katriell wrote:Looks like they don't intend to harm crafting, at least.
Actually, there is a problem there.
A "good crafter" is not necessarily a high-level crafter. Currently, a crafter's skill level only determines the max quality they can craft, how many plans they've been able to collect, and whether they can get medium or high plans. The most important aspects of crafting that determine whether a crafter is good are the player's knowledge: experimentation = familiarity with materials = recipes to achieve desired stats. Therefore, crafters of all levels can be useful.
If even moderately useful mission-reward-items were introduced, suddenly there will be areas of quality where crafters of the corresponding level are moderately useless. Some people will prefer to obtain their gear via the easy solo mission method instead of relying on fellow players. Suddenly, the game may support a mentality of "other players aren't necessary to my gameplay, so I don't need to treat them nicely."
The more I think about all this and the more ugly hints Gameforge drops, the more I agree with those who are saying Gameforge should just complete and add more encyclopedia rites. I haven't done many rites myself, but it seems from what I've seen and heard that it's a perfect system: no pseudo-heroic pretenses, and benign yet interesting rewards of lore, stanzas, stat boosts, and crafting plans.
QFE!!!
Couldnt agree more, im afraid my hard aquired crafting skill of lvl 147 (i hate diggin

