Feature Wishlist Part 2
Re: Feature Wishlist Part 2
I don't want player vendors, I want guilds to be able to buy stores.
Re: Feature Wishlist Part 2
http://www.ryzom.com/forum/showthread.php?t=4088 - Everything I suggested in there.
Re: Feature Wishlist Part 2
I only really have two request. I wasn't about to read throughout all of the post, so if i am duplicating ignore me.
Character Creation
1.Music
2.I want to be able to "arrow through" the selection toggles in the character creation. It is nerver racking trying to click and hold the mouse and SLIDE the mouse to your selection, especially in the tattoo section. So when I select a feature, hair, eyes, tattoos, I want to be able to click my arrow keys left and right to slowly move or select the options.
thats it.
Character Creation
1.Music
2.I want to be able to "arrow through" the selection toggles in the character creation. It is nerver racking trying to click and hold the mouse and SLIDE the mouse to your selection, especially in the tattoo section. So when I select a feature, hair, eyes, tattoos, I want to be able to click my arrow keys left and right to slowly move or select the options.
thats it.
Re: Feature Wishlist Part 2
Repeated by myself and others - A means to log from character to character WITHOUT having to completely exit game.
Thanks,
Wolf
Thanks,
Wolf
In game as TashaJayne - Guild Leader: http://www.angelfire.com/games5/survivorsofatys
Re: Feature Wishlist Part 2
A way to have every graph off while doing a screenshot or taking the screenshot without screening the interface.
Re: Feature Wishlist Part 2
Reworking of the Mob Level system.
Most greens I can kill, but some I can't. But then again, I can kill a few of the next color up. Don't seem to matter if I'm using blunt, slashing, or piercing. It's certain death to experiment with a new monster, you can't run away unless you're near some guards.
I would suggest a system like Lineage 2 (forgive me for suggesting L2 has something over Ryzom), where the color coding is depends on the mobs level compared to your own. IE. White meant the mob was within 2 levels of your own, Green meant it was 3 to 5 levels below you, Blue even further. Going the other way, I think it was Yellow meant the mob was 3 to 5 levels above you, light Red, then Dark Red. I don't quite remember exactly how it was, been a while since I gave up on that game.
I do understand that there are complications, like us having several different levels each in different skills, so it would need to be based off of say whichever weapon you were equiped with or your highest offensive skill. So maybe it could be somehow linked to the experience that you would gain if you slayed the mob yourself.
Most greens I can kill, but some I can't. But then again, I can kill a few of the next color up. Don't seem to matter if I'm using blunt, slashing, or piercing. It's certain death to experiment with a new monster, you can't run away unless you're near some guards.
I would suggest a system like Lineage 2 (forgive me for suggesting L2 has something over Ryzom), where the color coding is depends on the mobs level compared to your own. IE. White meant the mob was within 2 levels of your own, Green meant it was 3 to 5 levels below you, Blue even further. Going the other way, I think it was Yellow meant the mob was 3 to 5 levels above you, light Red, then Dark Red. I don't quite remember exactly how it was, been a while since I gave up on that game.
I do understand that there are complications, like us having several different levels each in different skills, so it would need to be based off of say whichever weapon you were equiped with or your highest offensive skill. So maybe it could be somehow linked to the experience that you would gain if you slayed the mob yourself.
Re: Feature Wishlist Part 2
i totaly agree with:
1 (time/date)
5 (eyeball flash when attack)
10 (Group missions)
13 (hotkey for equiping)
23 (better looting system)
26 (better inventory management)
30 (quest items)
these should be rare and only team missions, and not be much better than other stuff, since it then would just result in everyone had that item....
40 (Better descriptions for stanzas)
49 (Noticeable notification of new emails)
about number 66, there are good visual clues for zorai harvesters, if ppl havent found em thats their problem and dosent need to be fixed.
i would also like to add: more customization of all stuff, look, weapons, colors, etc, etc.. more materials also.
when i first started playing ryzom i was pussled about what to do, but now i have figured out how most of the stuff works and i really want to be a little lost in a big world with tousands of choices without knowing what to choose ^^
MORE OF EVERYTHING! ^^
1 (time/date)
5 (eyeball flash when attack)
10 (Group missions)
13 (hotkey for equiping)
23 (better looting system)
26 (better inventory management)
30 (quest items)
these should be rare and only team missions, and not be much better than other stuff, since it then would just result in everyone had that item....
40 (Better descriptions for stanzas)
49 (Noticeable notification of new emails)
about number 66, there are good visual clues for zorai harvesters, if ppl havent found em thats their problem and dosent need to be fixed.
i would also like to add: more customization of all stuff, look, weapons, colors, etc, etc.. more materials also.
when i first started playing ryzom i was pussled about what to do, but now i have figured out how most of the stuff works and i really want to be a little lost in a big world with tousands of choices without knowing what to choose ^^
MORE OF EVERYTHING! ^^
Name: Waya | Race: Zorai | Location: Arispotle (Sweden)
Re: Feature Wishlist Part 2
mine is a simple request and shouldn't be hard to impliment and it would also be a very welcome change.
change the chat window from a click to type to a hover the mouse over the window to get focus and chat abilities, moving the mouse away from the chat window deactivates chatting
i don't know how many times i've went to attack a mob by using hot keys and i see a stream of numbers in a chat window nor how many times i clicked the chat and typed and windows appeared/disappeared because i didn't click correctly.
it's my only real big annoyance with the game
change the chat window from a click to type to a hover the mouse over the window to get focus and chat abilities, moving the mouse away from the chat window deactivates chatting
i don't know how many times i've went to attack a mob by using hot keys and i see a stream of numbers in a chat window nor how many times i clicked the chat and typed and windows appeared/disappeared because i didn't click correctly.
it's my only real big annoyance with the game
Re: Feature Wishlist Part 2
Show bleed damage in Sys Info as it registers. That would be great!
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Re: Feature Wishlist Part 2
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