

Anyway, Atys is full of great homins, we are always able to live with these 'small' bugs :) :)

Nickname registered on www.mynickname.org
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moyaku
Posts: 200
Joined: Mon Oct 10, 2005 11:00 am

Re: Patch Comments

Post by moyaku »

No auto camera-recentering Rocks ! :D
Thanx for that !

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gix74
Posts: 28
Joined: Mon Aug 14, 2006 7:47 pm

Re: Patch Comments

Post by gix74 »

While you're fixing those issues, you may want to fix also the "target teammate #n" shortcut that does not work.
I know you can do macro for that (I did) but for a newbie that map a key to "target teammate #1" and see that it does not work, this is not funny.
The macro for target teammate works so it should not be that hard to let the key shortcut work as well
Gialla, the Hommin.
Mighty Warrior (lv 80) - Powerfull Magician (lv 87)
Awesome Harvester (lv 124) and also Amazing crafter (lv 80)
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ffxjosh
Posts: 933
Joined: Thu Apr 21, 2005 5:58 pm

Re: Patch Comments

Post by ffxjosh »

gix74 wrote:While you're fixing those issues, you may want to fix also the "target teammate #n" shortcut that does not work.
I know you can do macro for that (I did) but for a newbie that map a key to "target teammate #1" and see that it does not work, this is not funny.
The macro for target teammate works so it should not be that hard to let the key shortcut work as well

this has been around for ages. (just as a thought :) ) but would be something to fix DAMMIT! :P
Tyilin (formally known as Anatti, who was formally known as Tyilin) - Currently Playing Alt.

The First Homin to win the Shield of Presteige

Created theRyzom mooning and the Naughty Spriteh Videos



neniti
Posts: 30
Joined: Mon Apr 17, 2006 11:01 am

Re: Patch Comments

Post by neniti »

when you on follow mode (/follow), then sometimes casting (healing) works, sometimes not and sometimes i can cast and move at the same time hehe (spell brokes, toon moves a bit and starts casting again, repeat).

it's not funny when hitting that button on other keyboard and not getting any heals ;-(. i think that this should be added to the 'need to be fixed' list .
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stijn
Posts: 467
Joined: Thu Oct 28, 2004 11:50 am

Re: Patch Comments

Post by stijn »

And the client is way more instable now too... crashing a lot faster, and each time i lose my flags and UI settings :mad:

Still a proud Defender of the Fyros!

Beer, the cause of and solution to, all life's problems.
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forever
Posts: 531
Joined: Wed Sep 22, 2004 5:31 pm

Re: Patch Comments

Post by forever »

The info in the patch notes is good, what we got is bad, I have never seen a patch with so many bugs. :(
Neva - Arispotle Server
Guild Leader - Guardians of Life
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Marjo
Posts: 491
Joined: Wed Nov 02, 2005 10:00 am

Re: Patch Comments

Post by Marjo »

kyesmith wrote:outpost war guard set up is annoying and i look forward to seeing that fixed as soon as possible.
The fix is ready and we're testing it right now. It will be most likely corrected tomorrow.
stijn wrote:no "disengage message" from the mobs
Game crashes whenever i try to put a flag on my map
Aye we're working on these points at the moment to prepare fixes as soon as possible.
Marjo
Ryzom Community Liaison
great83
Posts: 227
Joined: Wed Oct 04, 2006 6:35 pm

Re: Patch Comments

Post by great83 »

There still seems to be a bug with not getting a message that a mob has broke away from combat with you. Also you get the message that they attack you anywhere from 2 to 3 times up to 10-12.

Also another thing i noticed when i stop running and try to cast a spell i am getting interrupted quite a bit. In the past i use to stand still for about .5 seconds to keep this from happening but now it doesnt work. I even have been interrupted after waiting 2 to 3 seconds after i come to a complete stop.
Biskibis
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kyesmith
Posts: 1480
Joined: Sat Nov 06, 2004 9:29 pm

Re: Patch Comments

Post by kyesmith »

Marjo wrote:The fix is ready and we're testing it right now. It will be most likely corrected tomorrow.


Aye we're working on these points at the moment to prepare fixes as soon as possible.
thanks for the feedback :)
Yaffle - On another 'break'


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