Escalation of the war(S)?

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calel
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Joined: Thu Jan 27, 2005 2:58 pm

Re: Escalation of the war(S)?

Post by calel »

sprite wrote: As for GvG and FvF on their own.... try PR for GvG and tags for FvF; personally I think thats all thats needed... forced FvF zones always seem to bring out some kind of problem - either mechanically or with lots of people "whining" so it might be best to avoid them until GF have time to fix the zoned FvF mechanics :)
Ignoring the Outpost topic as it's got very little to do with factions as it is and I'd prolly get slapped for being biased. :p

PR and tags, all fine and dandy when you're either in PR or faction alligned. But when a guild that is faction alligned decides to work for a faction cause and has still non-factioned members who want to get a taste of things, or just want to help out their guild ... that's when you run into issues. Not everyone ought to feel compelled to nuke their fame to access a PvP mechanic, or on an RP level 'swear allegiances and become a religious soldier'. Wanting to help out your friends and protect them is still very different from 'going into service'.

I'm still waiting on them actually implementing the tags for Civ-based conflict and the corresponding lore to back up escalations there.

PR, well it serves a purpose I guess; but only if you're a) already down there or b) go actively looking for people to kill. The same could go for the Arena.
I still find there's two things missing: Guild warfare and that PvP challenge.
Two teams entering a challenge, both teams consent and enter either in two-team PvP mode right here right now or get transported to a remote area to battle it out.
Guild warfare: wasn't this advertised in the old manual actually? Eitherway, I think it ought to be possible for two guilds to declare on eachother; both sides would need to fully consent ofcourse. Otherwise it would eventually just get used to grief.

Granted that forced FvF zones are just silly if they're the only feature available; no one should be forced into PvPing for participance. Neither should FvF/PvP be the only way for sides in a conflict to 'battle'. Offering equally important pure Faction PvE mechanics in addition to Faction PvP ought to be the goal; I don't see why anyone would complain on that, everyone's playstyle get's catered to.

A personal favorite as addition would still be optional PvP tags for anyone; non-factioned, factioned .... But it's implementation might be the messiest.
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vguerin
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Re: Escalation of the war(S)?

Post by vguerin »

mugendo wrote:Outposts were/are intended for ATTACKER Vs DEFENDER as stated by Nevrax, and now Gameforge.

But the PLAYERS have taken OP battles down the path of Guild Vs Guild..and Faction Vs Faction. It is time for these opposing ideals to be given some game mechanics to seperate/identify them.
The players are playing exactly as intended and this has not changed much since the OP's launched.

From the game manual, page 62:


The only thing "faction" related about most OP battles is one side is typically mostly the same faction and the other is a mixture of both factions and neutrals. The game is being played by guilds and their allies, diplomacy is working just as intended.
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mugendo
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Re: Escalation of the war(S)?

Post by mugendo »

vguerin wrote:........ The game is being played by guilds and their allies, diplomacy is working just as intended.

Yes I agree that is a more accurate description of the current war, Thankyou Vguerin.

I do still think some reference to faction or culture should be added to particular areas of Atys.
(sorry I don't have any in depth thoughts on this as it's just an idea that 'sounds' good in theory ;) )
Experience is essential.....Wisdom is priceless.
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