Game Inequities (Non-PvP)

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
kyesmith
Posts: 1480
Joined: Sat Nov 06, 2004 9:29 pm

Re: Game Inequities (Non-PvP)

Post by kyesmith »

acridiel wrote: "Yes, this spot was intended to be there only for the rite, but is buggy.
Yet other things are atm more important then to fix this.
Someday (tm) it will be fixed."
Acridiel
got drawn into a discussion somewhat, sorry if i was flamming.
Yaffle - On another 'break'


User avatar
jared96
Posts: 733
Joined: Sun May 08, 2005 6:38 am

Re: Game Inequities (Non-PvP)

Post by jared96 »

acridiel wrote:Some while ago I´ve talked to a GM and he said in effect:
"Yes, this spot was intended to be there only for the rite, but is buggy.
Yet other things are atm more important then to fix this.
Someday (tm) it will be fixed."
But, as you see, even tho it is an acknowledged bug, the posts here, contrary to the OP, are focusing on a three sided contradictory argument arguing that it shouldn't be fixed nor given to other lands and finally that "it doesn't matter". The question never answered is ...If it doesn't matter, why the objection ?

It's a bug .... it belongs on then bug list. The purpose of the OP was to create the bug list, not establish the order that it should be fixed. So far one person addressed the original request, outlininbg an inequity that tryker crafters deal with due to the isolation of hi level vendors.

The effect of these inequities is small on day to day game play. It is however significant to the extent that every time a player regrets a decision made, it is frustrating and leads to disatisfaction. Disatisfaction contributes to the rate of dropped subscriptions. Any instance might be the proverbiial straw but, eventually, there is gonna be one straw that breaks the camel's back.

How would I currently advise a new player / toon ?... don't select a civilization until you have done all the rites. This takes a lot of the lore and story out of the game again perhaps leading to lake of immersion and boredom. What I am saying is "game mechanics" shouldn't push one to make a choice where to better advance your character, you cut yourself off the game experience.

When playing regularly, I'll file about a half dozen bug tickets a week. Most are badly worded missions where it says "kill <creature.atys. yad yada yada code references >. I don't get "wigged out" when the next patch rolls along and it's not fixed. But unless something makes the list, it will never get fixed.

Arguing that "the bugs that are important to me are more important than your bug" or that "the bug is good because it benefits me" work against Ryzom's unique feature. That is "no choice penalties". Being a mage shoudn't make me less of a melee player. Being good at healing shouldn't reduce my affliction capability. Beinga good digger shouldn't affect my crafting.

Weapons are very different but, within their classes, all do just about the same damage over time. Axes do more damage at a lower hit rate than swords such that damage per minute is about even. If this weren't true, everybody would be running around with the same weapon. Inequities don't promote diversity, they reduce it.
User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: Game Inequities (Non-PvP)

Post by sehracii »

jared96 wrote:But, as you see, even tho it is an acknowledged bug, the posts here, contrary to the OP, are focusing on a three sided contradictory argument arguing that it shouldn't be fixed nor given to other lands and finally that "it doesn't matter". The question never answered is ...If it doesn't matter, why the objection ?
It has been answered, you're not listening.
Sehracii wrote: Simple:
All lands have advantages. All lands have disadvantages. All lands have oddities and quirks. It makes Atys feel alive.

Removing things in an impossible attempt to "balance" the lands is a bad idea.
It leads to bland, cold, contrived feeling areas with no life or surprises.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
kay22626
Posts: 92
Joined: Sat Aug 12, 2006 5:30 pm

Re: Game Inequities (Non-PvP)

Post by kay22626 »

jared96 wrote: Weapons are very different but, within their classes, all do just about the same damage over time. Axes do more damage at a lower hit rate than swords such that damage per minute is about even. If this weren't true, everybody would be running around with the same weapon. Inequities don't promote diversity, they reduce it.
Very well put jared, and you should see that the different lands are the same as the different weapons: each land has advantages in some aspects and disadvantages in others but as a whole they are all about even. If this weren't true, everybody would play in the same land. Diversity is not inequity :)
mithur
Posts: 352
Joined: Sun Aug 27, 2006 2:58 pm

Re: Game Inequities (Non-PvP)

Post by mithur »

jared96 wrote:(...) Ryzom's unique feature. That is "no choice penalties". Being a mage shoudn't make me less of a melee player. Being good at healing shouldn't reduce my affliction capability. Beinga good digger shouldn't affect my crafting.(...)
You have your point. But, what you have to see is that, for a lot of us, the Ryzom's unique feature isn't the equality of choice, is the variety in all places.

I don't care about equality. It doesn't care to me being killed a hundred times when a newb for the MG gingos when I was going to buy something to Natae, while a newb in zora will not die traveling never. That doesn't matter to me at all. That inequalities make the game better to me.

Because, where is a difference, will be inequalities, for one thing or another, in one direction or another. And that's what I love from Ryzom.

When I first come to Burning Desert, in a trek with my guild, I was very surprised to see that they have a different city disposition and structure. It was a good new for me, even thinking that their newbs have more difficulty rearching high level vendors than the matis ones. When I come to Zora I was surprised to be able to cross alone the 250 regions without problem, unthinkable thing in matis. When I come to lakelands... I was ashtonished with the beautiful landscape and the protection for water/ difficulty of travel with water.

They all are very different. That difference makes that lands harder or easier for one character or another. That is a good thing to me, because makes me, as a player, learn lore, to know witch region is best for every thing I wanna do. Like the herds of animals, the zones, the seasons, the sources, etc... It's what makes Ryzom lovely to me.

I see your point, and I have respect for it, but I don't share. The variety is far more important for me than the equality of choice.
Mithur (Arispotle)
Nomad Karavaneer & Forest Eremite
Matis Citizen
Proud Officer of Legion Of Atys
iceclad
Posts: 30
Joined: Mon Dec 04, 2006 4:19 pm

Re: Game Inequities (Non-PvP)

Post by iceclad »

In my opinion differences are nice. Not all things should be the same or equal. I think that Lakelands are the poorest choice when thinking about digging, but it's just my opinion.

I'm a forest digger mainly myself. But I'd love to change Nexus and Grove of Confusion and Beng Amber spot away and get Void instead. But that would be selfish from me and only thinking about my own advantage. Void just seems too good to be true.
User avatar
kyesmith
Posts: 1480
Joined: Sat Nov 06, 2004 9:29 pm

Re: Game Inequities (Non-PvP)

Post by kyesmith »

iceclad wrote:In my opinion differences are nice. Not all things should be the same or equal. I think that Lakelands are the poorest choice when thinking about digging, but it's just my opinion.

I'm a forest digger mainly myself. But I'd love to change Nexus and Grove of Confusion and Beng Amber spot away and get Void instead. But that would be selfish from me and only thinking about my own advantage. Void just seems too good to be true.
void has one main spot which is great, but its not right next to a TP like in GoC, the karavan void spot is patroled by bajam, the spots near PF's outpost are patroled by bajam and dia den, its a great region no doubt, but i wouldnt say much different from FF or GoC, dug all regions well enough to know what im talking about, loria is a pain there is no denying it, the kami and karavan teleporters are so far apart and if the kami want to dig around the north lake then they have to go via HH in matis (5min walk), but the job of digging there is water, ffijo (mt?) nammed najab likes to eat diggers but it keeps your eyes open....
Yaffle - On another 'break'


blaah
Posts: 1333
Joined: Tue Dec 14, 2004 7:43 am

Re: Game Inequities (Non-PvP)

Post by blaah »

kyesmith wrote:void has one main spot which is great, but its not right next to a TP like in GoC, the karavan void spot is patroled by bajam,...
no it's not ;-) , bajam thinks that tp is safe zone for him too, so he stays at tp. besides, that beast is blind so no problem from him.

btw, those who dig 50m from tp (too afraid to move farther way ??), deserves to be eaten ;-)

ohh. you cant compare FF (no wandering aggro, safe dig areas for both mat groups) to GoC (multiple wandering aggros, really safe for only one mat group). one is heaven, other is hell.
(void is a joke if you wondering ;-)
User avatar
kyesmith
Posts: 1480
Joined: Sat Nov 06, 2004 9:29 pm

Re: Game Inequities (Non-PvP)

Post by kyesmith »

blaah wrote:no it's not ;-) , bajam thinks that tp is safe zone for him too, so he stays at tp. besides, that beast is blind so no problem from him.

btw, those who dig 50m from tp (too afraid to move farther way ??), deserves to be eaten ;-)

ohh. you cant compare FF (no wandering aggro, safe dig areas for both mat groups) to GoC (multiple wandering aggros, really safe for only one mat group). one is heaven, other is hell.
(void is a joke if you wondering ;-)
If im gunna dig grind mats i will go to FF every time, no agro tribes, no worry of named patroling and its right next to the kami oasis teleporter. I cant dig anywhere near the masters of goo camp without being attacked so thats sucky, hell of a walk to the karavan void dig spots, also had kirokya pop on me twice which is nice cos you normally get a team to kill it but not a welcome suprise, so as easy as void can be its not the best option for grind mats. (i have spent alot of time in every lvl 250 dig region, except loria cos i dont like dying)
No land is that bad or that great for everyone, in my guild alot of people dig loria as their main grind mat land, not heard them complain about it once yet, digging GoC you are more likly to get killed by vispa or zatchel agreed, but your also very likly to get a rez from someone not far away, void and FF are the easier of the two above ground digging lands but if you only dig lake or forest its not that big a deal.
Yaffle - On another 'break'


Post Reply

Return to “General”