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ATS: Casino
Re: ATS: Casino
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Re: ATS: Casino
That just makes it too easy and too fast, and then everyone will have the rare prizes in no time.sidusar wrote:How about the option to place in 50 tokens at once, and everything you win in those 50 tries pops up in one window?
A more logical alternative would be jetons which give 2x more chances of winning, but cost 4x as much.
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Re: ATS: Casino
I refuse the idea that clicking the wheel once is 'easier' than clicking it 50 times. As for making it faster, that was the idea, it's far too slow right now. Maybe 50 is too fast, but at least let me insert 10 at once.
Or how about making the tokens cost more, but changing the odds so that there's always _some_ prize? Right now winning nothing at all or winning 1 or 2 tokens is like getting a crafting failure under the old system; meaningless waste of time.
Or how about making the tokens cost more, but changing the odds so that there's always _some_ prize? Right now winning nothing at all or winning 1 or 2 tokens is like getting a crafting failure under the old system; meaningless waste of time.
Last edited by sidusar on Fri Apr 27, 2007 11:03 pm, edited 1 time in total.
Re: ATS: Casino
It isn't too slow, just the regular prizes have a too low chance of getting them. It's like asking a way to kill 50 mobs with one hit, cause it's far too slow to get exp by killing them one at a time. I honestly don't want to see everyone running around with the rarest prizes after just a week. Content is supposed to last for a while. Even if it's a lot of clicking, everything eventually is.sidusar wrote:I refuse the idea that clicking the wheel once is 'easier' than clicking it 50 times. As for making it faster, that was the idea, it's far too slow right now. Maybe 50 is too fast, but at least let me insert 10 at once.
Or how about making the tokens cost more, but changing the odds so that there's always _some_ prize? Right now winning nothing at all or winning 1 or 2 tokens is like getting a crafting failure under the old system; meaningless waste of time.
And this "waste of time" might actually balance out the powerleveling on cats a bit, and bring more people in the bars for longer than a minute and such.
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Re: ATS: Casino
That's a good point, except that it doesn't apply to the one in Yrkanis, which is just hanging out on a roadside. I couldn't find the one in Zora. Which brings me to the suggestion that there should be one in each city that has a bar, and they should be located inside those bars.and bring more people in the bars for longer than a minute and such.
Zora doesn't really have a bar - their barman is stranded by the trainers, so perhaps Zora shouldn't have a wheel either. It might make sense with the lore of the Zoraï, their focus traditionally being on seeking knowledge/enlightenment rather than wasting time feeding jetons into a wheel.
Is this meant to be a dappersink, or a timesink? It certainly accomplishes the latter, not so much the former.
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Re: ATS: Casino
That's what I mean by slow: It takes too long before you get anything out of it. Getting a super-rare toy only once per 10.000 clicks is fine, but you should get something silly like a flower at least once per 5 clicks, and something usefull like a bunch of crystals at least once per 100 clicks. Not 50 clicks for one useless flower.kaetemi wrote:It isn't too slow, just the regular prizes have a too low chance of getting them.
Yes, content is supposed to last for a while. I was really hoping that we'll get new prizes added every month, or that some prizes are only available on saturdays, or something like that.
I agree, giving people a reason to stay in the bars would be very nice. Moving those things to the bars would make sense anyway. They really need more fun factor though. More regular prizes would already help with that, I think.
I do like the idea of tokens which give 2x more chances of winning, but cost 4x as much. But under the current system, even at 2 times the chance of winning it's still too many clicks per prize.
Re: ATS: Casino
I don't mind a moneysink that has entertaining qualities... but having buyable prizes smacks of being at a Chuck E Cheese's... turn in your tokens, get a stuffed bearsidusar wrote:Prizes that are buyable with large amounts of tokens only have a use if there's a possibility to win back more tokens than you put in (doesn't seem to be the case right now). Otherwise everyone's just going to buy the amount of tokens they cost.
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Re: ATS: Casino
There are no buyable prizes. The tokens can only be used to spin the wheel.vguerin wrote:I don't mind a moneysink that has entertaining qualities... but having buyable prizes smacks of being at a Chuck E Cheese's... turn in your tokens, get a stuffed bear
(You can 'buy' titles with the rare non-tradable tickets you can win, though, but that's not with the tokens, so it's unrelated.)
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Re: ATS: Casino
Whatever is changed, I think the casino will always be boring. It's the principle of a casino... boring but addictive. Play it one hour per week for example to not be bored too much with it, and with some luck you'll get nice stuff, with bad luck you'll get only tokens and flowers.
What could be changed is the price of a token though, at this rate it's not really a money sink, because it's too slow.
What could be changed is the price of a token though, at this rate it's not really a money sink, because it's too slow.
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Re: ATS: Casino
Found it! It's inside one of those little buildings, the one just northeast of the barman and the trainers.katriell wrote:I couldn't find the one in Zora.
Most logical place in the absence of a bar, I guess. So only the Yrkanis wheel placing makes no sense