Actually I am very disappointed that I gave an example as my intent was to bring up other issues rather than harp on just one. I used that one example because it was fresh in my mind having just been asked that question that very day.rushin wrote:reading your replies, might it have saved some time to have called this thread 'please remove the q200 exc beng'?
One issue which I had in mind when writing the OP was the issue of limited access to hi level merchants in tryker which someone has brought up.
But, if as many here seem to claim, these are not real advantages, then why the objection to having them removed ? Seems a bit of "cake and eat it to" don't ya think ? Why argue both sides of the fence that it is not an advantage and then argue against it being removed.
Again, what I hoped would come up is other ideas rather than 6 pages of cake arguments. For example, I like the desert as I can see mobs as far as the max clipping setting will allow. One might argue that this is a decided advantage for lake and desert peeps. Of course, for consistency's sake, we'd then have to get the counter arguments for peeps who like that advantage saying that it's no real advanatge when ya compass shows all mobs within range whether they behind a tree or not. But again, for many it seems, only arguments that support one's advanatge are considered viable and others are null.
Despite the compass argument, I like to hunt in open areas as, despite the compass, my eyes tend to focus on the screen and not the compass. I use the compass when climbing over hills to see what's on other side but I wouldn't want to have to rely on it all the time. As a result I tend to hunt in open areas like Void and FF as I do consider it an advantage. To offset that advantage, I think it would be cool therefore if in such areas if a mob or plant were introduced which burrowed and reached up from underground.
As for the issues that have been brought up so far:
1. There's only 2 ways to look at the beng
-It's an aberration and should be dropped to 50
-It belongs there, there's a price to pay for getting there and there's no reason other regions shouldn't have the same opportunity at the same price.
2. Yes, Nexus is hard...there's bad things that eat you therea nd you can get attacked by other toons there. But there's bad things in Scorched Corridor too and no reason a similar opportunity can't exist there as wella s in areas of other lands.
3. Access to hi level tryker crafts is harder than it could be. I wear tryker focus gear. Call me a simpleton but having its background the same color as my focus bar makes my costume changes easier. If I wanted sap gear, I'd wear matis gear, and if Iw anted stamina gear it would be zora. And yes if ya haven't guessed my HP gear is Fyros. I have heard enough complaints from tryker crafters that I believe this to be a significant issue and the moving of a TP to give more players easier access to the majority of Tryker crafters seems a good thing for all.
When considering any change, the benefit to one group must be weighed against the detriment of others. I see no detriment to any party here in any of the proposed solutions other than "current advanatge lost" arguments.
Just to start one the other way, and another inequity that I hoped would come up is the "Fyros Durability Rite". It adds what 20% extra durability ? It's been a while since I have done it so I don't remember the minimum fame but it seems to me as a Fyros based character (actual toon race immaterial again) I had (or would have had if not done prior to fame restrictions being introduced) a significant advantage here. No one thinks this is an inequity ?