the 10€ or however much sub should more than cover it
kostika wrote:
How do they pay for the developers?
for the code i think there will be a glut of people willing to write and test for free, me included. open source projects arent as horrific to manage as you might imagine, lots of tool's to help the headaches
kostika wrote:
How do they pay for the support staff?
najab skin's ftw! (afaik in most mmorpg's 99% of CSR work for free or a sub)
but old ground already covered. All are entitled to their opinion of whether its a good idea or not, nice to see lots of ppl taking notice of the site today though
i still dont think its the best solution, but i think its worth pledging support to... there is nothing to lose and maybe a tiny chance of securing some kind of future if things dont pan out with other publishers.
rushin wrote:nice to see lots of ppl taking notice of the site today though
Ryzom.org was on the first page of Slashdot today.
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rushin wrote:for the code i think there will be a glut of people willing to write and test for free, me included.
The site says they will hire/rehire developers. So that'd be paid Devs, not community helpers.
but old ground already covered. All are entitled to their opinion of whether its a good idea or not, nice to see lots of ppl taking notice of the site today though
Yes all ground covered in that other thread. Thus why I just pasted my post from it. Just somehting to think about.
kostika wrote:The site says they will hire/rehire developers. So that'd be paid Devs, not community helpers.
Yes all ground covered in that other thread. Thus why I just pasted my post from it. Just somehting to think about.
Nothing is that simple.. just try to figure that if Nevrax could mantain the game running so much time, covering expenses, then it must be possible to mantain it even better -financially speaking only-, since players would only pay to keep a service up, not a whole company. If the budgets allowed to hire developers, of course it would get really interesting to count on any current or past Ryzom devs.
By now, it's to suppose that everyone just wants Ryzom to at least stay as it is, and that's what that great effort the guys at ryzom.org are currently working on, amongst other buyers, of course, but from here differences are a matter of each parties philosophy. Do you think other supporter players would like their avatars lost or anything? Sure not, noone would like that.
I heard someone mention companies throwing money at this despite it being free... why would they do that? What's in it for them? Was someone just speaking in ignorance, or are there business reasons for such a thing to happen?
kipestia wrote:I heard someone mention companies throwing money at this despite it being free... why would they do that? What's in it for them? Was someone just speaking in ignorance, or are there business reasons for such a thing to happen?
I'm not sure; i'm starting to be worried, a little. I love Ryzom, and I really don't want it becoming a Free Soft experiment.
In fact, I think that this, as a last resort, is OK, but not at all as first option. I think that if Ryzom.org go on, we will see three or four little and unsoubstenibles ryzoms, eacho of one with different code (PvP in one, RPG in other, and so on...). I love have all of it in one server.
mithur wrote:I'm not sure; i'm starting to be worried, a little. I love Ryzom, and I really don't want it becoming a Free Soft experiment.
In fact, I think that this, as a last resort, is OK, but not at all as first option. I think that if Ryzom.org go on, we will see three or four little and unsoubstenibles ryzoms, eacho of one with different code (PvP in one, RPG in other, and so on...). I love have all of it in one server.
Again, check the ryzom.org objectives... they want to make it open source, so making it publically availbable under the terms of the general public license (GPL), but also starting a reliable paid service that at least the first months would be kinda static until things get properly done. That would mean that although anyone would be able to start a server under his own rules, there would be one big server paid by it's subscribers (as it is now) so money could be obtained for the server unkeep.
I understand you, and the ryzom.org objectives are legitime objectives, that's true. But I think that you are being a little naive about it. If all Ryzom are under GPL, in less than a year I'm sure that will be a lot of little shards (One for the RPG, one for the PvP one for Guild wars, another for guild wars with the people who get angry because the admins of the first server was being partial to their friends and so on...). That will be Ryzom's death.
You know, like Linux distributions, one for each flavour. And too much of them. But, after all, to run a Linux distribution you only need a PC. To run a MMORPG you need a lot of people.
I think that a game like this, so complex, need a people who rules it with one objective: profit. To make the game profitable they will balance between all the aspects of the game that players like. I really fear that a Ryzom lover rules the game, because he'll be biased towards one kind of game; and all the development and new rules will be in that way, screwing the rest of players who don't think like him.
I think this will be fair play, and if Ryzom.org make the point and take the game, then it'll deserve. I'll not donate to him because I think it's a bad option. But if they archieve the objective, I'll try the game... but probably I'll left when this wonderful community becomes a flame-envy-fighting community like more of the FS communitys. That's fine for the development, but no for this game, I think.
You speak volumes about "democratic community". I remember you that democracy is conflict, verbal fighting, factions, oppositions and so on. conduct a game in that basis it's impossible, and they'll not be able. But if they ar speaking about that, the players will be very frustrated when the reality of not-democracy-at-all comens in the project.
rushin wrote:the 10 or however much sub should more than cover it
I'm sure this is exactly what Nevrax said when they released Ryzom.... it obviously didn't... and it still doesn't despite them being reduced to a skeleton staff and reducing the number of servers. If they truly plan on hiring a decent dev team and maintaining servers, they're going to need to get a hell of a lot more subs to get the game to where it pays for itself. Nevrax was never able to do that (hence the current situation)
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