Lets Sink that Dapper

Come in, pull up a chair, let's discuss all things Ryzom-related.

WHICH ONES WOULD WORK? (CHOSE MORE THAN ONE)

Increase Price of TP's
11
4%
Increase Price of Tools
16
5%
Decrease dapper's given by NPC for sale of item.
10
3%
Upkeep for Room // GH
35
11%
Upkeep for packers
20
7%
NPC's sell higher quality mats (up to Q250)
61
20%
NPC's sell higher grade armor (choice MQ)
23
8%
Increase cost of making sap crystals
10
3%
Buyable 'pretty' things for Room // GH
71
23%
Bribes for TP's you're not supposed to be able to get
48
16%
 
Total votes: 305

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jared96
Posts: 733
Joined: Sun May 08, 2005 6:38 am

Re: Lets Sink that Dapper

Post by jared96 »

xfluffee wrote:Depends on what you're killing. Level 240+ critters are often looted in my experience, and not just to make them spawn. Surely there's more than one person in the guild who could benefit from the mats? Kill two birds with one stone, so to speak.
If ya killin 240 stuff, and assuming you are at a level that this is not a huge team, (say3-4), looting soon fills bags and then play (and xp) must stop so that peeps can empty. Most times hi level players don't wanna waste the time that is lost, risk losing the spot or need the dapper.
I have heard the complaints of people who receve messages like: You have sold 60 Supreme Prime Root Dung Resin for 20.000.000 dappers.
Well let's remember that using vendors for storage is against the rules. If someone is going to put something valuable up there, they shouldn't be unprepared to lose it. With dapper being so useless, why not be lazy and throw 20 million so you don't have to wait 90 minutes for sup weather to pop ?
This isn't even remotely the place to discuss whether it's an exploit or about exploits being fixed or not fixed.
GF, and Nevrax before them, defined it as an exploit. If someone doesn't already know that, then this forum serves as a place where they can be so advised. I do agree, posting about how someone uses a known exploit is also something peeps probably unwise. And if they get bit when using it, they should certainly not be complaining about being bit. I think the easiest fix for GF would be to implement a 10% handling charge...say 5 % after 24 hours and then 2% a day after that.
Yes, it has happened, and yes it is frustrating to the digger.
No, it hasn't, at least not based upon your example. First you said 250k for a grind mat. Then in the next post you give 60 supreme dung resin for 20 mill as an example. A supreme resin mat is NOT a grind mat....it's highly prized and rare mat. grind mats = junk mats = basic / fine and even choice dug or looted mats
Please tell me where I can buy grind mats from vendors better than Q100?
I find Dyron and MinCho most convenient since I have kami tp's.... On a visit to any of the higher level towns, I can usually grab 1 or 2 bagfulls. The only thing that will change by offering npc as well as player sale mats is the amount available.
Overall, you are posting and arguing with me, but supporting everything I've said?
Odd, to say the least.
Especially odd that you'd say that considering that you responded and critiqued my initial post.....not the other way around. But, no I don't support everything you have said. For example:

I do not agree that npc mats would cause player mat sale prices to drop.
I do not agree that people will intentionally pay 9999% markups or 250k for grind mats.
I do not agree that there exists any OoG model economy where the official currency is totally worthless.
Last edited by jared96 on Thu May 03, 2007 4:47 pm, edited 1 time in total.
iwojimmy
Posts: 967
Joined: Sat Oct 16, 2004 10:00 am

Re: Lets Sink that Dapper

Post by iwojimmy »

Not particularly concerned by the economy, as far as I care it works well enough for game purposes. Dappers are produced as a side effect of skill development, and can be exchanged for some other stuff.
There is stuff which you cant buy with dappers, which is not unreasonable at all.
The problem with grind mats as a medium of exchange, is that there are many ( 30+ ? ) crafting skill branches, but only 5 dig branches. People will max out their Dig skills, especially since most wont even bother learning a fourth or fifth land, then be forced to spend time digging for no xp to advance their crafting skills. Digging mats for resale when you are a master digger just isnt worth your time so the supply of q250 mats is far below the demand.
Looted mats make up some of this shortfall, but are limited in type and level (and the super herbies really dont help either)
High level grind mats are too scarce, which distorts the market, but otherwise I am happy in a world effectively without poverty :p
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