I think the 2h not hitting a 1h isnt a massive problem to be honest, it will make 1h melee's effective melee killers and 2h the most effective mage killers. It is almost the case now but I think theis would make it so the 1h had a defined role.
ofc this is for pvp only, I am not sure how PvE will be affected
dakhound wrote:stam is nothing to do with how parry will affect PvE
I'm talking about in PvE a high parry would make it so alot of mobs cannot hit you,
Think keiko is refering to the fact when lvling a 1h weapon you use ALOT more stamina to do the same damage as a 2h weapon, makes solo lvling it alot harder, 2h axe is easy enough to solo from the start to 220, not so easy with 1h weapons
With the off hand and two weapon options, i think greater versatility is required, namely a selection of off hand weapons corresponding to each damage type, there is already dagger, but i'd have the dagger do slash inline with swords, the staff/baton can facilitate for the blunt weapons. and a new 'war pick' or similar type of weapon can be used for the off hand pierce (or leave dagger untouched and make a new slash off hand). Statisically all off hands would function like daggers presently do, fast hitting with low damage. In addition all the one handed can be used in combination with an off hand.
Aajolea, Fashion Consultant
Matisian Royal Lancers
Crafter of Multi-race Light armour, Medium armour, shields, Bucklers, 1h axe, pike, Jewels, amps, auto-launchers and spears. (q250)
We've just released more information regarding the changes we have in mind for one-handed weapons. Please have a look here and leave us your comments in this thread.
Yes, I like that the weapon weight will become a modifier for Stamina use. Whilst you're about it, maybe you could look at weapon reach having more influence, too? Currently it seems to have almost no value except what seems to be reflected in the dodge and parry modifiers of each weapon type.
Then again, I'm probably asking for too much - a reworking of the melee system rather than just weapons attributes, to account for weapons' weight and reach affecting peoples' mobility in melee.