ATS: New things

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blaah
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Re: ATS: New things

Post by blaah »

wyeth wrote:ps : i hope that skull icon will not be like the one we have when one of our packer is dead ...it s really uggly and obstructive in the middle of the screen
it's not. its in buff/debuff window.. and it shows % how much DP you have left. nice addition. (tho, maybe they should get rid of dp bar in skill window ? ;-)

btw, you can move that packers skull window ;-)
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ffxjosh
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Joined: Thu Apr 21, 2005 5:58 pm

Re: ATS: New things

Post by ffxjosh »

Ok first things i noticed - Error codes at login, *thumbs up* alot clearer.


I have like 34K mats to grind so wheni get the chnace ill post about the craft changes :)

EDIT: you also missed out an extra zero on the end of the TP's whne u changed their price, tho. I'd prefer a system where the price of a TP increase when you buy one. Like the first time u buy a TP it costs 10K right th way up to the 90th time you buy a TP (costing you 100K 1K increase each time 100K being the max) :)
Last edited by ffxjosh on Wed Apr 25, 2007 9:57 am, edited 1 time in total.
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petej
Posts: 655
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Re: ATS: New things

Post by petej »

xtarsia wrote:well its a very subtle change as far as ur full homin lifetime will go..

on silain its a biig boost.


i never had a problem, first, melee to get some dappers, buy a mace, then can 1shot everything from lv3>15, just have to regen stam lol

then magic was easy...


but the newbies usually cast with their dagger, and punch with their amps..

so i can understand it - less confusion for ppl and easyer to get into the game.

it is not extream in anyway, and a nice boost for all!

especially that 2700 base focus =) i will appreciate this ALOT =D

Indeed on Silan it would be a big boost and I can understand just how much you will like that extra 100 Focus (heh me too) , but will you also like the influx of noobs who havent learned not to cast with their Dagger or punch with their Amps ? , Silan was/is already SoR for Dummies , do we realy need to scrape that low to attract new players ?

Better imo to scrap DP and restore Stats on respawn (both Silan Only ofc), that could be explained by the higher powers looking after the Refugees and hopefully theyd still learn whats not a good idea to do on their run back from the Respawn point
blaah wrote:it's not. its in buff/debuff window.. and it shows % how much DP you have left. nice addition. (tho, maybe they should get rid of dp bar in skill window ? ;-)

btw, you can move that packers skull window ;-)

nooo get your hands off my nice dp_bar_in_the_skill_window :p

The Buff/Debuff's always apear under my Map (top left screen with Player and Target next to it) so I had to be told by another player on ATS where it was , need to make the Buff/Debuff postion movable -please :)
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kaetemi
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Re: ATS: New things

Post by kaetemi »

petej wrote:need to make the Buff/Debuff postion movable -please :)
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danlufan
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Re: ATS: New things

Post by danlufan »

cant complain at another 100 focus lol HP through the roof now :P

I love to see changes like this because it means you are thinking more about game play. As for the skull, any GUI changes is always welcome :)

Keep up the goodwork GameForge.
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Marjo
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Re: ATS: New things

Post by Marjo »

We are going to patch the ATS to add translations to test. As this version isn't the final one, you will probably notice mistakes and typos.
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wyeth
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Joined: Tue Mar 08, 2005 8:54 am

Re: ATS: New things

Post by wyeth »

blaah wrote:it's not. its in buff/debuff window.. and it shows % how much DP you have left. nice addition. (tho, maybe they should get rid of dp bar in skill window ? ;-)

btw, you can move that packers skull window ;-)
Sounds cool ..but it would have been easier to put it in the bubble that appears when you put your cursor on the dp bar instead of the "xp penalty text" :p
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thlau
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Re: ATS: New things

Post by thlau »

Anyone had already a chance if you can harvest more mats now, with the ingreased focus regeneration?
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danlufan
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Re: ATS: New things

Post by danlufan »

thlau wrote:Anyone had already a chance if you can harvest more mats now, with the ingreased focus regeneration?
its only the same as doing the rites :P
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thlau
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Re: ATS: New things

Post by thlau »

danlufan wrote:its only the same as doing the rites :P
There is no rite to increase focus regeneration, and you have 100 more focus points. That could be 1-2 more mats per pull
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