Exp Formula's

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sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Exp Formula's

Post by sidusar »

We do know so much more about the new crafting system then we do about the old one. We had no idea what exactly the chances for failure or for partial succes were under the old one, and now they've given us the exact numbers. :)
zerotacg wrote:if the degraded items are equaly spread
That's the only thing we don't know for sure, but I'd assume it's a fair assumption.

I made some graphies about the new craft system too: Chance of succes and expected experience, both dependant on the difference between the target quality of the crafted item and your level in the crafting skill. It shows the experience increases fairly linearly until the maximum at 50 above your level.
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zerotacg
Posts: 660
Joined: Fri Jan 28, 2005 10:26 am

Re: Exp Formula's

Post by zerotacg »

sidusar wrote: That's the only thing we don't know for sure, but I'd assume it's a fair assumption.
doesn't really matter
add a new graph that shows avarage XP when every degrade is at minimum quality (-20%) it still gets more xp / lvl_difference and since you know not every degrade is -20% you can assure that the average XP is higher then that
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sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Exp Formula's

Post by sidusar »

No, it doesn't really matter. Only if you insist on getting the exact number, and that graph is off by a few permille anyway :)
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jared96
Posts: 733
Joined: Sun May 08, 2005 6:38 am

Re: Exp Formula's

Post by jared96 »

I did all my crafting under the old system and don't have any significant experience with the new one other than just making sets for peeps when needed. One thing I do notice is that, with all HA skills at 250, I am getting more degardes than I did before the patch. Rubbarn boost seems far less than the 1/20 also. I got a pair of boosted sleeves on my 2nd attempt using all sups. I have made 18 full sets since (98 pcs) and not gotten a single boost. I do get boosts, almost one per set it seems, using exe or choice mats.

As for the xp, I found purely subjectively that I did best overall when getting 300xp per mat. IIRC, that required me to OC by 30 levels or so. Through the 150-200 period, best I can recall I would work my highest skill up to 35 above the other 5 skill trees, then work the 5 until OC dropped to 25 levels. After that I just watched the xp......if I stopped getting 24k (with cats) for a vest, I'd OC by a bit more.
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