In PvP (not duels) it doesnt matter how good you are (or think you are), somone gets taken out but bounces straight back up (backed by a healer army in ops) the healing changes tackled this a little but not enough.
Healing cant be nerfed again for PvE reasons but tactics play little or no part in current op battles because of healer armies.
If your down in PvP there should be a 30 sec, 1 min timer.
Forums: What Bugs You The Most? (by Xavier Antoviaque)
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety"......Ben Franklin
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Adding on to this, maybe add extra colour indications to the online status icon in the friends/guild lists...ajsuk wrote:* /brb {brb} tag maybe? - For the more short-term distractions... =)
Perhaps even /brb 30 (Countdown timer gives message "Jayce will be back in 30 minutes")
Blue = Online
Blank = Offline
Red = AFK
Yellow = BRB
Even a personal message also?
/brb taking a shower - Jayce will be right back
/brb 30 Walking the dog... - Jayce will be back in 30 minutes - Walking the dog...
/brb taking a shower - Jayce will be right back - taking a shower
/afk - Jayce is away from keyboard
/afk on the phone - Jayce is away from keyboard - on the phone
Perhaps...
Last edited by ajsuk on Sun Jan 21, 2007 8:31 am, edited 1 time in total.
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Want auto follow and mini map 'range to tgt' feature be made able to put in a macro.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
you can create chat macro for this. use /follow in "say" linejindo38 wrote:Want auto follow
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
want that as a permanent optionjindo38 wrote:mini map 'range to tgt' feature be made able to put in a macro.
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
I've seen this risen in a lot of threads, but now, that GF shows clear signs that they understood that this game has a special payer base and want to dedicate to conquer more of it, I feel the need to raise it again.
We have already houses, they only need 2 things: drop visible decorative things inside and aloow them to be visited. Can't be so incredible hard.
I came originally from a game where this was an important feature. You had on one hand the peaceful crafters who could have spent months decorationg houses, organising shops, museums, exhibitions, name it, and on the other hand dedicated fighters who played like crazy, camped for months, spent to the last coin to hunt/buy/get trophees to show in their houses. To this add the crowd of people wanting to see their clothes exposed, either as memories or as decoration.
Now if you base your expectations on the current long time player type, this will give a reason to come in game and stay within for a huge amount of time. It is also a neverending preoccupation, fit well with the possiblity to have 5 alts, encouraging even buying second account, endless time sink and money sink, encouraging crfating (let alone a furniture craft possibility), and playable by both the digger type and the fighter type.
To this I would add an impressive numebr of objects that are already created in the game (weapons, armors, mission mats) but that are not exploited at their full potential because thye can only be traded within the mission relations between the player and the NPC. They make a rich base of already done decorations that can be used to aesthtical targets inside our houses or guild halls.
If you are working to bring more quest lovers, more crafter type players, and generally get as much as possible from the player base that SOE dumped at some moment and are wandering from agame to another, houses is the next stop to consider and elaborate.
We have already houses, they only need 2 things: drop visible decorative things inside and aloow them to be visited. Can't be so incredible hard.
I came originally from a game where this was an important feature. You had on one hand the peaceful crafters who could have spent months decorationg houses, organising shops, museums, exhibitions, name it, and on the other hand dedicated fighters who played like crazy, camped for months, spent to the last coin to hunt/buy/get trophees to show in their houses. To this add the crowd of people wanting to see their clothes exposed, either as memories or as decoration.
Now if you base your expectations on the current long time player type, this will give a reason to come in game and stay within for a huge amount of time. It is also a neverending preoccupation, fit well with the possiblity to have 5 alts, encouraging even buying second account, endless time sink and money sink, encouraging crfating (let alone a furniture craft possibility), and playable by both the digger type and the fighter type.
To this I would add an impressive numebr of objects that are already created in the game (weapons, armors, mission mats) but that are not exploited at their full potential because thye can only be traded within the mission relations between the player and the NPC. They make a rich base of already done decorations that can be used to aesthtical targets inside our houses or guild halls.
If you are working to bring more quest lovers, more crafter type players, and generally get as much as possible from the player base that SOE dumped at some moment and are wandering from agame to another, houses is the next stop to consider and elaborate.
>>> FAA - TS <<<
primus inter pares
------------------------------------------
"Since once I sat upon a promontory,
And heard a mermaid on a dolphin's back"
primus inter pares
------------------------------------------
"Since once I sat upon a promontory,
And heard a mermaid on a dolphin's back"
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
I would like to see an option on the radar where i can filter wwhat shows up... for example if i am in LoU hunting other homins i dont care about the mobs, i am just looking for sources and homins. If somone asked in region for a rez and i am not exactly sure where they are i will look on the radar for corpses and run to them in hopes one of them will be them. the current system makes it where a clustered area of mobs ( which show a orangish color on the radar as defult) hide everything else when you are looking at the radar with 250 or even 125 meters.
Biskibis
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
tap tap, is this thing on?
so, here it goes..
packers speed: not be able to catch me while i'm using speed up ? thats stupid.
i know.. pay attention, but if packers only follow you 50m then stop (and then they die because speed up is used for reason .
aggro dragging: happens a lot. and i do mean intentional aggro dragging... not so much to grief, but to lose aggro after running thru aggro area using speed up. mostly "ohh sorry, didnt see you" excuse even when you in plain sight no mobs around you. paramount stock workshop is nice example. stand in that outpost, away from all the mobs. sooner or later, someone comes with kinchers. You lucky if you get "Ohh sorry, didnt see you" and a rez.
how about mobs not leaving aggro right after they see another homin, but after they have got or lost their prey ? and then only when homin they passed is still in aggro range ?
also fits to RL hunting for animals.. they pick one and chase one until they catch it or it gets away.
so, here it goes..
packers speed: not be able to catch me while i'm using speed up ? thats stupid.
i know.. pay attention, but if packers only follow you 50m then stop (and then they die because speed up is used for reason .
aggro dragging: happens a lot. and i do mean intentional aggro dragging... not so much to grief, but to lose aggro after running thru aggro area using speed up. mostly "ohh sorry, didnt see you" excuse even when you in plain sight no mobs around you. paramount stock workshop is nice example. stand in that outpost, away from all the mobs. sooner or later, someone comes with kinchers. You lucky if you get "Ohh sorry, didnt see you" and a rez.
how about mobs not leaving aggro right after they see another homin, but after they have got or lost their prey ? and then only when homin they passed is still in aggro range ?
also fits to RL hunting for animals.. they pick one and chase one until they catch it or it gets away.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
I would like to see all of the PR (prime root) regions be turned into GvG areas... ya i know it wont happen really but hey we all need a pipe dream
Biskibis
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
That's a big part of the fun of the rezz run . Please don't change it. The homin bleeding to death can try to give directions, and you can look out for their gasping speech bubbles.great83 wrote:...the current system makes it where a clustered area of mobs ( which show a orangish color on the radar as defult) hide everything else when you are looking at the radar with 250 or even 125 meters.