Ideas from a new Homin

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xtarsia
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Re: Ideas from a new Homin

Post by xtarsia »

cloudy97 wrote: And level based PVP is nice too. In my opinion, when entering a fight over a QL100 outpost all combatants should be capped to level 100 during the fight. Lowlevel OP wars would draw more new participants than the current ruleset.

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cloudy97 wrote:
And level based PVP is nice too. In my opinion, when entering a fight over a QL100 outpost all combatants should be capped to level 100 during the fight. Lowlevel OP wars would draw more new participants than the current ruleset.
Last edited by xtarsia on Tue Jul 31, 2007 3:37 pm, edited 1 time in total.
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kyesmith
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Re: Ideas from a new Homin

Post by kyesmith »

So everyone who has worked hard to reach lvl 250 will have their lvls capped at OP wars below lvl 250, sound stupid to me.
Why make rewards less for people willing to put in the effort to hit high lvls, if anything people who reach multiple lvl 250s should be rewarded more, to master 2 melee, elm and heal can take as little as 4 weeks and someone with 10 melees mastered will only have the advantage of experiance, wrong thread really for this discussion but i'd like to see an extra 100hp per master skill for combat, 100 focus for a dig, 50 focus for a craft mastered.
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sehracii
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Re: Ideas from a new Homin

Post by sehracii »

Level based OP wars would be nice, but introduces a whole ton of problems.

Do you drop dodge and parry? How about resistances?

Do you drop HP? To what?
Can you use higher gear?

Edit: I'm not sure if it is meant you can only use skills that are below the Op level, or all your skills are artificially lowered to that level. Both are extremely complicated though.
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cloudy97
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Re: Ideas from a new Homin

Post by cloudy97 »

Well, I'm not sure about the exact details. I guess it's fairly complicated. But I think that, when you carry too much ammo you don't just run slower - your skills are also lowered. Check with the A-key (or B for newer players).

Sorry about the off-topic. continue here: http://forums.ryzom.com/forum/showthread.php?t=30869
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xtarsia
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Re: Ideas from a new Homin

Post by xtarsia »

well ok lol, i jumped on it abit too much xD

but i do like the idea alot *edits other post to reduce font size*

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zaphieon
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Re: Ideas from a new Homin

Post by zaphieon »

see my Idea is so you wont have to change the other pvp in the game.. instead add lower lvl areas that cant be griefed by really high lvls. not sure what you mean by instances( the BS were wow you enter a dungeon, you and your team only ones there? to do an entire dungeon all by your self safe and sound? ), What i am talking about you enter a dungeon that has spawns, and possibly other players already inside it.. so say you and a few friends are hunting inside some guy a couple lvls higher comes in only sees you, jumps at the chance of an easy kill. but then 2 others pop out and kill him... that thrill crept into his spine.. that sensation only pvp can bring.. you and your friends adrenilan pumps alittle harder then you go back to your exp hunting while you wait to see if he is going to come back or not.

I by far dont want some cozzy little place for carebear's to go and hide safely by themselves and hunt.
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sehracii
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Re: Ideas from a new Homin

Post by sehracii »

zaphieon wrote:instead add lower lvl areas that cant be griefed by really high lvls.
It's a good idea, but I don't think we have the population to support it. If level restricted areas existed, they wouldn't see much use.

People generally only work their highest skill level a fraction of the time. Often you'll be using lower level skills, and your higher one wouldn't permit you to do enter the area. And even if it was your highest skill, you'd be hard pressed to form a hunting team without higher levels working their lower level skills.

So, the only other option is artificially lowering skills. But that has problems being mentioned in the other thread. The fact that every player can have dozens of different "levels" makes it all very complicated.
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zaphieon
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Re: Ideas from a new Homin

Post by zaphieon »

maybe disabling combat skills that are higher then the lvl requirement could work...
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wyeth
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Re: Ideas from a new Homin

Post by wyeth »

zaphieon wrote:maybe disabling combat skills that are higher then the lvl requirement could work...
It means many of the older players could never attempt to low lvl OP fights.
If my guild owned a q100 OP, i would not be able to defend it ? And few guildmates too ?
That s not the solution imo.
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zaphieon
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Re: Ideas from a new Homin

Post by zaphieon »

wyeth wrote:It means many of the older players could never attempt to low lvl OP fights.
If my guild owned a q100 OP, i would not be able to defend it ? And few guildmates too ?
That s not the solution imo.
if you would take time to read the post you would know we arent discussing OP battles at all.
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