ETA on Patch 1?

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elfmatic
Posts: 98
Joined: Mon Sep 27, 2004 11:04 pm

Re: ETA on Patch 1?

Post by elfmatic »

botello wrote:PAtch 1 went on the ATS on October the 14th, they said it would be on there for 1-2 weeeks so expect it soon.


So does Patch 1 not include music? Because reports from the ATS people are that they aren't hearing music.

~Elf
korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: ETA on Patch 1?

Post by korin77 »

Hmmm, if thats true then their 2 weeks are up on thursday.
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: ETA on Patch 1?

Post by zzeii »

korin77 wrote:After finding out where all the mats are in tryker land, I don't think theres an issue of not having mats. Its more of an issue of the mats being too well guarded. They should lax up the guard areas to the sources from tryker mainland to give equal amount of challenge as the rest of the races. Have a teleport to the mat sources is all fine and good but if you can't get to the teleport in the first place its not gonna do you any good.


It's an issue of having various Q mats available...

I've only seen 2 types of Q sources available in tryker lands. q50, and q250. That's a might big step imo.
korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: ETA on Patch 1?

Post by korin77 »

Zzei, we found the other mat sources. The q100 mats are in winds of muse and the q150 mats are in the Fount. q200 sources are in the enchanted isles.

The entrance to each of these are guarded by fierce kitins/kipachas and very annoying.
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
thanakar
Posts: 116
Joined: Thu Sep 23, 2004 9:22 pm

Re: ETA on Patch 1?

Post by thanakar »

The longer this patch is delayed, the farther and farther behind my amp crafting gets. I get NO experience for crafting q100 and above amps since there is no skill tree for them currently. This whole situation is getting be pretty much unacceptable since we are talking total show stopper to me at least. Yes I can levelup other 2h patterns and use higher matis weapon craft but doing so makes the failure rate higher and higher for amps. I just hope the patch comes out soon cause I'm getting tired of this <CENSORED>.
btamilio
Posts: 93
Joined: Tue Oct 12, 2004 2:45 am

Re: ETA on Patch 1?

Post by btamilio »

korin77 wrote:They should lax up the guard areas to the sources from tryker mainland to give equal amount of challenge as the rest of the races.


The other thing to keep in mind here is that some of the race/nation specific things/features etc that may inevitably be revealed will balance some of these differences we're seeing in things like access to mats.

It has to be intentional, afterall, that Matis has good harvesting areas that are relatively close to town, while Tryker is not seated the same way. However, in Fyros it's much easier to avoid aggro and get to a reasonable hunting spot than it is in Matis, where you are attacked by Gingos/Ragus almost everywhere.

To me, I would expect even these subtle examples to be by design, and not coincidence. If all of the nations were just one big grid where you can find resource X at coordinate N,M in any zone, it would be kind of lame. What would be the point of leaving to explore other lands, spare the novelty?

I kind of think, with four races and four basic skill trees, that some strength/weakness for each of these skills will inevitably be brought into each race and their home nation. Perhaps they aren't obvious, like "the most leet sword" or whatever, perhaps they are just subtle things that go along with the world created.

Anyway, don't toss in the towel yet. And if you are a Tryker and REALLY want to craft, maybe you should consider a trip elsewhere...
babaloui
Posts: 61
Joined: Thu Sep 23, 2004 11:32 pm

Re: ETA on Patch 1?

Post by babaloui »

korin77 wrote:Zzei, we found the other mat sources. The q100 mats are in winds of muse and the q150 mats are in the Fount. q200 sources are in the enchanted isles.

The entrance to each of these are guarded by fierce kitins/kipachas and very annoying.


Yes the borderlands have higher level mats and are ridiculous to harvest in, the material issue is these mats should be in Tryker main.
tayster
Posts: 84
Joined: Tue Sep 28, 2004 10:38 pm

Re: ETA on Patch 1?

Post by tayster »

While I am rather anxious for patch 1 to arrive, I'd rather have Nevvy work out the bugs, then release it.
korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: ETA on Patch 1?

Post by korin77 »

After seeing the winds of muse last night I think I do rather have those mats there. They don't need to be in main but they should not be guarded by level 144 mobs either. Those kipees seemed to have vanished but there are still level 144 zerxs at the winds of muse entrance. If you head nw you get into a high density area full of cutes, kipachas, zerx, and torbaks. Theres plenty of resources at that area but to harvest there is suicide. That leaves safer areas up north which you have to dodge monsters to get to. I didn't make it farther than halfway up there so I don't know the situation but apparently there are lower monsters there. There is also another entrance to Loria there which may have been the dev's original plan for you to get to the loria area easier, as it is a shorter run to the lake from there. However there are NPC bandits in this area that follow you into the lake.
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
jesder
Posts: 224
Joined: Fri Sep 24, 2004 7:32 pm

Re: ETA on Patch 1?

Post by jesder »

Cerest ... Are you able to give us any idea of the ETA? I know that it is not something you want to say just because people will then complain if it doesnt happen, but well .. what are the chances it will be live before the end of the week?
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JesDyr - The Dead Forager
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