Background download dont get connected to client.

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flume641
Posts: 139
Joined: Mon Oct 23, 2006 5:04 pm

Background download dont get connected to client.

Post by flume641 »

i had this problem this evening, as i try to start up the game, it comes to the lounching of the background downloader, but it dont connect with the client and i'm stuck in limbo as it keeps trying, can i have any help in this mater?
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ejizzle
Posts: 6
Joined: Tue Mar 13, 2007 4:41 am

Re: Background download dont get connected to client.

Post by ejizzle »

having the same problem. was playing the game late last night without any problems, and when i tried loggin in today it keeps getting stuck at the 'checking for patch' screen. so what gives ?
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jennaelf
Posts: 250
Joined: Tue Jul 04, 2006 3:55 am

Re: Background download dont get connected to client.

Post by jennaelf »

Same here. Just started this evening. I have had a LITTLE luck with restarting the client. Of course, then the server booted me with Please Waits and now I can't get back in. Same file, by the by:

ryzom_00610.idx (this time I'm frozen at 12.73%)

I am about to try the workaround that was linked to in another thread, but I know it has not worked for some.
Jeziellia Mara'tyr
Officer, House Etchmarc, Arispotle

Better by far you should forget and smile than you should remember and be sad.
Christina Rossetti (1830 - 1894)


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darcsyde
Posts: 5
Joined: Mon Mar 26, 2007 7:35 pm

Re: Background download dont get connected to client.

Post by darcsyde »

Regarding the workaround - the line in question doesn't even exist in the config file of the current build.
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vguerin
Posts: 2025
Joined: Wed Sep 22, 2004 6:13 pm

Re: Background download dont get connected to client.

Post by vguerin »

It exists in the config file called by "clients.cfg", check the bottom of your "client_default.cfg"... near the bottom/end of the file.
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darcsyde
Posts: 5
Joined: Mon Mar 26, 2007 7:35 pm

Re: Background download dont get connected to client.

Post by darcsyde »

There is no file in my Ryzom directory with the name 'Clients.cfg' or 'Client.cfg'. The only one I have is called 'client_default.cfg'. And in that file, there is no reference to any other config file, that I can see.
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sprite
Posts: 3169
Joined: Thu Sep 23, 2004 12:36 pm

Re: Background download dont get connected to client.

Post by sprite »

darcsyde wrote:There is no file in my Ryzom directory with the name 'Clients.cfg' or 'Client.cfg'. The only one I have is called 'client_default.cfg'. And in that file, there is no reference to any other config file, that I can see.
If you don't have a client.cfg then you have a huge problem :rolleyes:
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darcsyde
Posts: 5
Joined: Mon Mar 26, 2007 7:35 pm

Re: Background download dont get connected to client.

Post by darcsyde »

There is a file called 'Client', however I don't think this is the file you are referring to. To be sure, here are the contents of both of the files on my computer.

First, the 'Config' file.

RootConfigFilename = "client_default.cfg";
LandscapeTileNear = 50.0000000000;
LandscapeThreshold = 1000.0000000000;
Vision = 500.0000000000;
MicroVeget = 1;
MicroVegetDensity = 80.0000000000;
FxNbMaxPoly = 10000;
Cloud = 1;
CloudQuality = 160.0000000000;
CloudUpdate = 1;
Shadows = 1;
SkinNbMaxPoly = 50000;
NbMaxSkeletonNotCLod = 20;
CharacterFarClip = 100.0000000000;
HDEntityTexture = 1;
UseEax = 1;
Width = 1440;
Height = 900;
Frequency = 75;



Now the client_default file.

//////////////////////////
//////////////////////////
/// CLIENT CONFIG FILE ///
//////////////////////////
//////////////////////////


// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
// You will loose all the comments and identation in this file.
SaveConfig = 1;

///////////////////
// WINDOW CONFIG //
///////////////////
Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
// "Auto" will choose the best suited driver depending on hardware
FullScreen = 1;
Width = 1024;
Height = 768;
PositionX = 0;
PositionY = 0;
Frequency = 60;
Depth = 32;
Sleep = -1;
ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
Contrast = 0.0; // -1.0 ~ 1.0
Luminosity = 0.0; // -1.0 ~ 1.0
Gamma = 0.0; // -1.0 ~ 1.0
Contrast_min = -1.0;
Luminosity_min = -1.0;
Gamma_min = -1.0;
Contrast_max = 1.0;
Luminosity_max = 1.0;
Gamma_max = 1.0;


////////////////
// INTERFACES //
////////////////

// the language to use as in ISO 639-2
LanguageCode = "en"; // english

XMLInputFile = "input_config_v3.xml";

XMLLoginInterfaceFiles = {
"login_config.xml",
"login_widgets.xml",
"login_main.xml",
"login_keys.xml",
};

XMLOutGameInterfaceFiles = {
"out_v2_config.xml",
"out_v2_widgets.xml",
"out_v2_connect.xml",
"out_v2_intro.xml",
"out_v2_select.xml",
"out_v2_appear.xml",
"out_v2_location.xml",
"out_v2_crash.xml",
"out_v2_hierarchy.xml",
"out_v2_keys.xml",
};


// The ligo primitive class file
LigoPrimitiveClass = "world_editor_classes.xml";

VerboseLog = 1;

SignUpURL = "http://www.ryzom.com/subscribe";

///////////
// MOUSE //
///////////
HardwareCursor = 0;

CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;

CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration_min = 20;
CursorAcceleration_max = 80;

FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;

FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;

FreeLookInverted = 0;

///////////////////
// RENDER CONFIG //
///////////////////

// NB: thoses variables configure also the InGameConfigurator:
// _min and _max define the bounds
// _step defines the step (NB: take care of _min and _max!!)
// _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one


// *** LANDSCAPE
LandscapeTileNear = 50.000000;
LandscapeTileNear_min = 20.000000;
LandscapeTileNear_max = 100.000000;
LandscapeTileNear_step = 10.0;
LandscapeTileNear_ps0 = 20.0;
LandscapeTileNear_ps1 = 40.0;
LandscapeTileNear_ps2 = 50.0;
LandscapeTileNear_ps3 = 80.0;

// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
LandscapeThreshold = 1000.0;
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 100.0;
LandscapeThreshold_ps0 = 100.0;
LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 2000.0;

Vision = 500.000000;
Vision_min = 200.000000;
Vision_max = 800.000000;
Vision_step = 100.000000;
Vision_ps0 = 200.0;
Vision_ps1 = 400.0;
Vision_ps2 = 500.0;
Vision_ps3 = 800.0;

MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget_ps0 = 0;
MicroVeget_ps1 = 1;
MicroVeget_ps2 = 1;
MicroVeget_ps3 = 1;

MicroVegetDensity = 80.0;
MicroVegetDensity_min = 10.0;
MicroVegetDensity_max = 100.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
MicroVegetDensity_ps1 = 30.0;
MicroVegetDensity_ps2 = 80.0;
MicroVegetDensity_ps3 = 100.0;


// *** FX
FxNbMaxPoly = 10000;
FxNbMaxPoly_min = 2000;
FxNbMaxPoly_max = 20000;
FxNbMaxPoly_step= 2000;
FxNbMaxPoly_ps0 = 2000;
FxNbMaxPoly_ps1 = 6000;
FxNbMaxPoly_ps2 = 10000;
FxNbMaxPoly_ps3 = 16000;

Cloud = 1;
Cloud_ps0 = 0 ;
Cloud_ps1 = 1 ;
Cloud_ps2 = 1 ;
Cloud_ps3 = 1 ;

CloudQuality = 160.0;
CloudQuality_min = 80.0;
CloudQuality_max = 320.0;
CloudQuality_step = 20.0;
CloudQuality_ps0 = 80.0; // not used since disabled!
CloudQuality_ps1 = 80.0;
CloudQuality_ps2 = 160.0;
CloudQuality_ps3 = 320.0;

CloudUpdate = 1;
CloudUpdate_min = 1;
CloudUpdate_max = 8;
CloudUpdate_step= 1;
CloudUpdate_ps0 = 1; // not used since disabled!
CloudUpdate_ps1 = 1;
CloudUpdate_ps2 = 1;
CloudUpdate_ps3 = 3;

Shadows = 1;
Shadows_ps0 = 0;
Shadows_ps1 = 1;
Shadows_ps2 = 1;
Shadows_ps3 = 1;


// *** CHARACTERS
SkinNbMaxPoly = 50000;
SkinNbMaxPoly_min = 5000;
SkinNbMaxPoly_max = 70000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 10000;
SkinNbMaxPoly_ps1 = 30000;
SkinNbMaxPoly_ps2 = 50000;
SkinNbMaxPoly_ps3 = 70000;

NbMaxSkeletonNotCLod = 20;
NbMaxSkeletonNotCLod_min = 5;
NbMaxSkeletonNotCLod_max = 30;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 10;
NbMaxSkeletonNotCLod_ps1 = 15;
NbMaxSkeletonNotCLod_ps2 = 20;
NbMaxSkeletonNotCLod_ps3 = 30;

CharacterFarClip = 100.0;
CharacterFarClip_min = 50.0;
CharacterFarClip_max = 200.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 50.0;
CharacterFarClip_ps1 = 80.0;
CharacterFarClip_ps2 = 100.0;
CharacterFarClip_ps3 = 200.0;

EnableRacialAnimation = 1;

// *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 1.33333;
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 0;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.

//////////////////
// GAME OPTIONS //
//////////////////
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
RotKeySpeedMax_min = 1.0;
RotKeySpeedMax_max = 4.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin_min = 0.5;
RotKeySpeedMin_max = 2.0;
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";

/////////////////
// PREFERENCES //
/////////////////
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep = 1.0;
CameraDistMin = 1.0;
CameraDistMax = 5.0;
CameraAccel = 5.0;
CameraSpeedMin = 2.0;
CameraSpeedMax = 100.0;
CameraResetSpeed = 10.0; // Speed in radian/s

//////////////////
// SOUND CONFIG //
//////////////////
SoundForceSoftwareBuffer= 1;
SoundOn = 1;
UseEax = 0;

MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack_step = 4;

// This is the volume for "InGame" sound FXs
SoundSFXVolume = 1.0;
SoundSFXVolume_min = 0.0;
SoundSFXVolume_max = 1.0;
SoundSFXVolume_step = 0.001;

// This is volume for "InGame" music. Does not affect the MP3 player
SoundGameMusicVolume = 0.5;
SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001;

// MISC
PreDataPath = { "user", "patch", "data", "examples" };
NeedComputeVS = 0;

NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };

// Big screen shot
ScreenShotWidth = 0;
ScreenShotHeight = 0;
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)

// Read : "ID", "R G B A MODE [FX]"
SystemInfoColors =
{
// OLD STUFF Here for compatibility
"RG", "0 0 0 255 normal", // Black to see when there is an error
"BC", "0 0 0 255 normal", // Black to see when there is an error
"JA", "0 0 0 255 normal", // Black to see when there is an error
"BL", "0 0 0 255 normal", // Black to see when there is an error
"VE", "0 0 0 255 normal", // Black to see when there is an error
"VI", "0 0 0 255 normal", // Black to see when there is an error

// NEW System Info Categories
"SYS", "255 255 255 255 normal", // Default system messages
"BC", "255 255 255 255 center", // Broadcast messages
"TAGBC", "255 255 255 255 center", // Taged broadcast messages : color should remain white as some word are tagged
"XP", "255 255 64 255 over", // XP Gain
"SP", "255 255 64 255 over", // SP Gain
"TTL", "255 255 64 255 over", // Title
"TSK", "255 255 255 255 over", // Task
"ZON", "255 255 255 255 center", // Zone
"DG", "255 0 0 255 normal", // Damage to me
"DMG", "255 0 0 255 normal", // Damage to me
"DGP", "200 0 0 255 normal", // Damage to me from player
"DGM", "255 128 64 255 normal", // Damage from me
"MIS", "150 150 150 255 normal", // The opponent misses
"MISM", "255 255 255 255 normal", // I miss
"ITM", "0 200 0 255 over", // Item
"ITMF", "220 0 220 255 over", // Item failed
"SPL", "50 50 250 255 normal", // Spell to me
"SPLM", "50 150 250 255 normal", // Spell from me
"EMT", "255 150 150 255 normal", // Emote
"MTD", "255 255 0 255 over", // Message Of The Day
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
"PVPTM","255 120 60 255 overonly", // PVP timer
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
"AMB", "255 255 64 255 center", // Ambiance
"ISE", "192 208 255 255 normal", // Item special effect
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
"OSM", "128 160 255 255 center", // Outpost state message
"AROUND","255 255 0 255 around", // Only in around channel

};

PrintfCommands =
{
"634","478","0 0 0 255","24","uiTextCommand1",
"634","428","0 0 0 255","12","uiTextCommand2",
"624","378","0 0 0 255","14","uiTextCommand3",
"644","278","0 0 0 255","18","uiTextCommand4",
"632","480","255 255 255 255","24","uiTextCommand1",
"632","430","255 255 255 255","12","uiTextCommand2",
"622","380","255 255 255 255","14","uiTextCommand3",
"642","280","255 255 255 255","18","uiTextCommand4"
};

DisplayMissingAnimFile = 0;

LoadingStringCount = 54;


// Some R2 parameters ...

R2Mode = 1;
R2EDEnabled = 1;
R2EDExtendedDebug = 0;
R2EDLightPalette = 0;
R2ClientGw = "r2linux01";
LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1;

Application = { "ryzom_live", "./client_ryzom_rd.exe", "./" };
StartupHost = "rslogin.juk.shards.nevrax.com:40916";
StartupPage = "/login2/r2_login.php";

DmCameraDistMax = 25;
DmRun = 20;
DmWalk = 6;

R2EDReloadFiles = {
"r2ed.xml",
"r2_basic_bricks.lua",
"r2_components.lua",
"r2_core.lua",
"r2_features_default.lua",
"r2_features_fauna.lua",
"r2_features_npc_groups.lua",
"r2_palette.lua",
"r2_scenario.lua",
"r2_ui.lua"
};

XMLInterfaceFiles = {
"config.xml",
"widgets.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"phrase.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"outpost.xml",
"guild.xml",
"taskbar.xml",
"game_config.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"hierarchy.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml",
"ring_access_point_filter.xml",
"ring_window.xml"
};

XMLR2EDInterfaceFiles =
{
"r2ed.xml",
"r2_triggers.xml",
"r2_logic_entities.xml",
"r2ed_acts.xml",
"r2ed_scenario.xml",
"r2ed_connect.xml"
};

FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth


// Hardware cursor textures
// These will be extracted from the corresponding packed ui .tga files when they are loaded
// *
// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
HardwareCursors =
{"curs_can_pan.tga",
"curs_can_pan_dup.tga",
"curs_create.tga",
"curs_create_multi.tga",
"curs_create_vertex_invalid.tga",
"curs_default.tga",
"curs_dup.tga",
"curs_L.tga",
"curs_M.tga",
"curs_pan.tga",
"curs_pan_dup.tga",
"curs_pick.tga",
"curs_pick_dup.tga",
"curs_R.tga",
"curs_resize_BL_TR.tga",
"curs_resize_BR_TL.tga",
"curs_resize_LR.tga",
"curs_resize_TB.tga",
"curs_rotate.tga",
"curs_scale.tga",
"curs_stop.tga",
"text_cursor.tga",
"r2_hand_can_pan.tga",
"r2_hand_pan.tga",
"r2ed_tool_can_pick.tga",
"r2ed_tool_can_rotate.tga",
"r2ed_tool_pick.tga",
"r2ed_tool_rotate.tga",
"r2ed_tool_rotating.tga"};

ScenarioSavePath = "./My_Scenarios/";

// list ofpredefined keyset
// name will be looked up in the translation file by searching 'uiCP_KeysetName_" + id
// tooltip will be looked up in the translation file by searching 'uiCP_KeysetTooltip_" + id
// 'bi.' stands for built-in
// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
BuiltInKeySets =
{
"", // default ryzom keyboard layout
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard if french or belgian)
"bi.wasd" // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
};

//"Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"
ScenarioTypes = {"so_newbie_training","so_story_telling","so_mistery","so_hack_slash","so_guild_training","so_other"};

//ScenarioLanguages = {"French", "Deutsch", "English", "Other"};
ScenarioLanguages = {"fr","de","en","other_lang"};
BuildName="PRE_RELEASE_551";


I would have tried a re-download of the game, but the website has been "under maintenance" all day long.
User avatar
vguerin
Posts: 2025
Joined: Wed Sep 22, 2004 6:13 pm

Re: Background download dont get connected to client.

Post by vguerin »

Somehow it seems your "client_default.cfg" did not install properly. This is the end/bottom of mine:
//ScenarioLanguages = {"French", "Deutsch", "English", "Other"};
ScenarioLanguages = {"fr","de","en","other_lang"};

InstallStatsUrl = "http://rslogin.juk.shards.nevrax.com:50000/stats/stats.php";
BackgroundDownloader = 1;
CreateAccountURL = "http://www.ryzom.com/profile";

BuildName="RING_RELEASE_610";
I hope I am not breaking rules here and you should always consider the sources when downloading files from the internet. Here is a copy of my client_default.cfg.

Good luck !
WWJD - What Would Jena Do ?
DoubleTap - Disciple of Jena - Karavan Champion
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
WWJD - What Would Jena Do ?
User avatar
tydamus
Posts: 136
Joined: Mon Feb 05, 2007 1:29 pm

Re: Background download dont get connected to client.

Post by tydamus »

It seems many players have beene experiancing random connectivity issues with both the ingame servers and patching system. This is being looking into and hopefully fixed within a timely matter. Sorry for the inconvenience.

Regards,
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