DoTs
Re: DoTs
Think I heard that DoTs were good against rangers in PvP.. the link being less susceptible to people ducking in and out of range I guess.
they can run but they cant hide
I dont use ele DoTs much.. maybe in PR when nearby aggro is attacking a herbie, But Madness is better
, even there. the only thing it cant stop are "bird" special attacks - which seem to be bugged anyway.
they can run but they cant hide

I dont use ele DoTs much.. maybe in PR when nearby aggro is attacking a herbie, But Madness is better

Re: DoTs
ok first, Concentrate does NOT, i repeat NOT, i will say it again NOT effect link duration AT ALL. end of. i tested it for about 3 hours solid. there is ZERO improvement. It DOES however (help) stop interupts, just like it says on the tin =)
DoT has 31% chance of being resisted against good jewels. 50% of that 31% will result in a hit but no link. + aditional need for a sceond resist "pass" in order to any damage at all.
the result when DoT against 275 resist.. WITH amps
6% chance (1 in 19 ish) to actually do ANY damage (1500) at all from a single cast of a DoT inside 4 seconds. (theoretically - we all know about ryzoms random number generator though lol)
single nukes, 1 cast, 31% chance for each nuke to do 1500dmg inside 4 seconds
double nukes are even better =)
and yes without amps the singles would still be better
conclusion DoT's suck in comparison in 95% of situations atm.
and of course.. thats how i see it. Imo ect ect, but its right
DoT has 31% chance of being resisted against good jewels. 50% of that 31% will result in a hit but no link. + aditional need for a sceond resist "pass" in order to any damage at all.
the result when DoT against 275 resist.. WITH amps
6% chance (1 in 19 ish) to actually do ANY damage (1500) at all from a single cast of a DoT inside 4 seconds. (theoretically - we all know about ryzoms random number generator though lol)
single nukes, 1 cast, 31% chance for each nuke to do 1500dmg inside 4 seconds
double nukes are even better =)
and yes without amps the singles would still be better
conclusion DoT's suck in comparison in 95% of situations atm.
and of course.. thats how i see it. Imo ect ect, but its right

DOOMSDAY CAME =( =(
Re: DoTs
The power stat on amps doesn't affect the sapdrain of DoT spells either. It doesn't seem to affect DoT spells at all. So one way or another that does need to be fixed.sprite wrote:Plus why would the power stat affect damage on a "DoT" ele spell and not the sapdrain like it does on an affliction spell?
The only use of DoTs I've found is if you're up against something with a lot of health (so either bosses or superherbies) and you want to conserve your equipment, or you just don't want to press the same button over and over.
But I believe the uselessness of DoT's next to direct damage spells isn't because of the damage it does, but because of how often it's resisted, as Xtarsia points out. With a direct damage spell, your opponent gets only one chance to resist it. With a DoT spell, your opponent first gets a chance to resist the spell from hitting, if that fails they get another chance to resist the spell from linking, and if that fails they get another chance to break the link before it does any damage. That leaves the chance to actually get a good link very small indeed.
Also, direct damage spells can just be spammed in succession, but with DoT spells you have to wait to see if you get a link or not before casting the next spell. This means you waste a lot of time standing around waiting for your spell to reach the target.
Those aren't just problems with DoTs, they're problems with the whole system of spell linking, and they greatly limit the use of afflictions as well. The only afflictions that are really usefull in PvP are the ones that work without a link. Let them make the linking more viable overall before messing with the damage of DoT spells.
If casting a new spell doesn't break the link, that already makes link spells a lot more usefull.blaah wrote:.. and there is one use for dot's (if you can link it reliably that is)... use it on vorax when you duo and you have low fear resist. if you do get feared, link stays up (but beware, when link is up, you cant dodge)
to devs: make DoT's stack. 2+ DoT links for example (maybe add max link time if sap drain is not enough)... and plz make DoT damage based how long link was up and not every 4 sec as it is now. as i said, iirc 3.9sec link means no damage.
(On an offtopic side note, I'm fairly sure resists don't work against mob special moves like vorax fear, kipee stun or gingo blind. They aren't considered spells. That's also why you can use madness to make a vorax fear itself, even if vorax are immune to fear spells.)
Re: DoTs
sidusar wrote:
The only afflictions that are really usefull in PvP are the ones that work without a link.
I dare you to duel me and il prove you wrong

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Re: DoTs
Ya i have to agree madness is very effective in pvp.. but i think the reaso for this is that you have no indication that you are under the effects. Ya i know you should noticed in your sys info, but when you have 2 or 3 nukers eyeing you, a single healer keeping you up full time and also catching bomb heals from those that are around you... your sys info window scrolls quite fast and you dont notice *you hit your self ##*. But sorry getting off topic... but i do believe the chances of the link sticking needs to be looked at as well as the damage.tigrus wrote:I dare you to duel me and il prove you wrong![]()
Also if someone else want to go test afflictions against maxed resist jewels that would be great... you will start to notice you dont see 50% resist like you should.
Biskibis
Re: DoTs
DOT's are for those situations were you are a tanking mage, and you can be stunned, feared, are loosing too many hp to be effective, or in any other way stopped from nuking. The DOT just needs a link, only needs sap to keep the link alive, costs very little to do, etc etc.great83 wrote:Just out of couristy who has experimented with them and realize they are bugged? I would like to see GF maybe spending some time and see what they may need to do fix the bug with their damage not being effected by amps... And please GF dont tell me they are working perfectly fine.... Please fix them and give nukers a few more options in battle![]()
It does not need to be made more effective, it is good at what it does. And this is because it is used in vastly different situations to nukes. (Like against Pei, before he stuns everyone).
However, making a double DOT spell plan would be a good way to reward level 250 players.
Re: DoTs
That depends what level you are, what level the mob is, and how susceptible that mob is to links. If you are facing mobs around your level, there is a good chance you'll get a link and hold it for long enough to deal a lot of damage. If you face mobs to far above your level, then there is a good chance you'll die.sidusar wrote:That leaves the chance to actually get a good link very small indeed.
Anyway, DOT's are not about dealing large amounts of damage, they are about dealing damage when you otherwise shouldn't be able to.
Re: DoTs
Exactlyakicks wrote:Anyway, DOT's are not about dealing large amounts of damage, they are about dealing damage when you otherwise shouldn't be able to.
