Ideas from a new Homin

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kekulus
Posts: 54
Joined: Sun Sep 17, 2006 7:30 pm

Re: Ideas from a new Homin

Post by kekulus »

*****I'd love to have more caves with extensive tunnel systems. ^_^ The kind you could get lost in. Maybe even deep enough to eventually, if you found the right paths, reach otherwise-inaccessible Prime Roots areas. And if no teleports were made available there, only a few people would learn to navigate the tunnels well enough to consistently reach the hidden regions, which would encourage some degree of reliance upon those players who can act as guides.

To fantasize even further, maybe there could be little cave critters that aren't very hard to kill but which have a very rare drop-rate of substances that can be used to craft dye, which would subsequently be used to dye other crafted items.[/QUOTE]*****


WOW! (Ack! no blasphemy intended!)

I like both of these ideas... Kudos to you my friend!

*Get's my vote*
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marlevvll
Posts: 25
Joined: Thu Jul 19, 2007 3:10 am

Re: Ideas from a new Homin

Post by marlevvll »

Yep!

Me too!
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