Jeweles New Plan ?

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m1nion
Posts: 79
Joined: Sat Mar 25, 2006 9:45 pm

Jeweles New Plan ?

Post by m1nion »

So you spend hours / days / weeks / months getting your jewel tree's all crafted up. You spend time hunting the bosses so you have a wide selection of mats. Wait hours in Prime Roots for your supreme ambers and seeds to pop to add to the mats you have.

Then you get to the fun part, hours of slotting all these mats and getting what you consider a decent set of jewels for PvP.

Look at your bag after your creation is complete and your smile reduces as you see the total mish mash of jewels in your bag. What a mess it looks jewels from all 4 lands , so easy to mix them up with your normal jewels if your in a hurry.

Couldnt we have a rite or a new craft plan for jewels to enable us to create one set of jewels using all the different regional mats ? Melee crafters get extra plans with Wavering / Living ect , Heavy Armour crafters are being given a new toy with the NPC boss plans ( even tho lixie kicks ass ;) ). Heavy Armour crafters had the focus boost removed, Amp crafters get the Maga and Cheng to play with what do jewelers get........ tbh nothing apart from probably the hardest craft skill to master in all trees, major RSI :P

A rite or a new option of plans to buy once you Mastered all trees wouldnt be hard to impliment i would have thought. Just a plan ect to enable a "generic" set of jewels is all i ask for :)

Ok guys flame away ;)
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karmelit
Posts: 323
Joined: Sat Dec 11, 2004 9:39 am

Re: Jeweles New Plan ?

Post by karmelit »

You know, there was once a promise of guild trainers. They were supposed to be in those more or less empty rooms in your guild house.
Perhaps they finally could become implemented?

I have been checking in on our guild trainer from time to time, but she never has anything to offer (we have one trainer out of 4).

On the other hand, I would not like to see any new restrictions implemented on the craft trees, just to boost specialised crafters.

edit: flame away ?? has it become that bad?
Karm
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martl
Posts: 342
Joined: Sun Sep 25, 2005 9:37 pm

Re: Jeweles New Plan ?

Post by martl »

karmelit wrote:You know, there was once a promise of guild trainers. They were supposed to be in those more or less empty rooms in your guild house.
Perhaps they finally could become implemented?
Check your Guild hall, they are there. Only they are not selling atm.

blau muss mein Geliebter sein, blau wie süßer Blaubeerwein,
blau wie Himmel weit und leer, blau wie wildes großes Meer.
Bist du gelb nein dankeschön, abgelehnt wird auch das Grün
selbst das Rot kann mich nicht locken, blau nur haut mich aus den Socken !


"digging is for some strange reason fun" (Karmojr)http://de.miniprofile.xfire.com/bg/os/type/1/lunana.png
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eriu3
Posts: 165
Joined: Thu Jul 13, 2006 3:31 am

Re: Jeweles New Plan ?

Post by eriu3 »

maybe make jewels viewable too, spend hours of exploring my body to see jewels, and geuss what... i never found them :o
scarazi
Posts: 528
Joined: Tue Sep 21, 2004 10:00 am

Re: Jeweles New Plan ?

Post by scarazi »

totally agree with stuff like this, some icons could do with a rework to make them more distinguishable. Crystalised spells is something i think needs changing too, having to right click to view what it actually is is annoying everytime.
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apolo
Posts: 123
Joined: Sat Apr 29, 2006 9:53 pm

Re: Jeweles New Plan ?

Post by apolo »

no special LA plans for us either ....
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aude03
Posts: 273
Joined: Fri Feb 25, 2005 8:05 pm

Re: Jeweles New Plan ?

Post by aude03 »

eriu3 wrote:maybe make jewels viewable too, spend hours of exploring my body to see jewels, and geuss what... i never found them :o
As they are not viewable, who cares about wearing a fyros or tryker set....just let us change the background color or each jewel.....blue for focus, red for hp, pink for ..heu...what you want...
With our own color, easy to check, easy to select.
miaow sheena the cat wrote:no special LA plans for us either ....
yes....i'd love something concerning LA too....color...hat...new plans....
about new plans...do you ever realized that we are lucky that it's not the same IRL ?....ok, all the french will have the same shirt, all the american will have the same pant, all scottish will have the same skirt.....hum...well...they have :p
Geniastrid

WWGD - What Would Genia Do ?
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targosz
Posts: 400
Joined: Mon Oct 18, 2004 8:15 pm

Re: Jeweles New Plan ?

Post by targosz »

When we talking about jewels..I would be more then happy if GF implemented something like small bags that would allow to stack a full set into it. not mentioning how sweet would be to be able to name this bag yourself...
*gasps..starts day-dreaming...imagines.."Cheap jools for daily use" , "Special PvP jools by ***"...smiles...wakes up :( *
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danlufan
Posts: 274
Joined: Sun Mar 19, 2006 3:47 pm

Re: Jeweles New Plan ?

Post by danlufan »

I See it like this;

Us jewl crafters have no Special OP mat or any other special crafting other than the standard boost. We get terribly confused when grinding lots of different races for PvP focus/hp and other types.

why not;

allow us to make the color whatever we please on craft, so that we can maybe have special colours for PvP or boosted jewls. Maybe an stanza could be used for this, something you need to train, like knowledge on digging.

Give us some special OP mat which gives something special on jewls, for example 1 extra resist/protection on jewl crafted with special material. Or can give extra boost for say extra focus/sap/hp/stamina

Allow the jewls to be viewable as a graphic, i do believe were the only crafters who get no visual effect of what we are crafting.
~Soloreaper~
~Flame of Atys Guild Leader~
Descendant of Emperor Dexton
xtarsia
Posts: 358
Joined: Mon Oct 30, 2006 9:46 am

Re: Jeweles New Plan ?

Post by xtarsia »

OP mat for jewels should give +0.5% chance to return any damage absorbed. The effect of each jewel would be cumalative, so with 10 jewels, you get +5% total.

ie,

soloreaper casts an offensive spell on you
soloreaper hits you for 824(1520) points of magical damage
soloreaper hits you for 824(1520) points of magical damage

soloreaper casts an offensive spell on you
soloreaper hits you for 824(1520) points of magical damage
Start of advanced magical reflection effect
You inflict 696 points of mirrored damage to soloreaper
You have killed soloreaper :D :D :D :p
soloreaper hits you for 824(1520) points of magical damage


(resists dont change)


ofc the better your jewels are the less effective this special effect would be. so its actuallt "self balancing" in a way :)

Possable OP's wich could be changed to Produce this mat could be

Woodburn Magic Pole - q250 (Armillo)
Ginti Workshop - q250 (Rubbarn)
Whirling Stronghold - q250 (Egiros)
Lost Valley Stronghold - q250 (Greslin)

cause Q250 OP TOOL mats dont have any benefit over lower Q tool mats :)

as for, "well you'd need 10x as much of the mat to make a full set!!"

well so what? makes it that much rarer and more sought after then :)

OH and make it the ONLY Op plan that DOESENT Have crap durability. infact make it higher for once.
DOOMSDAY CAME =( =(
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