The merry-go-round (impressions,suggestions)

Come in, pull up a chair, let's discuss all things Ryzom-related.
sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: The merry-go-round (impressions,suggestions)

Post by sidusar »

komissar wrote:But really selling things like fireworks would really add more to economy than the casino itself!
Definitely!
User avatar
meloner
Posts: 576
Joined: Sun Jan 30, 2005 10:27 am

Re: The merry-go-round (impressions,suggestions)

Post by meloner »

do i get a prize for unluckiest homin alive ?

been spinning that wheel since friday night, spent 4 million dappers and apart from the mountain of cats and flowers managed to get a firework type A :D

PS : /agree with komissar :)
Meloner
[size=-2]
Knight Leviers
[/size]
User avatar
jam2005
Posts: 112
Joined: Thu Nov 17, 2005 3:02 pm

Re: The merry-go-round (impressions,suggestions)

Post by jam2005 »

Since the fireworks are consumed quicker than the flowers, it seems like the chances of getting a firework ought to be about the same as getting a flower. :(
~Tshael~
High Officer of
Reapers of the Dark
User avatar
ajsuk
Posts: 2320
Joined: Mon Jan 31, 2005 4:21 pm

Re: The merry-go-round (impressions,suggestions)

Post by ajsuk »

jam2005 wrote:Since the fireworks are consumed quicker than the flowers, it seems like the chances of getting a firework ought to be about the same as getting a flower. :(
Yeah, as a Reaper and lover of all things shiny I must have more fireworks!
Anything consumable should have a high chance of being won. That or we should be able to buy them, a bunch of people settings a load of fireworks off at once at events etc would be awesome!
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager |Expert Lakeland Forager @ Q250
Master
Jeweler
|Master Heavy Range Weaponsmith
[ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
User avatar
meloner
Posts: 576
Joined: Sun Jan 30, 2005 10:27 am

Re: The merry-go-round (impressions,suggestions)

Post by meloner »

agreed :)

Fireworks should become a prize that pops more often..the amount of flowers an unlucky gambler like me gets after a few hours of spinning the wheel just gets frustrating. A few stacks of fireworks makes the money spent worthwhile and brings a smile instead of a sulk :)

and while I'm at it :

-Add more teddies, but with different animals. A cuddly gubani or a bouncing bolobi for example :)

-Goofy head gears and armors (keep it "ryzomy" though i don't fancy seeing players dressed as circus clowns or Batman)
Meloner
[size=-2]
Knight Leviers
[/size]
User avatar
riveit
Posts: 1244
Joined: Sat May 21, 2005 11:12 am

Re: The merry-go-round (impressions,suggestions)

Post by riveit »

komissar wrote:yes yes absolutely just don't do it the way you did it in Yrk :(
I want to have fun and socialise in the bar not on a heap of dirty sacks...
Come join us in Fairhaven, Komi! The Fairhaven Casino is situated beatifully with a stunning view of the Fairhaven Lake. Lovely Trykerette barmaids deliver you stinga rum concoctions from the bar while you relax on cushions in front of the ever-spinning Wheel of Fortune. :D
High Officer of Aeden Artisans
User avatar
ffxjosh
Posts: 933
Joined: Thu Apr 21, 2005 5:58 pm

Re: The merry-go-round (impressions,suggestions)

Post by ffxjosh »

komissar wrote:Oops I just found out that fireworks you get from the wheel can't be traded!!!
This is not true. Fireworks can be traded
Tyilin (formally known as Anatti, who was formally known as Tyilin) - Currently Playing Alt.

The First Homin to win the Shield of Presteige

Created theRyzom mooning and the Naughty Spriteh Videos



crs48
Posts: 31
Joined: Sun Dec 03, 2006 3:52 pm

Re: The merry-go-round (impressions,suggestions)

Post by crs48 »

sidusar wrote: But, I do think the amount of flowers/cats it gives is just plain bad. 40 q150 crystals and 8 flowers (that only last 10 minutes) are not worth a million dapper and over two hours of playing. As it is, nobody cares about the regular prizes, everyone plays the wheel only to get the rare ones. It's a race to collect all of those and then never touch the wheel again.
Not to mention the fact that it is borrriinnggg..... At least, put up a graphic of the wheel spinning or something. Not just: let's get lucky.....oops, you lost.
jamela
Posts: 1413
Joined: Sat Oct 02, 2004 11:16 am

Re: The merry-go-round (impressions,suggestions)

Post by jamela »

How much difference would that really make?
User avatar
ssefeaba
Posts: 37
Joined: Sun Jul 23, 2006 6:55 am

Re: The merry-go-round (impressions,suggestions)

Post by ssefeaba »

jamela wrote:How much difference would that really make?
Well, it would be a bit more entertaining, I think :)
Belco ~Ryzing Souls~
Arispotle
Post Reply

Return to “General”