Production: New things in test

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Marjo
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Production: New things in test

Post by Marjo »

We've just added into the "now in test" section of the site some new things being tested in house at the moment. On the menu today we have:
Marjo
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yrd250
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Joined: Tue Sep 21, 2004 2:26 am

Re: Production: New things in test

Post by yrd250 »

*kisses the developers

awesome news hooray
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riveit
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Re: Production: New things in test

Post by riveit »

Nice improvements! I love most of them.

I have one concern about
5.
When you attack an entity without holding a weapon (for instance, you're holding a tool), you will automatically equip the last weapon you used in the current game session. ...
I like being safe from misclicking on the herbivores mobbing around me while I dig. Currently holding a pick keeps you safe from those accidents while digging.
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xtarsia
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Joined: Mon Oct 30, 2006 9:46 am

Re: Production: New things in test

Post by xtarsia »

with regards to the ergonomic tweaks..


3.
We're reducing the frequency of idling animations. Your character will be stiller and women won't sneeze too often anymore. The other consequence is that creatures will shout less often.

omg absolutly fan freaking tastalicious! i may actually turn the sound back on!

4.
Foraging animations: after moving your camera your character won't end up standing while harvesting anymore. Also, when you are moving to a source in order to harvest, you will equip your pick as soon as you selected the foraging action and not when you arrive in front of the source.

not quite understanding this.. ive never tried to dig without a pick in hand..

5.
When you attack an entity without holding a weapon (for instance, you're holding a tool), you will automatically equip the last weapon you used in the current game session. If you didn't equip a weapon beforehand you'll drop what you were holding and will fight bare hands.

this is VERY BAD :S if ive got a pick in hand, i dont want to accidently be attacking the hordes of herbivores that allways surround me when im digging.. even if i have to double click. i would much rather be in control of whats in my hands than the game do it for me. - at the very least make this optional please.

6.
If you are running and suddenly decide to cast a spell or activate one by mistake, it won't be casted and you will keep running instead. To cast your spell you will first have to stop moving.

prehaps make it force the spell to cast too? another optional tick box? force spell to cast(thus making u stand still) OR a "just keep running option" give the choices to the players :)


stackable say crystals.. this is a dream come true!! i will be able to carry maybe 10,000+ if i really want to xD


and PvP bug being fixed let me just say..
YESSSS!!!!!!!!!!!!!!!!!!
DOOMSDAY CAME =( =(
blaah
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Re: Production: New things in test

Post by blaah »

Marjo wrote:[*]stackable sap crystals
ohh yeah.... ~400 stacks of sap crystals....

there's probably something You not telling us ;-)
xtarsia
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Re: Production: New things in test

Post by xtarsia »

blaah wrote:ohh yeah.... ~400 stacks of sap crystals....

there's probably something You not telling us ;-)
they better not secretly have bulk xD
DOOMSDAY CAME =( =(
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kaetemi
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Re: Production: New things in test

Post by kaetemi »

xtarsia wrote:they better not secretly have bulk xD
And if they have, please don't let it be more than 0.001 / crystal :D
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ghostkpt
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Re: Production: New things in test

Post by ghostkpt »

riveit wrote: I like being safe from misclicking on the herbivores mobbing around me while I dig. Currently holding a pick keeps you safe from those accidents while digging.
Not so... They have just said that single clicks willbe changed to double clicks so to "attack" a mob with a pick you will have to doubleclick it. And that is pretty hard to do by mistake!

*Salutes the lovely Devs and the Gameforge team"

Thanks a lot, higher powers , you made the day for many players with these improvements
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sprite
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Re: Production: New things in test

Post by sprite »

Yeah I don't think I'm alone in saying pls pls make the "auto equip weapon to fight with" optional like everything else seems to be :)

(All the other stuff is great though :D )
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stijn
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Re: Production: New things in test

Post by stijn »

Agree with all the above :D :D

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