Hello out there!
Brave here and I want to have alittle fun with one of community outpost. I have been brainstorming <gah> hehe ... and what I would like to do is have guild vs. guild with Hightowers Farm Op L150.
YES this is not intended to ever be a faction vs faction op.
This is and will remain a community op but run differently than the others.
The reason for this is that so many guilds have never had the opportunity to own an outpost. What I am suggesting is a weekly rotation of guild vs guild. Each week one guild -holds- this outpost enjoys the goodies then passes it on to the next guild.
This method is done by the honor system and to keep the playing field fair the max amount of guild mates to participate will be 10.
With the minimum guards..
I would like anyone with negative comments to please keep to themselves and for those of you who really are interested in this to please post your guild here for sign up as then we can let the fun begin and start to rotate
I will then make a list of guilds and the dates for them to attack an own. The actual date to start for that week will begin the following day so that you get a full week of distributing
For the single guilds- you may get help for the guild vs guild BUT there is still the max of 10 players I would like to keep it fair for everyone. The list will go down the line each week so everyone has this opportunity.. ALthough now here will be the tricky part - if the guild whom is holding it at that time happens to win it for another week - That guild is to pay the amount of the declare to the losing guild so that they can declare again the following week against only the gaurds - rules will be you can only hold a max of two weeks if you do win for that week. Fair enough? I would like to ask if anyone is interested in helping to watch to keep things fair If you like to watch op wars and be a boss this job is for you I will get back here with the info for the cost of declaring and drills
Yours truly ,
Community Op guild vs guild proposal
Community Op guild vs guild proposal
Last edited by kmatoy on Mon Jul 23, 2007 10:45 am, edited 1 time in total.
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Re: Community Op guild vs guild proposal
I see this as a great idea.
It will be a money sink and a way for people to fight guild vs guild.
Imho more guilds with OP should offer theirs up for guild vs guild fights only.
No help allowed on either side from other then the attacking and defending guild.
Help us get the rotation going between the guilds. Can only do good imho.
It will be a money sink and a way for people to fight guild vs guild.
Imho more guilds with OP should offer theirs up for guild vs guild fights only.
No help allowed on either side from other then the attacking and defending guild.
Help us get the rotation going between the guilds. Can only do good imho.
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Alpha and the Omega
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"So in a few moments Sun Ce had disposed of two enemies, one crushed to death and one frightened to death. Thereafter Sun Ce was called the Little Prince.!"
Re: Community Op guild vs guild proposal
Very very good idea imo:
Lot of us (small or solo guild) have never hold an OP and this will be a great opportunity to understand better how it works.
Bring some comments/questions tho
Solo Guild:
- Cannot do a GvG with one person only so maybe allow a little flexibility on the GvG.
- Maybe define some rules of who can help for solo or very small guilds, or is the owning guild helping the next one to fight NPC protecting the OP. (I am thinking, if the owning guild is stronger than the next one on the list, what is going to happen...).
- Drills and payments: could it be explained before hand how much are the weekly maintenance cost for the OP so that all are prepared and have enough money in GH.
Drills, can they be changed by the new owning guild, what are the different drills available, what are their effects and so on....
As I said above, it could be a real good opportunity for all to learn more about OP management but I think some informations and "rules" should be given before in order for each guild not to make a mistake a lose the benefit of their week as OP owner
As well, define day for change of ownership (saturday obviously sounds the best)
Lot of us (small or solo guild) have never hold an OP and this will be a great opportunity to understand better how it works.
Bring some comments/questions tho
Solo Guild:
- Cannot do a GvG with one person only so maybe allow a little flexibility on the GvG.
- Maybe define some rules of who can help for solo or very small guilds, or is the owning guild helping the next one to fight NPC protecting the OP. (I am thinking, if the owning guild is stronger than the next one on the list, what is going to happen...).
- Drills and payments: could it be explained before hand how much are the weekly maintenance cost for the OP so that all are prepared and have enough money in GH.
Drills, can they be changed by the new owning guild, what are the different drills available, what are their effects and so on....
As I said above, it could be a real good opportunity for all to learn more about OP management but I think some informations and "rules" should be given before in order for each guild not to make a mistake a lose the benefit of their week as OP owner
As well, define day for change of ownership (saturday obviously sounds the best)
To protect and to rez, never to serve. Crafta of da weapa Master of Spellings and Typos
"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]
Too much PvP is bad for your sanity
"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]
Too much PvP is bad for your sanity
dakhound wrote: holy crap I went to bed as jackoba and woke up sounding like jyudas
Re: Community Op guild vs guild proposal
and what happens if one week the guild that holds the outpost successful defends it ?? they hold it for another week??
Re: Community Op guild vs guild proposal
sign us up
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-----------------------------------------
Elected leader of Aeden Aqueous
Dictator of Silan
<MODESTY>
Sumner of yubos
Spammer of UNI!
Creator of atys!
</MODESTY>
''hell of i know!'' wise man,(??/??/??)
''liteon says:and as the wise ..person...once said, i only have to break your finger and then you cannot launch your nuke
you say:i got 9 more ''
Re: Community Op guild vs guild proposal
Gillest, imho this should be for the guilds that are strong enough GUILD VS GUILD. And yes, imho this should also be if someone successfully defends it they hold it for another week. And next week they are not allowed to defend.
Simply because it gives people a reward for being able to hold it.
Those that arent strong enough to take the OP, still have the old community OPs.
But again, this is MY opinion. No one else's.
Simply because it gives people a reward for being able to hold it.
Those that arent strong enough to take the OP, still have the old community OPs.
But again, this is MY opinion. No one else's.
Sun Ce, The Devil of Arispotle.
The Sexiest beast alive.
A living Legend.
Alpha and the Omega
&
King of the Universe
"So in a few moments Sun Ce had disposed of two enemies, one crushed to death and one frightened to death. Thereafter Sun Ce was called the Little Prince.!"
Re: Community Op guild vs guild proposal
Nha Sunce: if you reread the Post it is to remain community OP, tho instead of the production to be distributed weekly, the week production goes to the guild holding it for that week; then rotate weekly..kmatoy wrote: This is and will remain a community op but run differently than the others.
The reason for this is that so many guilds have never had the opportunity to own an outpost. What I am suggesting is a weekly rotation of guild vs guild. Each week one guild -holds- this outpost enjoys the goodies then passes it on to the next guild.
Hence the question about solo or small guilds: it would be indded to difficult to calculate who in the list cannot own it for a week and then to share with them.
Hence in my opinion the need to find rules for the handovers.
Edited:
Did reread the post and saw another thing to think about: the two weeks thing:
Lets say Guild A , B and C is the sequence.
- Guild B doesnt manage to win at the end of the week of guild A
then guild A gives the 2nd week production to guild B.
In which case, it should'nt be guild B declaring at the end of the 2nd week but guild C (guild B get the weekly production already handed to them during 2nd week...)
What about: name some pacifiers
It is known how many round are needed to take over the OP, so if attacking guild approach the disaster, they can call the Pacifier team/guild to make sure they get enough round to take over
Or half of defending team has to step aside: we can enjoy a lil PvP but also make sure it turns every week
Last edited by gillest on Mon Jul 23, 2007 12:24 pm, edited 1 time in total.
To protect and to rez, never to serve. Crafta of da weapa Master of Spellings and Typos
"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]
Too much PvP is bad for your sanity
"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]
Too much PvP is bad for your sanity
dakhound wrote: holy crap I went to bed as jackoba and woke up sounding like jyudas
Re: Community Op guild vs guild proposal
I like the idea of this, would be fun to even come and watch from a decent distance
Biskibis
Re: Community Op guild vs guild proposal
the idea of a propper GvG OP battle sounds awesome
looking forwards to some good fighting =)
looking forwards to some good fighting =)
DOOMSDAY CAME =( =(
Re: Community Op guild vs guild proposal
couldnt you have an alt whos sole purpose was to be invited to a guild to prove how long its been around and how many members are in it?gillest wrote: Hence the question about solo or small guilds: it would be indded to difficult to calculate who in the list cannot own it for a week and then to share with them.