Here's hopin that you aim is true and my face is big....that didn't sound quite right.norvic wrote:*starts throwing egg at Cosmo in a determined fashion*
Let's just hope your aim is true, shall we?
Here's hopin that you aim is true and my face is big....that didn't sound quite right.norvic wrote:*starts throwing egg at Cosmo in a determined fashion*
The revenue from players is most likely more than sufficient to pay for the ongoing operations of the game and then some. What it can't cover is all the debt Nevrax assumed for the initial coding, marketing, server setup, etc. The buyer will only assume part of this debt (how much is what the current negotiations is all about) and so has a much easier time of turning a profit.cosmo365 wrote:If the player base, as a revenue generation device, wasn't enough to keep Nevrax solvent, what in the world makes you think that anyone will but it? Are you suggesting that another company will buy someone's idea (which is really what IP is) and a revenue generation model that cannot support itself? That is what any business school would call stupid, err a bad business decision.
You said that much better than I did.thurgond wrote:The revenue from players is most likely more than sufficient to pay for the ongoing operations of the game and then some. What it can't cover is all the debt Nevrax assumed for the initial coding, marketing, server setup, etc. The buyer will only assume part of this debt (how much is what the current negotiations is all about) and so has a much easier time of turning a profit.
Most of value of Nevrax isn't in it's IP, it's in the fact that it's an operating business. If the company shuts down before a buyer is found the IP is worth much less. With shutdown, the customers are gone, the contact for servers/bandwidth/support is gone, and the developers who know the code are gone, and the reputation of the game goes down the tubes. Anyone who buys the Ryzom code and wants to run Ryzom would have to incur considerable expense to restart the game and get it to the point. NeL is open source, so a major part of the code isn't part of the IP owned by Nevrax.
Shutting down Nevrax and Ryzom is a loosing proposition for the investors, Nevrax staff, any potential buyer and of course the player community. Keeping it going gets some of the money back for the investors, gives the buyer the chance to make money and keeps world alive for the players. In negotiations, when there's a win/win outcome possible the loose/loose outcome is less likely.
please dont hurt me but I think sony has done this in the past with matrix online (was owned by warner brothers and an independant developer team) so its possible this could happen again. In fact if anyone buys this it will probably be a sony like company that owns its own servers etc. The customer base (us) will follow plus others who are looking at what sony has to offer will subscribe when they see the 2 million titles that sony has to offer for its sony pass thingy. So its entirely possible and even likely that a large corporation with servers already running and staff in place who like what they see to take this on because in the end it wont cost them much more to run it and will add more customerscosmo365 wrote: Are you suggesting that another company will buy someone's idea (which is really what IP is) and a revenue generation model that cannot support itself? That is what any business school would call stupid, err a bad business decision.
This won't hurt...much.ummax wrote:please dont hurt me but I think sony has done this in the past with matrix online (was owned by warner brothers and an independant developer team) so its possible this could happen again. In fact if anyone buys this it will probably be a sony like company that owns its own servers etc. The customer base (us) will follow plus others who are looking at what sony has to offer will subscribe when they see the 2 million titles that sony has to offer for its sony pass thingy. So its entirely possible and even likely that a large corporation with servers already running and staff in place who like what they see to take this on because in the end it wont cost them much more to run it and will add more customers
I guess that depends on your definition of "work". Everyone I have talked to that ever played Matrix said that it was one of the worst pieces of crap game they have ever played. I could go on with reasons, as their opinions were backed up with specific examples, but it is not germaine to our conversation. Suffice it to say Matrix is just plain ole bad.ummax wrote:yeah i know i said it Sony but that is about the only company that I can think of right now that does buy games in a bad financial state and makes them work (of course they also often fix them but uh yeah...)
SONY (and by the way, any other spelling is incorrect...ask anyone who works for SONY, it is always capitalized) did not buy Everquest. EQ was initially made under the auspices of 989 Games, a wholly owned subsidiary of SONY. As with many large corporations, it has companies within companies. EQ was hived off of 989 and placed under a new "sub-company", Verant Interactive. Verant then was subsumed back into the parent company, SONY, under the SONY Online Entertainment label. And EQ never "had problems". It is the great great great grandaddy of the successful 3D MMO (UO wasn't 3d, it was 3rd person isometric). After almost 8 years it is still running fairly strong. The ONLY game SOE has bought the rights to in a finished state, was Matrix. Please come up with another example, as the Matrix being bought by SOE is the only one I can think of...and that didn't turn out too well.ummax wrote:think of matrix online , everquest and uh well there you have it.. examples of games that had problems that were bought up because the original owners didn't have the capital to keep it afloat any longer
That's what your not understanding, they don't own the servers. They are not in charge of server maintenace, upkeep, or bandwidth costs. They use another company for that. That company being Jolt. Nevrax is the owner of Ryzom IP, they develop and publish the game.cosmo365 wrote: I still think that a profit center (the playerbase) that cannot support the cost center (the Nevrax debt), is not going to be a very tasty commodity on the market. I'm more than willing to be wrong, in fact, I hoping for it. Business today is all about the bottom line, and if a company cannot pay enough of its debt insomuch as it goes bankrupt, something is not right in the state of Denmark. For a game of this size and complexity, $589,000 per month is really not much, based on $14.95 per month at 40000 subs, considering costs such as server maint and upkeep, admisitrivia, and the biggest hitter...bandwidth.
cosmo365 wrote: Please come up with another example, as the Matrix being bought by SOE is the only one I can think of...and that didn't turn out too well.
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