http://www.ryzom.com/development/in-development/range-fight-skill-tree wrote:4. Cartridges (new concept)
Instead of using the left hand to select and use your ammo stacks, you will now use cartridges, which are displayed in a new window that you have to keep open when you use a range weapon. There are 3 cartridges in this window (AKA 3 ammo "slots"). The intent is to assign different types of ammo in each slot in order to quickly and easily switch from one kind to another (there is still a loading time involved). There will be a maximum quantity of ammo that can be put into a cartridge; i.e. you can't put a whole stack.
When you empty a cartridge, it will automatically refill if you have more of the same type of ammo in your bag (with a loading time).
The cartridges concept sounds interesting, yet a few thoughts come up with it:
- will one be able to refill each cartridge at will, i.e. after fighting off an opponent, will I be stuck with one shot left and have to wait for the cartridge to auto-refill (with a loading time), or will there be an option to "refill cartridge" when I want to?
- will the current idle animation of fiddling with the gun be used while refilling the cartridge (or even another new, distinct animation)?
- will it be possible to switch cartridges using keyboard shortcuts or a macro function, or both?
- will it still be possible to use the various racial ammunitions with every gun, or would I need say, a Tryker gun to use Tryker ammo?
- will the different damage types be easily discernable? Currently I was going to craft various damage types as different races' ammunitions, eg. slash/Matis, pierce/Fyros, smash/Tryker, for easy identification, as it is a PITA to see which is which if all are of the same colour...