Production: One-handed Weapons Statistics

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boosted
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Re: Production: One-handed Weapons Statistics

Post by boosted »

calel wrote:Now that's a surprise, and a welcome one at that. An actual use for lightness statistics.

Does this mean we may also see a rework of the lightness statistic and it's credit use dependant on armours later on?



And please, for the love of all that's holy; could you take a look at the same time at the 'slow' stanza?
+1 on looking forward to lightness possibly effecting armor use.

And please please..pretty please spend some time on the "slow" stanza. :)
fadebait
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Re: Production: One-handed Weapons Statistics

Post by fadebait »

I would really like to see armour lightness have an affect on malus too.
And MA helmets while we are at it :)

back on topic: this is good. i like everything im hearing here, although im cautious about how much use it will be in practice if speed and damage are going down.
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yrd250
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Re: Production: One-handed Weapons Statistics

Post by yrd250 »

do crafted items earn their parry bonus or did i have to craft new 1h weapons then?
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seawe
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Re: Production: One-handed Weapons Statistics

Post by seawe »

jamela wrote:Yes, I like that the weapon weight will become a modifier for Stamina use. Whilst you're about it, maybe you could look at weapon reach having more influence, too? Currently it seems to have almost no value except what seems to be reflected in the dodge and parry modifiers of each weapon type.
ditto and I also think that the staffs need some work too, reach would help them but a staff is quite dangerous in the hands of a skilled user. Lethal infact. Right now their stats don't reflect this _at all_ . nice rebalancin otherwise...
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gillest
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Re: Production: One-handed Weapons Statistics

Post by gillest »

Good idea as far as I can see.

Only have one request as this is not clearly mentioned in the info document:

PLEASE PLEASE PLEASE....

SORT OUT THE STAFF DAMAGES!!!!!! :-)

and make it at least-last a viable weapon...
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meloner
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Re: Production: One-handed Weapons Statistics

Post by meloner »

here's an idea to make staffs more interesting : since staffs are more of a "knockout" weapon, why not give it a bonus in critical hits ? that way it would get 10x more chances of stunning/slowing/etc a target when using the aim action ? :)
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sehracii
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Re: Production: One-handed Weapons Statistics

Post by sehracii »

Excellent, 1H attacks will be less stamina intensive.

But... I understand they will be less stamina use per attack than 2H, but after speed is factored in, will it still be less than 2H? As in stamina drain per minute.
I would hope so.

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Marjo
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Re: Production: One-handed Weapons Statistics

Post by Marjo »

calel wrote:Does this mean we may also see a rework of the lightness statistic and its credit use dependant on armours later on?
No, we don't have plans to modify anything related to armours. At least not now.

calel wrote:And please, for the love of all that's holy; could you take a look at the same time at the 'slow' stanza?
Given the fact it's often asked, yes, we might decide to rebalance a little the three stanza "ignore armor", "slow" and "bleeding", probably in another patch though.

yrd250 wrote:do crafted items earn their parry bonus or did i have to craft new 1h weapons then?
The "old" one-handed weapons will have active dodge and parry stats after the patch as the changes will be retroactive. Whether these "new" stats are good or not will depend on the mats you used when crafting the weapons.

jamela wrote:Whilst you're about it, maybe you could look at weapon reach having more influence, too? Currently it seems to have almost no value except what seems to be reflected in the dodge and parry modifiers of each weapon type.
Reach has mainly an influence in PvP at the moment, but we don't plan to rework weapon reach.
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yrd250
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Re: Production: One-handed Weapons Statistics

Post by yrd250 »

thanks for the answers marjo :)
ghostkpt
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Re: Production: One-handed Weapons Statistics

Post by ghostkpt »

Thanks a lot for the info Marjo.

a suggestion about staves: It would be really nice to make staves a double wield weapon. A stave in each hand with more critical damage just like the previous poster said...

If you combine it with aim stanzas this could give birth toa completely new class - the kind of shaolin Monk with his Nunchakis :)

Other than that all changes are for the better *salutes GFs efforts*
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