QFE also! We have this potentially very versatible system that allows us to completely customize our characters actions and tailor them to any situation, but because of the small amount of available building blocks it still feels very limitedfadebait wrote:It would be nice if there was more that could be done with stanzas. The game is designed to have a very open system where any action can be created, but due to the limitations of few credits and a small choice of stanzas there is actually very little variety in the actions people use.

As for giving us a reason to master more than one melee tree, I'd prefer more diversity between the different melee skills over more raw power for having multiple trees mastered. The idea of the Ryzom skill system was always that mastering a second skill would make you more versatible, but not more powerful.
This currently works reasonably well in the magic skills because each tree earns you unique spells (at least until lvl 240) and because with the right amplifiers it's quite doable to be using elemental, healing and affliction spells all at once. In the fighting skills though, there's very little difference between using a mace, a sword or an axe. And even if there was, you can only use one weapon at a time and can't quickly change weapons in the middle of a battle.
For there to be a reason to master more than one melee, every weapon needs to have it's own unique stanzas that can only be used with that weapon. There's plenty of good suggestions for skills in that and many other old threads. I think it would be best if those skills don't become available until the higher levels, so as to not make it even harder for the new players to decide what to spent their skill points on. Plus we've always wanted some new skills to become available at 150 and 200.
We also need to be able to change weapons more quickly, in my opinion. Changing your weapon in the middle of a battle currently leaves you a sitting izam for several seconds (can't perform any actions, dodge/parry reduced to 0). With the fast-paced combat in Ryzom, that's often fatal. There's no use in having several weapons mastered if you can only use one at a time.
Still, I expect new stanzas would probably take a long time to implement, so if a 50 stamina bonus for every additional mastered melee skill keeps the high-end players happy in the meantime, I can't see it create any huge unbalances.
That doesn't mean they can't still be heavy! But the main objection I'd have against dual-wielding 2-handed weapons is that they wouldn't be 2-handed weapons anymorekatriell wrote:Something to keep in mind: Atysian weapons are not made of metal.
