ATS: New things to play with and test

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Marjo
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ATS: New things to play with and test

Post by Marjo »

We've added on the ATS (Advanced Test Servers) several gameplay, interface and Ring elements we've been working on lately.

After reading the news and instructions regarding the ATS, you can post your feedback for these points here.

* The Guild window should display the online status of the guild members.
* The Contact list should display properly the online status of your friends.
* Bloom effect: find more information here. In order to have proper tests on the bloom effects please make sure you have the latest graphic drivers of your video card installed.
nVidia cards drivers: http://www.nvidia.com/content/drivers/drivers.asp
ATI cards drivers: http://ati.amd.com/support/driver.html
* A few new haircuts have been added for each race.
* The 1 Hand weapons should hit at their wished speed.
* You can customise your emotes, as explained here.
* The Factions channels are always available to faction aligned homins. You don't have to be PvP tagged anymore to have access to these channels.
* You can receive tells when you are in the AFK state.
Last edited by Marjo on Fri Dec 01, 2006 2:46 pm, edited 1 time in total.
Marjo
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larwood
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Re: ATS: New things to play with and test

Post by larwood »

Marjo wrote: * The Guild window should display the online status of the guild members.
* The Contact list should display properly the online status of your friends.
* The 1 Hand weapons should hit at their wished speed.
* You can receive tells when you are in the AFK state.

Yay, fnially!!
Thom / Tommy
Master Frahar
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katriell
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Re: ATS: New things to play with and test

Post by katriell »

Bloom:
Apparently enabling Bloom kills forced antialiasing, on an Nvidia 6600 GT card at least. IMO, bloom doesn't work as well without AA. :o

Hair:
  • Hairdresser window, as well as the title of the hair preview window, shows the names of the new hairstyles as something like <NotExist:tr_hof_hair_artistic05.sitem>
  • Male Zoraï hairstyles are graphically odd/buggy...I'll post screenshots soon pointing out the problem areas.
    EDIT: Basic (1,2), Stylish (1,2), Artistic (1)
Miscellaneous:
When leaving Silan for the mainland, the last piece of Chiang's last dialog (when he tells you to go to the Kami Master / Karavan Officer) repeats itself once.
Last edited by katriell on Sat Dec 02, 2006 4:31 am, edited 1 time in total.
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kayak
Posts: 471
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Re: ATS: New things to play with and test

Post by kayak »

region chat not working
wastelands map wrong. again :p
can't turn off faction chat (suggest adding to the list of tabs you can turn on/off)
city music seems to all be zoari one
Sashtan
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sx608
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Re: ATS: New things to play with and test

Post by sx608 »

Liking what I see so far ^^

some thingies so far:

-The new npc only has French dialogue so far (the restaourer one)

-The ranger camp in almati woods is missing names :P and the portal there isn't activated (pretty sure this something you are aware of and things but heck i put it in anyway)

-The emotes get a funny effect when you use a : in them, I'm not sure it's intended, but I like the effect :D

*hugs from lil me*
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nephy13
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Re: ATS: New things to play with and test

Post by nephy13 »

Marjo wrote: * The Factions channels are always available to faction aligned homins. You don't have to be PvP tagged anymore to have access to these channels
That is nice to see, though it seems unfair now not to have a Neutral channel for everyone else (it didn't while the faction channels were PVP only).
sx608 wrote: -The emotes get a funny effect when you use a : in them, I'm not sure it's intended, but I like the effect
Maybe it is so that we can make talk commands from emotes like:

> /em whispers : Hello!
Gwillim whispers : Hello!
> /em sees your silly face and says : Bleh!
Gwillim sees your silly face and says : Bleh!

Who can guess though?
Trying to take over Cho by force of alts alone:Gwillim, a Tryker swashbuckler and Captain [leader] of The Blackwater Buccaneers
Gwyneth, a Tryker sorceror in The Blackwater Buccaneers (Guild recruiter at the Ruins of Silan)
Sal, a Fyros surgeon in The Blackwater Buccaneers
Lonk, a Zoraï hunter in [thread=26562]Divine Indignation[/thread]
blaah
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Re: ATS: New things to play with and test

Post by blaah »

nephy13 wrote:Maybe it is so that we can make talk commands from emotes like:
/em @{00FF}Violets are blue, @{F00F}Roses are red, @{0F0F}This is more fun than breakast in Bed!

maybe, maybe not.
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nephy13
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Re: ATS: New things to play with and test

Post by nephy13 »

blaah wrote:/em @{00FF}Violets are blue, @{F00F}Roses are red, @{0F0F}This is more fun than breakast in Bed!

maybe, maybe not.
Hmm, I tried changing colours in spoken text on the live server, which doesn't work. Assume they haven't changed that, though I didn't try it. {break} does work in spoken text though, which I found amusing.
Trying to take over Cho by force of alts alone:Gwillim, a Tryker swashbuckler and Captain [leader] of The Blackwater Buccaneers
Gwyneth, a Tryker sorceror in The Blackwater Buccaneers (Guild recruiter at the Ruins of Silan)
Sal, a Fyros surgeon in The Blackwater Buccaneers
Lonk, a Zoraï hunter in [thread=26562]Divine Indignation[/thread]
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ruslan
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Re: ATS: New things to play with and test

Post by ruslan »

Marjo wrote:
* The Guild window should display the online status of the guild members.
* The Contact list should display properly the online status of your friends.
* The 1 Hand weapons should hit at their wished speed.
* You can customise your emotes, as explained here.
* The Factions channels are always available to faction aligned homins. You don't have to be PvP tagged anymore to have access to these channels.
* You can receive tells when you are in the AFK state.
Awesome additions/fixes! :) These seemingly small changes will all have huge, positive impact on my game play and I can't wait to have these functions in-game.
vandie
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Re: ATS: New things to play with and test

Post by vandie »

well from my vieww point and in effect Neutrals are again handicapped
Neutrals need a dedicated channel like the kami karavan do. Things can be coordinated between guilds a lot easier if they are kami/kara aligned the neutrals again are caught in tell hell make things easier please

Guild management in this game is a mess to be honest this is the minimum that a "guild manager" window should have
1. player on/off line indicator
2. player last logged in date
Now on to nice to have portion perhaps just to guild officers and above
1. click on a guild members name and see their current highest level in all skills
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