1h weapon speed

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kash1
Posts: 5
Joined: Thu Dec 14, 2006 5:50 pm

Re: 1h weapon speed

Post by kash1 »

After a couple days of testing this, how is it working out?

- Noticeable difference in 1h Damage Output?
- Does the increased animation speed end up looking off (ie: too fast/silly?)
- Can tanks keep hate off dual wielders with their increased hit count?
- Is Stam/HP drain out of control?
- Any other observations anyone would care to make?

I am relly interested to see what's happening with this. Feedback from those who can test it would be awesome.

-Kash-
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nillian
Posts: 419
Joined: Sun May 29, 2005 1:50 am

Re: 1h weapon speed

Post by nillian »

kash1 wrote:Feedback from those who can test it would be awesome.
Anyone can test it really, ATS is open to all. Even with level 51 skills you can test it to a degree in terms of HP/Stam drain etc.

Perhaps me and Sashy will have to go check it out some more.
Nillian

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0balgus0
Posts: 165
Joined: Tue Jan 31, 2006 1:42 am

Re: 1h weapon speed

Post by 0balgus0 »

I'm not sure that it's open to trial accounts, Nilly.
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calel
Posts: 612
Joined: Thu Jan 27, 2005 2:58 pm

Re: 1h weapon speed

Post by calel »

kash1 wrote: - Noticeable difference in 1h Damage Output?
- Does the increased animation speed end up looking off (ie: too fast/silly?)
- Can tanks keep hate off dual wielders with their increased hit count?
- Is Stam/HP drain out of control?
- Any other observations anyone would care to make?
- Damage output over time is obviously faster; especially with daggers. 20 hits a minute more means damage by daggers is increased by half. (given you have max speed daggers and don't miss a single attack ofcourse)
- It looks just a bit off for daggers; at 60 hpm it almost seems at times that the animation is interupted at the last instance due to the next animation starting off.
- They could already actually, well given you don't have several healing monkeys spamming for the slightest in the back.
- They seem to have tweaked credit use; I was expecting to bleed dry before I finished an opponent which did not happen. As a matter of fact, I seemed to use way less credits with the additional speed than I would now at a capped speed of 36-37.

All tests done with maxed speed daggers only. So if anyone else has experiences with regular kind of onehanders ...
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kash1
Posts: 5
Joined: Thu Dec 14, 2006 5:50 pm

Re: 1h weapon speed

Post by kash1 »

Thank you for the replies.

@Calel, those are exactly the types of observations I'm looking for. When I used to play I had 150 or so (If I'm not mistaken) Dagger skill. I usually ran around with 2 of them (Thanks, Rushin).

- Good, more damage is something I expected.
- Is it off enough where you might suggest slowing them down and increasing their base damage to compensate?
- Cool, never any good turning into the tank when you aren't equipped to be.
- I'm glad to hear that they planned for that and adjusted credit usage. Did they just go ahead and make Daggers 0 Malus or are they still 10 (Or whatever they are/used to be)?

I'd love to test stuff but I don't know about reactivating my account just yet. I told myself I would not for reasons I'm sure no one cares for me to explain. If I can test with a trial account though, let me know.

-Kash-
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nillian
Posts: 419
Joined: Sun May 29, 2005 1:50 am

Re: 1h weapon speed

Post by nillian »

0balgus0 wrote:I'm not sure that it's open to trial accounts, Nilly.
Ahh didn't realise OP was on a trial account. Sorry!
Nillian

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READ! - How to run two clients simultaneously - read later posts
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