blaah wrote:with destroying mats.... if the random number generator will stay the same, it's very possible that user can destroy whole bag of mats without getting any xp. ohh the fun !
Our tests in house proved that with the same quantity of mats you will progress faster after the change even with the losing mats rule, thanks to the lower penalty on the degraded items. Indeed, after the change, with the same quantity of mats "lost" in degraded stuff, the degraded items will make you gain more XP than now.
arfindel wrote:Good or bad it seems to me a waste (time, human resources and risk of unforeseeable bugs) at the moment, the crafting system (maybe one of the biggest assets of the game in my opinion) is not so unbalanced to require immediate attention while other parts of the game are...
It has, however, a serious flaw in its current state, which some of you already noticed. The bug we found gives you 20% chances of getting a partial success when you craft an item lower or equal to your level (the bug converts the 10% chances of failure into partial success, what was not supposed to be). That's why a level 250 crafter doesn't always look like he's mastering his skill...
With the proposed change, you gain 5 points in success rate (from 80% to 85%) and see your chances of partial success reduced of 5 points (from 20% to 15%) when you craft something of your level, if we compare with how it works in game at the moment.
tylarth wrote:tbh destroying mats from a failure is little different than getting a q100 result on a q250 attemp.. item is useless, mats wasted.
The value of the degraded items will also improve a little. First, they won't be of such low quality anymore, and second their class won't be lowered either. Supreme will remain supreme.
Our goal behind the new system is also to reinforce the meaning of "failure" (through a loss of mats) and partial "success" (through a reduction of penalties). In its current state, the partial success can rightfully be perceived as a failure, as you point it out here.
motan wrote:So... why not concentrate on some new things. A new area and new creatures would be good, or furniture and house decoration.
We do want to add new things, however we are also working on improving what is already in game. Nobody will argue that some basis of the game are flawed at the moment.
In the case of the crafting system, we really need to correct this bug. What brings up a good occasion of improving the whole system.