What does Merchant's item label "NPC item" mean?

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kyesmith
Posts: 1480
Joined: Sat Nov 06, 2004 9:29 pm

Re: What does Merchant's item label "NPC item" mean?

Post by kyesmith »

The joy of the system is we cant go out kill a few special mobs and get super gear than crafters have spent months lvling and collecting mats to craft.
It also incourages people to make what they need altho it is not at all needed, i craft one thing and thats only due to very few others crafting it and my personal need for it (staffs)
Yaffle - On another 'break'


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final60
Posts: 625
Joined: Fri Jan 07, 2005 6:30 pm

Re: What does Merchant's item label "NPC item" mean?

Post by final60 »

You craft? Don't believe it
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surukai
Posts: 15
Joined: Tue Oct 24, 2006 8:00 am

Re: What does Merchant's item label "NPC item" mean?

Post by surukai »

Just add npc mats for 150+ and we can spend dappers on something else than war declarations or excessive teleporting.
Moonfeather, 2H Mace crafter (q250) among things...
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jared96
Posts: 733
Joined: Sun May 08, 2005 6:38 am

Re: What does Merchant's item label "NPC item" mean?

Post by jared96 »

The think I like least about the current system is that auctions effectively turn peeps into "dig slaves". "Want this, dig me 5,000 mats." I don't blame the crafters, becuse as everyone knows who has leveled say HA or jewels up into the hi 200's, you get to hate digging all the time.

Right now buying player harvested mats, teh going rate is about 5k at QL250. To make a Helmet, it will cost me about 200k. That helmet will seel to an npc for less than 100k (civ fame = 86) so it's not like peeps would have an unlimited supply of money sitting at the raw mats dealer.

With 200 million dapper at 5k a mat, one could buy 40,000 mats which should be good to take one from 242-250 in the 6 skill trees of HA and Jewels. I am not saying that 5k should be the number...just that even at that number, it's not going to lead to super easy paths to master. But whatever the chosen number, (say 25-50 per QL so one 250 mat = 250 x 25 or 250 x 50) woulkd have the result of creating an economy that included the dapper.

Another alternative would be a "trade school". Why are crafters auctioning for mats ? .... So they don't have to dig anymore (having probably already masteredd PR and at least 1 or 2 surface regions) to grind craft levels. If they could attend trade school and pay obscene amounts, as an alternative to digging for no xp, to get craft levels, again that would make dapper worthwhile.

What I like better tho is rentable storage. Let me buy additional storage in my apartment for dapper and let my room store additional mats.
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