It's a PvP poll not a flame thread o_o

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do you think the current implementation of mass PvP is working?

Yes
62
44%
No
80
56%
 
Total votes: 142

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sehracii
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Re: It's a PvP poll not a flame thread o_o

Post by sehracii »

To everyone complaining OP's are FvF, they're not. It's allliance vs alliance. Players have chosen their allies as they see fit with no restrictions by game mechanics.

grimjim wrote: The pros of a more restricted setup are tactical and more even battles, greater OP transfer
........
Limiting numbers would result in MORE static OP situation as it would be even harder to take on the other side + guards. Higher numbers always favor a more dynamic situation.

Also, it would be necessary to put different caps on attacker and defender numbers. And they would need to vary depending on the level of the outpost. That's an extremely difficult balancing issue which very few people are likely to be happy with the outcome of.

Also, number caps would greatly favor an older higher lvl crowd, rather then an alliance overflowing with newer players.
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grimjim
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Re: It's a PvP poll not a flame thread o_o

Post by grimjim »

ajsuk wrote:I agree the thread isn't past its best, yet... :p

However, I think the problems come when all that gets brought up are the same old 'solutions' which we don't even partially agree on and then have tried forced on us...
Then how do you suggest returning some tactics to it and stopping it being a simple zerging? If you don't like an idea, improve it or suggest an alternative.
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kyesmith
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Re: It's a PvP poll not a flame thread o_o

Post by kyesmith »

ajsuk wrote:I agree the thread isn't past its best, yet... :p

However, I think the problems come when all that gets brought up are the same old 'solutions' which we don't even partially agree on and then have tried forced on us...
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ajsuk
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Re: It's a PvP poll not a flame thread o_o

Post by ajsuk »

grimjim wrote:Then how do you suggest returning some tactics to it and stopping it being a simple zerging? If you don't like an idea, improve it or suggest an alternative.
I already said I'm happy with it how it is... therefore wouldn't be suggesting anything. :p
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grimjim
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Re: It's a PvP poll not a flame thread o_o

Post by grimjim »

sehracii wrote:Limiting numbers would result in MORE static OP situation as it would be even harder to take on the other side + guards. Higher numbers always favor a more dynamic situation.

Also, it would be necessary to put different caps on attacker and defender numbers. And they would need to vary depending on the level of the outpost. That's an extremely difficult balancing issue which very few people are likely to be happy with the outcome of.

Also, number caps would greatly favor an older higher lvl crowd, rather then an alliance overflowing with newer players.
Guards would have to be reassessed if you went with numbers, or you could skew it so that attackers were allowed more people compared to defenders by some margin.

As to the level crowd, yes, it would favour that, but not a massive amount more than the current situation.

Smaller engagements allows for more reversals of fortune and a greater opportunity for tactical plays and variation in approach compared to two groups of army ants mashing into each other.
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grimjim
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Re: It's a PvP poll not a flame thread o_o

Post by grimjim »

ajsuk wrote:I already said I'm happy with it how it is... therefore wouldn't be suggesting anything. :p
OK, someone else to whom I was responding initially felt that there was a lack of tactics. It currently suits you for whatever reasons, but would could/would you suggest to address their concerns?
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ajsuk
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Re: It's a PvP poll not a flame thread o_o

Post by ajsuk »

I can't really reply how you'd like me to I don't think. Theres alot of aspects/tactics in OP battles that I see from my PoV as it is, some I've mentioned other times and some it wouldn't it be in my or my allies interests to go in to detail about.

Theres alot of planning, consideration and prolly most importantly will power before, during and after outpost battles in my world. Its not all about numbers, all I can say really is...

If you can't see something, doesn't mean it isn't there.
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marct
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Re: It's a PvP poll not a flame thread o_o

Post by marct »

grimjim wrote:No, we don't.
For the stated problem (lack of tactics etc) it's the best solution. By changing it down to a few teams you make a greater allowance for tactical solutions rather than overwhelming numbers.
This would exclude all new players until they have a 250 skill. We have been round that.

There is really not a lot of strategy or tactics in the curent PvP of Ryzom. I think in these areas it is somewhat lacking.
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grimjim
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Re: It's a PvP poll not a flame thread o_o

Post by grimjim »

ajsuk wrote:I can't really reply how you'd like me to I don't think. Theres alot of aspects/tactics in OP battles that I see from my PoV as it is, some I've mentioned other times and some it wouldn't it be in my or my allies interests to go in to detail about.

Theres alot of planning, consideration and prolly most importantly will power before, during and after outpost battles in my world. Its not all about numbers, all I can say really is...

If you can't see something, doesn't mean it isn't there.
On the other hand people see things that aren't there just as often.
You can usually tell within about three rounds who is going to win a battle and whether it's going to be a walkover or not. Nothing anyone does makes any difference to the result and the overwhelming factor is numbers. That does suggest pretty strongly that there are issues and that a more interesting, flexible and tactical possibility could be thought up.
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grimjim
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Re: It's a PvP poll not a flame thread o_o

Post by grimjim »

marct wrote:This would exclude all new players until they have a 250 skill. We have been round that.
Just a random idea, but the level of the OP could act as a limiter so that there would be OP battles the lower levels could (indeed must!) participate in.
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