Here's something i wanted to share with other people that are working on an adventure:
If your making a trigger heavy scene, for ex, talking to someone triggers the start of a mission, the mission start triggers a timer, when timer finishes mission objetives spawn, ect. It can happen that somewhere you misdefined a trigger or event.
Instead of going over it all again, i use Yubo's to check if certain events are actually triggered.
Example: If you want to know when the timer ends, or if it actually starts(something that is hard to figure out when your testing it, other then counting yourself) Place a Yubo in obvious spot, and link the activation of the timer to the death of the Yubo, so you know, as soon as the Yubo dies, the timer is active. Ofcourse you can also choose to let it die as the timer deactivates.
There are loads of other uses for creatures in in this way, use them to make your designing easyer.
Yubos, also your best friend in R2
Re: Yubos, also your best friend in R2
that works.
I usually use a dialog which send messages, either broadcast or message to AM.
Your method is more fun though
I usually use a dialog which send messages, either broadcast or message to AM.
Your method is more fun though
Daylight of Arispotle
High Officer - Aeden Artisans
High Officer - Aeden Artisans
Re: Yubos, also your best friend in R2
I am envisioning players suddenly coming upon a hidden cache of dead yubos in your scenario
Which would amuse me greatly, because I am easily amused
Which would amuse me greatly, because I am easily amused
Na'Rael Hardwind, member of the Circle of Lumindra
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Triva the wise, touched by Jena. Member of Aeden Artisans
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Teora Gentaeas of Phaedrea's Tears
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Triva the wise, touched by Jena. Member of Aeden Artisans
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Teora Gentaeas of Phaedrea's Tears
Re: Yubos, also your best friend in R2
working the other way round if your an Am you could have a stash of yubos in an area where your homins can't or won't get to. their death could cause triggers fx spawning more mobs or killing some off depending how your adventurers are doing
Sashtan
Insomniacs
[MPR] [MDF] [MLA] [AoD] [MK] [MT]
Atys idol 2006
Part of
THE team(tm)
In
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On
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Insomniacs
[MPR] [MDF] [MLA] [AoD] [MK] [MT]
Atys idol 2006
Part of
THE team(tm)
In
THE zone(tm)
On
A mission(tm)
Re: Yubos, also your best friend in R2
omg we have the start of ritualistic killing here! ;O
Re: Yubos, also your best friend in R2
The idea of spawning yubos to check if triggers are really being triggered is a good one. Thanks!
Erm, you could just keep the yubos as kill-toys anyway. Do you really need an excuse?
I hate to put a dampeners on the slaughter of yubos, but you can fire off "user triggers" when you are in AM mode. By adding events to those triggers, you can do anything you want to interact with the scenario components.kayak wrote:working the other way round if your an Am you could have a stash of yubos in an area where your homins can't or won't get to. their death could cause triggers fx spawning more mobs or killing some off depending how your adventurers are doing
Erm, you could just keep the yubos as kill-toys anyway. Do you really need an excuse?
Trying to take over Cho by force of alts alone:Gwillim, a Tryker swashbuckler and Captain [leader] of The Blackwater Buccaneers
Gwyneth, a Tryker sorceror in The Blackwater Buccaneers (Guild recruiter at the Ruins of Silan)
Sal, a Fyros surgeon in The Blackwater Buccaneers
Lonk, a Zoraï hunter in [thread=26562]Divine Indignation[/thread]
Gwyneth, a Tryker sorceror in The Blackwater Buccaneers (Guild recruiter at the Ruins of Silan)
Sal, a Fyros surgeon in The Blackwater Buccaneers
Lonk, a Zoraï hunter in [thread=26562]Divine Indignation[/thread]