Escalation of the war(S)?

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tigrus
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Re: Escalation of the war(S)?

Post by tigrus »

d29565 wrote:Okay, sorry Sunce...but, since when can you really tell anyone what to do and wherever? You could ask very nicely..that might be better.

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xfluffee
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Re: Escalation of the war(S)?

Post by xfluffee »

jared96 wrote:Open up the old "temple" lands to settlement.
I was thinking about that for another large-scale faction-related PvP event that I wanted to suggest, but of course to maintain balance, the outcome would have to be pre-determined. It sounds like too few can appreciate actual gameplay and new content without having the ability to "win" something more than some sort of monument.

But I decided not to think along those lines because it should be entirely possible to have this world be a living, fluid world (in terms of game mechanics). Since the kinds of changes that would begin with the establishment of an outpost and end with the birth of a new township or settlement move at a glacial pace, it would be very easy to make the changes happen in the existing world. One day when the changes are ready to be finished, there is a minor update/patch, and everything "appears" (maybe with a fancy animation) much like outpost drills appear after an hour.

It would be more immersive, and it would allow any passerby to join in the fun, or just walk by and observe the progress. There would be far less code and content that would need to be duplicated, and it would prevent inconsistencies between the "instanced" world and the "real" world.

Just think of those missions that say "find out what is going on at so-and-so outpost". They might then have some meaning with this kind of setup.

When GF upgraded the patching system to allow background updates, that just made it all the more possible to have these kinds of "live" events that really affect the real game and that happen in-game instead of some instance region.

But, your comment does open up a HUGE wonderful idea:
jared96 wrote:the [new] area must be settled and cleared of kitin
Introduce new areas by way of quests/missions of exploration and conquest. A logical ecosystem to place between the Lakes and Jungle is a Swamp. So, put a swamp region there, with 6-8 zones. Teeming with Kitin. This would not be a place to go alone, or even in a single group.

Suppose the Tryker want to establish a forward outpost in the swamps, this newly-discovered region, so they offer the opportunity for a team of homins to lead an expedition of scouts and guards, but only to trusted citizens (civilisation fame fame 60 -- at least for the team leader?). After "enough" of these missions have been performed -- and remember, there are more homins on Atys than just the player population -- then a more intense combat phase to attempt to push back the kitin enough to allow the establishment of an outpost, which can then grow to become a bigger settlement.

Basically, instead of just adding new content to the game like so many other games would do and have done, involve the players and let them "help" introduce the new area. If they're eager and excited, they'll "help" all the more, which will get the new area in game sooner ;) And that doubles the return on the investment: you add new content and at the same time you make it a journey of sorts for the players to perform to gain access to the new content.

(And the reward for the "journey" is not something that increases the imbalance)
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tr808
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Re: Escalation of the war(S)?

Post by tr808 »

Dude, ur making ur good thread in a very not so good thread now ;)


Edit: this was aimed at TS
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Re: Escalation of the war(S)?

Post by xfluffee »

I know, I know ... don't feed the trolls. It's hard to resist sometimes, though.
*sigh*
vguerin wrote:You had me interested in reading til this... Everything becomes bodoc droppings when you mix the business of making our game better with propoganda.
I'm sure that Jena would appreciate such devotion, were she not restricted to being just a part of the content of the game we all seem to love. I hope I don't crush your hope by saying, um, Jena's Not Real. She cannot, unfortunately, read this forum to admire your devotion.

We are trying to have a discussion about how to improve the game. If you want to recruit or discuss the merits, IC, of the Kami vs the Karavan, then by all means, do so .. this thread just may not be the best place to do that. Considering some of the things I've learned about the game and some of Cohen's intentions, my initial predisposition toward the Karavan might even change if those things happen to come to pass. Either way, it would make things very interesting in the game should those things happen.

But that's a discussion for another thread, another time. Right now, the way the lore is written and the game mechanics are set up, the Kami (no, not the homin "worshippers") don't seem to have much of an existence outside of Atys. And the Karavan (again, not the homin "worshippers") have made no attempts to have any more presence on Atys than is necessary to carry out their mission. They're not from Atys, nor do they have any permanent settlements. Remember, they promise to carry the homins away when the apocalypse happens, not try to stay and ward it off. Their future plans do not include Atys, except (perhaps) as a distant memory.

And I don't remember seeing a dwelling place for Jena anywhere during my travels throughout Atys. Unless she's in the middle of the mini kitin lairs that exist in the various regions ... I haven't been inside one of those yet. Friends who have never mentioned Jena being in them, though :(

Maybe it sucks that it is set up that way, but thems the breaks, kid. I'm sure GF would be all ears if you wanted to start up a thread discussing ways to change that, perhaps introduce modifications to the lore and in-game events for the Karavan to establish a permanent outpost or base on Atys, to give them some sort of "permanence" to their presence. Otherwise, feel free to contribute constructively to this thread.
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Re: Escalation of the war(S)?

Post by danolt »

You are making some leaps, how do you know the Kami only live on Atys? If the planet was terraformed then it is highly unlikely that the Kami are "from" Atys. There is no mention of the Kami or Ma-Duk in pre swarming lore. We only have their word they are from here.

How do we know the Karavan have settlements outside of Atys. Could they not be our common ancestors? Could they not be cyborgs, zombies or machines? If you have a doomsday type myth, salvation depends on not being there when it comes. Believing in a doomed planet does not means you hate that planet.

We have no idea what is going on. We only know what has happened during our time frame. As best I can tell everything we do know is just from this "level" of the roots, meaning that we know nothing of the layered history underneath it all.

Victory in this war could actually end up meaning salvation for the losing side, perhaps the Karavan are imprisoned by Jena and defeat will release them. Perhaps Ma-Duk is the Goo and is corrupting the Kami collective mind.

Even by 'winning' the faction war players will never be in control and that what has kept me in this game, the fact that I can not control my characters environment. Many players do not like that, they want a comfortable control of their characters development.

4 races that historically hate and abuse each other, two ideologies that are in opposition, another species that seemingly wants to wipe us out, an untamed and unexplored planet, civilization on the rebound after catastrophe. I think an "exodus plan" would tie all that together. What better way to add to the game then creating settlements for "god and country".

I do think we can have our cake and eat it too. I do think you can escalate the war and add mechanisms and new things for the factioned and nonfactioned playerl. I am also fairly sure it is in the works. Very few ideas presented on these forums were not in some form on the lips of someone on the development side of things. R2 is obviously a development tool, one that can could be used to create areas quickly and cheaply. I hope one day they will use it.

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gillest
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Re: Escalation of the war(S)?

Post by gillest »

xfluffee wrote: Introduce new areas by way of quests/missions of exploration and conquest.
After "enough" of these missions have been performed then a more intense combat phase to attempt to push back the kitin enough to allow the establishment of an outpost, which can then grow to become a bigger settlement.

Basically, instead of just adding new content to the game like so many other games would do and have done, involve the players and let them "help" introduce the new area.
OMG i love this idea :)

kill two birds one stone: could be some missions and events on existing lands (alrdy kinda new content) before the opening of the zones...
Could even last a month or two before the zone is actually opened, then another month or two before the zone is fully taken: leaves time to GF to think about something else in like 6 months time
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Re: Escalation of the war(S)?

Post by xfluffee »

danolt wrote:We have no idea what is going on. We only know what has happened during our time frame. As best I can tell everything we do know is just from this "level" of the roots, meaning that we know nothing of the layered history underneath it all.
In-game, in-character, you are exactly right. However, nothing in this thread has been posted in-character (by necessity, due to the discussion).

OOC, we know what the website says, the history, and even what the factions say about themselves (which is far from believable). We also have the far-reaching ideas posted by Cohen and other staff members from times before I started playing (oki, not -that- long), which allude to a much larger picture.

Concerning Atys, everything I've been able to read and find that isn't just speculation of unsubstantiated self-claims (by each of the factions) points to my explanation that I've given. Concerning Atys and the factions.

At the moment, nothing else exists, so it's really just academic and wishful thinking at this point. It would be incredibly interesting to see how the game experience might expand with other worlds, to see homins from Atys reunited with homins from other worlds (naturally, not ALL of the homins were lured to Atys?), and so on. Did the Kitin also originate off-planet? Are they more genetic experiments of the Karavan but gone horribly wrong? Did the Karavan really bioengineer Atys? Where did Ma Duk come from? What other civilisations exist beyond Atys? Could the Karavan be at war with other forces in the universe, and Atys is a training ground for new soldiers? Is the goo a biological weapon by the Karavan's enemies? Why is it taking Jena so long to fix up her hair? :)
danolt wrote:4 races that historically hate and abuse each other, two ideologies that are in opposition, another species that seemingly wants to wipe us out, an untamed and unexplored planet, civilization on the rebound after catastrophe. I think an "exodus plan" would tie all that together. What better way to add to the game then creating settlements for "god and country".
The first few lines would make excellent marketing material. I hope GF will use something like that to market the game.

Depending on the degree of "exodus" you were thinking, that kind of scenario might be more appropriate if Atys were fleshed out better. Right now, it's just a shell of a world, with virtually none of its capabilities exposed for player consumption. If, after a good deal of content additions to Atys, the "Great Dragon" "awoke" and started to destroy the planet, AND no one could stop him, that might be a better time to introduce an exodus scenario. Maybe just the dragon waking up again would be enough to prompt action by the Karavan.

Perhaps cults could spring up where people believe the dragon is getting ready to awaken and the Karavan are getting ready to come and take their followers away. Or other counter-cults that believe we're all going to die, so lets cause as much chaos as possible.

But still, the civilisations seem to be mostly established enough in their own regions that they could be expected to have a good grasp of the activities there. Nobody's perfect, and only the Fyros have really colonized their region beyond the q50 zone, but it's probably a safe assumption that the civilisations control what happens in their regions. In the PR or in any new regions, who knows what might happen :)

I'm thinking idealistically, but also trying to ground things in reality a little. Maybe I'm not understanding what you mean, either. It sounds like the player base has been promised a lot in the past, and little was delivered. I think that the things that we've been talking about are very implementable, and some of them even crucial. (naturally, I think that about my own suggestions, but I admit to bias there)
danolt wrote:I do think we can have our cake and eat it too. I do think you can escalate the war and add mechanisms and new things for the factioned and nonfactioned playerl. I am also fairly sure it is in the works. Very few ideas presented on these forums were not in some form on the lips of someone on the development side of things. R2 is obviously a development tool, one that can could be used to create areas quickly and cheaply. I hope one day they will use it.

Pero
Yeah, I totally agree. I still think some things are critically broken, and that once GF finishes the internal foundation work (stuff we can't see but makes it possible for the game to be developed in the ways they need), hopefully they will take a hard look at some of this stuff. If they are not already doing that.

But revamping PvP as I've described (I like my own ideas, naturally, but it's still simply one possibility of many) would still allow for significant conflict and significant PvP opportunities. It would also make some of the fame missions more meaningful than they are today. And even factoring in some of the other suggestions for escalating the war, it might make PvP a little more fulfilling (?) than it is today.

There is still so much potential for Atys, that it would be a shame to see it dumped in favour of trying to rush other worlds.
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Re: Escalation of the war(S)?

Post by danolt »

The exodus has been a term used in the past to define refugees leaving the established areas of Atys, exiting the roots and creating new cities. I think it was even used recently by racial politicians, since the Tryker elections.

So i think we fully agree on the type of exodus envisioned. Lets say I want to attempt to create a settlement. So i go to the racial leader, he tells me how much it would cost in mats and services to get a gate opened to a region. If the Kami are friendly with the race it would be less then the Karavans. If it is nonfactioned it would be a great deal more then the others. 75k mats and you can get a tp installed in a random area and you can assign the guilds who use it.

A portal to a new zone is opened. The area must be pacified and structures built, requiring a set amount of quartered and foraged materials. Oh and there is always a threat of another tp being opened, you do not control the zone you control your tp. Factions respond by giving greater defensive capabilities to their followers, special walls, guns, mines.

And don't forget the Kitin, they may decide that OP just looks tasty.

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Re: Escalation of the war(S)?

Post by cloudy97 »

Back in the days, when Nevrax started talking about PVP content like outposts and spires I assumed they wouldn't stop at just religion based wars but also racial. I could see the scenario before my eyes... A Matis based guild attacks a Fyros guild, the Fyros calls a guild from an allied race, in this case Zorai The Matis guild convinces a band of Trykers to join them and show the Zorais who's stronger.

The racial lore was designed like stone, bag and scissors and that would make wars very unpredictable and enjoyable and complicated. Maybe too complicated to really work... but these religious factions we now have is a tad boring.

I wouldn't mind the spires, perhaps they can be played like a racial thing. Bring it on!
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Re: Escalation of the war(S)?

Post by meloner »

danolt wrote:A portal to a new zone is opened. The area must be pacified and structures built, requiring a set amount of quartered and foraged materials. Oh and there is always a threat of another tp being opened, you do not control the zone you control your tp. Factions respond by giving greater defensive capabilities to their followers, special walls, guns, mines.

And don't forget the Kitin, they may decide that OP just looks tasty.

Pero
better still, a new zone is opened. Homins explore it, colonise it...and bump into a completely unknown new civilisation who are not happy to see their lands being invaded. War is declared. You could call this the spires that we've been vaguely promised a while ago, only it will make things even more interesting. Will we colonise this new civilisation's lands and get to know more about them ? Or will they be somehow stronger than us and invade us ? Our actions may actually have consequences on Atys...

Hey, everyone's entitled to daydream once in a while :D
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