I'd like to suggest that the currently so-called "Outpost" Materials (maga creeper, tekorn bramble, et al, not the experience catalysts), and the consumables (flowers, not catalysts), be removed from the outposts altogether. I'd like to see catalysts gone too, but that's another matter Almost all the arguing over the outposts has been focused on the catalysts, hardly ever the outpost materials, if at all. The rate that catalysts are churned up seems appropriate for the enormous bores and trepans required, and maybe an appropriate reward for the outposts as they have been implemented. Fair enough.d29565 Keiko wrote:Outpost Materials-There should be another way for people to gain outpost material, the actual material and not the cats or flowers. I think those two things are mostly useless. But, honestly, unless Outposts are made less PvP, then there needs to be another way to acquire the materials.
The special materials are different, delicate, and seem to be far more appropriate to special local knowledge, such as I'd expect the Tribes to possess. I think the Tribes have remained unchanged since launch, yet they were a major feature in the lore. Why not make the Tribes the suppliers of the flowers and the raw materials (armilo, rubbarn, maga, cheng, tekorn, vedice, greslin, egiros), as payment for rather complicated tasks involving wide travel across Atys, especially into areas hostile to any particular tribe (making them also difficult for factioned players)? Allow neutrals this black market to exploit, trading between opposing Tribes and Factions for flowers and for raw materials that maybe then must be modified or purified at the Temples or Sanctuaries.
[size=-2]Edited for emphasis and again for clarification[/size]