ozric wrote:Mob "level" is the quality level of the mats that are dropped by a mob, which is an indirect representation of the mobs fight level. The table that Lazarus produced is how it is currently ingame. But, there is no such thing as a "fight" level 0 mob. Even if you start with, say, no magic whatsoever, you will be lvl 1 in magic. So, a level 0 mob would mean that the mob doesnt drop mats but only dapper, and in this case its relative fight level cannot be determined. As for the difference between mobs of a similar con level, see ahremarks post.
Note that in ALL previous mmorpgs con (also note that con means to consider a mob or to determine its toughness in these cases) is used as an indication of how hard a fight is likely to be and by the explanation in the manual it should also be so in this game, here is how the manual explains it:
A color code provides information on the adversary's strength. The color code from weak to strong is: black, green, blue, yellow, orange, red, purple. A pale color indicates that a creature is weaker than the average.
There is no mention of the quality of mat drops in the manual based on con, though we obviously know that fighting harder mobs usually means better and higher quality mats.
From the manual description the con is used to determine the difficulty of a fight as it should be and according to the help in game it is a determination of the actual level of the mob (what the basis for this level is however is not explained) - try clicking help on the con box and reading the ingame help.
From all the information taken above a black mob SHOULD be an easy kill for a character with 35 in fight and decent equipment (its level rating ingame is listed as 0).
However as I have tried to point out several times in this thread the current con system is pretty meaningless and it is possible for me to kill some light blue mobs yet die easily to some pale green or even the odd BLACK mob.