I agree that it's a problem, but it seems to me it'd be a necesary evil if we want the players to have any effect on the world of Atys. In a kitin invasion event with different possible outcomes, it would be the whole server that wins or looses together. But if we want to have any events where the players have to make a choice (build a bridge here or build a camp there, give the artifact to the Kami or to the Karavan, etc) there'll always be a winning majority and a loosing minority.riveit wrote:I agree with you. The demoralization of players in a losing alliance is a huge problem that the devs really need to address. Its hard to say just what they exactly they should do. There have been many good suggestions for making ops more dynamic or adding pvE ops. Another route might be to decrease op rewards while simultaneously adding another endgame mechanism (balanced mini-ancient lands, kitin lair or whatever).
It's either a world where the efforts of a part of the players are meaningless (because more players went with the other option), or a world where the efforts of all players are meaningless (because the outcome was already determined before the event even began). The only possible midway that I can see is to only have events where all players work together for a single goal, and where the outcome only determines on how well they do. Any event that has effect on the world and forces players to pick a side, will have one side that constantly looses.