isanda wrote:Reminds me of SWG, and reminds me of having to run around traveling to different worlds, and spending hours looking through shops filled with nothing, or only junk. You could spend hours looking for anything decent if you didn't know exactly where [my underline]to go to for something. [...]The ability to sell sets would be very nice though.
That's precisely what happens now in Ryzom, you can search vendors for horus if you don't know the exact name of the crafters and have also good personal relations with them.
The problem in SWG came from the huge areas covered with shops, out of which 1/4 were abandonned, 1/4 used as storage and 1/4 selling junk. But Ryzom has different data: we obviously don't have a huge population as SWG had, a master crafter, after months of working for it and with the perspective of endless receipes is less prone to leave the game, finally the rent for a shop can be high enough as to be afforded only at high levels of dig and craft.
As about travelling distant lands to get to certain boutiques, I find fun and nice and within the current lore. It's certainly better than having to nag the crafter when he's hunting, running with vorax in tail or rezing someone. The time between the order and the realisation of the objects is also eased, because the crafter can leave your order in his shop and you can go and pick it. Yes mistakes are possible to an extent, but they are very seldom. WHo picks an order made for someone else, gets banned from the shop and this may happen only once.
However boutiques won't usually sell unique, hard to get items, but good stats, normal done series for usual wear would be easy to find and prices will settle somewhere (atm the commerce goes from free stuff to uber expensive in an unclear manner). Could also be an incentive for fashion.
Vendors being set on dapper based commerce will strenghten the power of dapper. Crafters shops could also have vendors offering to buy at crafter set prices materials. Running to buy/sell your goods around the world, preferably through unused ghost cities, is a nice time we spend in game, while privately ordering gear is not impeached in any way, and can continue as before.