Production: Range fight skill tree
Re: Production: Range fight skill tree
Now that I have used range fight, about the only thing that I would change, is to be able to hit the mob with the weapon if I run out of ammo.
Moonlightmist et alia.
Re: Production: Range fight skill tree
Presently the two things I would want the most to change with ranged fighting would be more stanzas and new / corrected animations. Things like pistols being jerky when you run with them are pretty basic and need to be fixed I think. I'd like something where if you are running with your gun you'd be pointing the gun in the direction you're firing instead of just a plain running animation.
Re: Production: Range fight skill tree
the real issue is making range a threat in comparison to ele and melee. as is, melee dishes out less dmg but has better defense, elemental magic gives better damage but has less defense. range should be somewhere in the middle. range struggles in the fact that you have ammo and you still are reduced by hit points and stamina, and do mediocre damage.
i think a slight increase in damage would be good. also a slight decrease in draining stats. there could be a variable implemented that is a percentage chance of a "headshot", doing more damage. if need be, this action could cost more hp/stamina wise. i know this idea is similar to the "aim head" but a specific action "headshot" and an "effect" could make it different.
it might be cool to redesign medium armor more for rangers. maybe leave the stats the same for players using elemental or melee in medium armor, but give an added bonus/stat for range weapons or make it so medium armor could hold more magazines of ammo but decrease your aim slightly.
i really like the idea of poison bullets, concussion ammo, electrifying bullets.
that sounds really cool. i think its a good idea to make them last a certain amount of time instead of a "link". this would allow multiple range fighters to slow down an opponent similar to one mage slowing with a link while another throws ele magic spells.
anyways just letting my little head flow out the ideas. <3
i think a slight increase in damage would be good. also a slight decrease in draining stats. there could be a variable implemented that is a percentage chance of a "headshot", doing more damage. if need be, this action could cost more hp/stamina wise. i know this idea is similar to the "aim head" but a specific action "headshot" and an "effect" could make it different.
it might be cool to redesign medium armor more for rangers. maybe leave the stats the same for players using elemental or melee in medium armor, but give an added bonus/stat for range weapons or make it so medium armor could hold more magazines of ammo but decrease your aim slightly.
i really like the idea of poison bullets, concussion ammo, electrifying bullets.
that sounds really cool. i think its a good idea to make them last a certain amount of time instead of a "link". this would allow multiple range fighters to slow down an opponent similar to one mage slowing with a link while another throws ele magic spells.
anyways just letting my little head flow out the ideas. <3
Jezzer
Guild Leader
Amicitia
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[size=-3]Forage:[/size]
[size=-3]250 PR Forager / 250 Jungle Forager / 250 Desert Forager[/size]
[size=-3]Craft:[/size]
[size=-3]250 1h Spear Crafter / 250 Magic Amplifier Crafter / 240 Large Shield Crafter / 210 Rifle Crafter[/size]
Guild Leader
Amicitia
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[size=-3]Forage:[/size]
[size=-3]250 PR Forager / 250 Jungle Forager / 250 Desert Forager[/size]
[size=-3]Craft:[/size]
[size=-3]250 1h Spear Crafter / 250 Magic Amplifier Crafter / 240 Large Shield Crafter / 210 Rifle Crafter[/size]
Re: Production: Range fight skill tree
I have a bold suggestion. I don't know if it has been suggested before but if you can double wield knives, why not pistols? I you have this new window for cartridges, why not just keep the cartridges as a third window where you put ammo and empty the left hand for double wield.
Re: Production: Range fight skill tree
Some points to ponder on:
Is there a chance you will revise the rate at which credits are used by pistolwielders like was done for daggers and onehanders?
The current system requires you to really bump up the credits if you want to have a chance to kill something before it catches up to many times with you or you get poisoned.
Could you perhaps take a look at rescaling the durability on fast ranged weapons? Durability on pistols is rather low, add to that the fact they have very fast actions, increased hitrate and your weapon crumbles insanely fast.
Is there a chance you will revise the rate at which credits are used by pistolwielders like was done for daggers and onehanders?
The current system requires you to really bump up the credits if you want to have a chance to kill something before it catches up to many times with you or you get poisoned.
Could you perhaps take a look at rescaling the durability on fast ranged weapons? Durability on pistols is rather low, add to that the fact they have very fast actions, increased hitrate and your weapon crumbles insanely fast.
Kyerna - "Miss World 2525"
Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
Re: Production: Range fight skill tree
tbh using a pistol in so many way is not effective, and falls almost into a novelty catagory of weaponry (like batons, candy canes). Rifles are not that far behind either.
Aajolea, Fashion Consultant
Matisian Royal Lancers
Crafter of Multi-race Light armour, Medium armour, shields, Bucklers, 1h axe, pike, Jewels, amps, auto-launchers and spears. (q250)
Matisian Royal Lancers
Crafter of Multi-race Light armour, Medium armour, shields, Bucklers, 1h axe, pike, Jewels, amps, auto-launchers and spears. (q250)
Re: Production: Range fight skill tree
Any update on the progress of this, how far away from going to "in test".
*writes note to self* Aaj needs shooting with novelty rifle again
*writes note to self* Aaj needs shooting with novelty rifle again
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety"......Ben Franklin
http://evoguild.mine.nu/forum
http://evoguild.mine.nu/forum
Re: Production: Range fight skill tree
*Glances at some devs' screens* By the look of it, 1H-melee improvements might come first in test, and ranged fight later on... I'd like to simply say it will take the time it needs. When it enters the testing stage you'll know it, don't worry.
Marjo
Ryzom Community Liaison
Ryzom Community Liaison
Re: Production: Range fight skill tree
can i just say, ranged in pvp is allready WAAAAAAAY too strong.
and everyone here knows it. even rifles at OP battles are a pain in the rear.
even in duels, Ranged v mage, ranged wins (interupts - its the same as mage v melee), ranged v melee (melee cant get close and HAS to root enchant), fairly even but ranged stands a high chance of winning still. and thats right now.
only thing that needs touching is ammo capacitys imo.
as for PvE all the added effects are going to be pretty useless in the grand scale of things. this is going to turn ranged into the PvP super death weapon, and force pretty much everyone to use it who wants to pvp with a glimmer of hope for survivng for more than 3s.
i smell CU like doom.
pistols do need some looking at though.
..im bored on my lunch at work...
and everyone here knows it. even rifles at OP battles are a pain in the rear.
even in duels, Ranged v mage, ranged wins (interupts - its the same as mage v melee), ranged v melee (melee cant get close and HAS to root enchant), fairly even but ranged stands a high chance of winning still. and thats right now.
only thing that needs touching is ammo capacitys imo.
as for PvE all the added effects are going to be pretty useless in the grand scale of things. this is going to turn ranged into the PvP super death weapon, and force pretty much everyone to use it who wants to pvp with a glimmer of hope for survivng for more than 3s.
i smell CU like doom.
pistols do need some looking at though.
..im bored on my lunch at work...
DOOMSDAY CAME =( =(
Re: Production: Range fight skill tree
Thanks for the reply Marjo.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety"......Ben Franklin
http://evoguild.mine.nu/forum
http://evoguild.mine.nu/forum