New skill trees after patch 1?

Come in, pull up a chair, let's discuss all things Ryzom-related.
Post Reply
buzyb77
Posts: 318
Joined: Fri Oct 01, 2004 3:47 am

New skill trees after patch 1?

Post by buzyb77 »

anyone know how they will be change and can you post them here so all can see.

id llike to know how they change before i suddenly have a bunch of point to spend and no idea ho to spend them.


also on another note will we ever get exp if we help someone with care actions?
Last edited by buzyb77 on Mon Oct 25, 2004 7:40 pm, edited 1 time in total.
Reason: noone under stood ithe orional post!
buzyb77
Posts: 318
Joined: Fri Oct 01, 2004 3:47 am

Re: New skill trees after patch 1?

Post by buzyb77 »

anyone care to share?
lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: New skill trees after patch 1?

Post by lyrah68 »

magic for one will be retooled. Costs for spells/skills will be adjusted. And I very much agree that this is very needed. I think some reworking of foraging is being done, not sure if I feel it was urgently needed or not...but whatever.

I hear that patch two will add a beauty expert tree that can change hair, tattoos etc. Not sure exactly what all that entails, but it might be nice.

I hear that they are going to reset ALL skills. Basically you lose ALL skills you currently have, and gain the Skill points that you have earned thus far.

I sugest to all players, experienced...and new, that you play the game from now until then, in ALL skill currently available...and see what you USE and what you have, but sits gathering dust. When you can buy skills again, buy the ones you use, and leave the others be.

There has been debate about the "perfect" or "optimal" character sheet. I honestly do NOT think that such a being exists. There is TOO much room for customization, and TOO many different player types to state what is the best one to get to the highest levels first.
Post Reply

Return to “General”