Crafting Magic?

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beaut666
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Joined: Sat Dec 23, 2006 10:38 pm

Re: Crafting Magic?

Post by beaut666 »

kuroari wrote:*grins* i'll be more than happy to give you my take on that. there's secrets about crafting not readily apparent to the young crafter.

feel free to PM me (here or IG) and i'll get back to ya when i can :)
Ok this is going to sound bad, but there is a lot of attitude behind this post. BUT, it's a great attitude. A lot of players might read that and say "he's HIDING information from her, gawlll!" but this is the wonderful thing about crafting in this game...crafters are actually very important, they work VERY hard to get where they are at. I have utmost respect for them. This staement reminds me of a blacksmith I met one time, and of course I started drilling him with questions, and he told me that if I was truly interested, I would find all that out in time. I love that...that even in this digital version of a world there is such old world attitudes...almost like a teacher/student type thing. Ryzom is full of Homins that would glady sit you down and show you the ways, but not in a hurry. It's refreshing.
Beau
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Beau (Arispotle Server)
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iceaxe68
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Re: Crafting Magic?

Post by iceaxe68 »

and some things just take time and effort to learn, regardless of how much information you are given.

I have lots of theoretical knowledge of ice skating, but still fall on my posterior every time...
Sasi
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cielchan
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Re: Crafting Magic?

Post by cielchan »

Well said, Beau! I heard once, craft with your heart and passion, not with your head and a calculator! And even up to this point, where I know one or another thing, I enjoy going to my meks and just let the mats do the magic, no recipe in mind.
If you got the feeling how stuff works, you can always make beautiful things and it is a pleasure to see the final crafted reward after minutes, sometimes hours of preparation.

Yes crafting is truly amazing, I feel very sorry for those who just use other's work and follow instructions like given mixtures. They miss alot of the magic in this game :p

Xtar thats what people told me too, but nobody has ever shown me one. It is possible, yeah yeah, but I want to SEE one :mad:
xtarsia
Posts: 358
Joined: Mon Oct 30, 2006 9:46 am

Re: Crafting Magic?

Post by xtarsia »

cielchan wrote: Xtar thats what people told me too, but nobody has ever shown me one. It is possible, yeah yeah, but I want to SEE one :mad:
I'll set out to make one for you then :) (depends what i have to hand)



recently ive been questing for a 100/100 in all amp...

one day i will make one =D
DOOMSDAY CAME =( =(
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putterix
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Joined: Thu Jan 20, 2005 6:10 pm

Re: Crafting Magic?

Post by putterix »

xtarsia wrote:recently ive been questing for a 100/100 in all amp...

I wish you best of luck :rolleyes:

Btw, anyone wanna buy my book of amprecipies? :D
XYCLONE
THE REANIMATED SOUL OF GROOM
PROUD HIGHOFFICER OF
NEXUS
WAITING FOR THE LEVELCAP TO BECOME 300 OR MORE
WANTS THE LOVELY KIROSTAPATROLS BACK INGAME
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wyeth
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Joined: Tue Mar 08, 2005 8:54 am

Re: Crafting Magic?

Post by wyeth »

cielchan wrote:As some of you might know, I am a little bit into crafting. I am a low level amp crafter, but during my research I have made alot observations I would love to discuss.

For example one is, a good shaft and grip material ruin the magic focus stats, why is this? Also I noticed minimum changes in shaft/grip materials result in huge changes of the magic focus.

After hearing alot of rumors I can exclude the following things: skill level, material order, weather, time of the day and luck. I believe it must be a hidden stat somewhere like a "boost" potential, is anyone else also investigating this issue and interested to chat abit? Send me a PM or reply to this thread!

Regards,
Arc
Amp crafting interresting because you need to find the "recipes" which will give you the best of the magic focus used.

Magic focus is kinda boosted when it s used with specific shaft and grips. For example, zun amps. There s many recipes that will give you 96 in precraft but they will give 96 at the crafted amp. Only few will give 97.

This depends of the plan you use too, low, medium or high quality.
My best advice would be to get a bit of every shaft/grip (dug mats only) and play with them till you get the best precraft stats.

But the crafting sytem is a bit twisted as 96 precraft can give 96 or 97 at the crafted amp. And not everyone can have a lot of sup mats to waste to find recipe.

Last thing on amp craft is that postcraft depends on a weird formula applied on precraft stat.

If you need any info about this craft or about recipes, feel free to pm me.
led
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cielchan
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Re: Crafting Magic?

Post by cielchan »

wyeth wrote: Last thing on amp craft is that postcraft depends on a weird formula applied on precraft stat.
No wierd formula, it is just a scaling. The worst possible magic value for amps is 20% and the non-rubbarn best is 100, so the precraft stats get scaled from 0-100% to 0-80% and the initial 20% added.
The wierd formula is then transparent like never before, Postcraft = Precraft*0.8 + 20 :rolleyes:
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chibiarc
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Re: Crafting Magic?

Post by chibiarc »

Hey hey, sorry to warm up the topic but it's getting hot again!

This time I try to collect some formulas regarding pre->postcraft values.
Did anyone else do this already? Do you know a database / online resource I might check?

The scale formulas are so far only Y=AX+B, old school math comes to mind. A lazy way to check stuff is to take 2 items and note the pre/post craft values for a stat.

Let's say amps, 0 pre->20 post and 100 pre->100 post, if you imagine pre as x value and post as y value you got 2 points (0,20) and (100,100) now use any well known method to calculate a line out of 2 points. Done.

Nop. Not done. For example damage depends on the Quality of the item, a Q10 sword does something else then a Q100 one. Doh.

So what approaches were taken? How much could we find out so far?

I got:
magics pre*0.8+20
sap load pre*10
jewelry protections pre*0.08 floored
jewelry resistance pre*0.08 exact

Working atm to find some more, so what's interesting at all?

I think dodge / parry, HPM, Range, what else looks reasonable to squeeze into a formula?

Arc
Last edited by chibiarc on Mon Sep 01, 2008 12:21 am, edited 1 time in total.
sidusar
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Re: Crafting Magic?

Post by sidusar »

chibiarc wrote: I got:
magics pre*0.8+20
sap load pre*10
jewelry protections pre*0.08 floored
jewelry resistance pre*0.08 exact
Spoiler warning for those who don't want to read more like this; you shouldn't even be in this thread if you don't. :p

[size=-4]Yep, most pre->postcraft values seem to be Y=AX+B in some way, with very often A(100%) = B.

Weapon speed for all weapon is simply (Half the maximum speed) + (precraft percentage times the other half). So for 2H swords, 15 + precraft*15. Rounded down to the nearest whole number ofcourse.

Range for ranged weapons, same. For rifle it's 20 + precraft*20.

Damage, again, the postcraft is (Half the maximum damage) + (precraft percentage times the other half). The maximum damage dependant on quality is:
For 2H swords: 52 + 2 * Quality
Then for each other weapon, put a multiplier in front of that. For 2H axes/maces the multiplier is 1.2, so their damage is 1.2*(52+2*Quality). The other multipliers are 0.8 for pikes, 0.66 for 1handed weapons, 0.25 for staffs and daggers, 0.625 for pistols, 0.83 for rifles, 2.0 for autolaunchers and 3.0 for launchers.

The (adv) parry/dodge mods on weapons are just a linear range from the minimum value to the maximum value.

The protection rate on armor is 5% + pre*20% for LA, 20% + pre*20% for MA and 40% + pre*20% on HA. The Max vs is just like the damage on weapons: Half you get for free and the other half is linear onto the 100% precraft. So for LA it's Q*(0.56 + pre*0.56), for MA it's Q*(0.888 + pre*0.888) and for HA it's Q*(1.32 + pre*1.32).

Dodge and parry modifiers on armor are not linear, you need to reach specific precraft% tresholds to improve them.

I've taken down a number of values on durability and weight as well, but never worked them into formulas.

However, it's the roundings that will get you. Sometimes 99% precraft is enough to get +2 dodge on LA, but sometimes it's not and you need 100%. Those formulas give nothing more than a rough guide, you still need to experiment with the individual items, and try it % by %, to know which exact precraft stat you need for a certain postcraft stat.
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moyaku
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Re: Crafting Magic?

Post by moyaku »

putterix wrote:I wish you best of luck :rolleyes:

Btw, anyone wanna buy my book of amprecipies? :D
I ll buy it :)

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