Random idea (Spires)

Come in, pull up a chair, let's discuss all things Ryzom-related.
raven41
Posts: 1485
Joined: Fri Oct 14, 2005 10:23 pm

Random idea (Spires)

Post by raven41 »

I don't know what they have or are gonna change in there idea of spires...

But, I know alot of people don't like the idea of losing TPs to a region if they don't PvP, And everywhere Iv seen this is whats gonna happen.

So here is my random thought...

to make Spires "not effect PvE" Make it so only tagged people can't TP to a region held by the opisite faction, And to prevent people from untagging poofing in and running to the Spire and then tag up, Make it so people CAN-NOT tag up in a region held by the opisite faction, They have to run in, in order to attack a spire.

Please don't flame in this thread, I am just tossing out a random Idea I had, If ya dun like it state why and give reasons(If ya want), Or , expand on it if ya like it but think it needs work. but don't flame :)

I know anything PvP is touchy, But I just want to keep PvE fun (Which not being able to team with my Kara friends would REALLY REALLY suck ;) )

Goodnight =p
~Red-slayer~
Lord of the universe
Truth - Honor - Integrity
~Atys Paladin at heart~ALWAYS!
iwojimmy
Posts: 967
Joined: Sat Oct 16, 2004 10:00 am

Re: Random idea (Spires)

Post by iwojimmy »

Brilliant idea Red

:D

no TP for Tagged players..
no tagging up inside hostile territory (avoids quick tag up exploit complaints also )

no problem for people who just ARENT INTERESTED !

It means that if you keep the peace, and dont cause trouble, then you can still travel the world.

Presumably the OP combat tag is separate, which will give an advantage to spire owning faction tagged players in OP battles, without denying non faction tagged players access to the battle.
User avatar
aardnebb
Posts: 705
Joined: Mon Oct 31, 2005 7:18 am

Re: Random idea (Spires)

Post by aardnebb »

That makes a lot of sense.

Just add one thing:

"The buffs/debuffs of spires dont affect combat with mobs, only with other Tagged players".

With those provisos I wouldnt be upset by the arrival of Spires. (I just wouldnt care, rather than actively petitioning against them.)
Wallo
Omega V
User avatar
tylarth
Posts: 414
Joined: Sun Oct 03, 2004 11:20 pm

Re: Random idea (Spires)

Post by tylarth »

if all the above were implemented... what would be the point in spires? there would be no conflict really, if only benefit is vs pvp tagged opponant, but the opponant has to walk into the zone?
Aajolea, Fashion Consultant
Matisian Royal Lancers
Crafter of Multi-race Light armour, Medium armour, shields, Bucklers, 1h axe, pike, Jewels, amps, auto-launchers and spears. (q250)
blaah
Posts: 1333
Joined: Tue Dec 14, 2004 7:43 am

Re: Random idea (Spires)

Post by blaah »

raven41 wrote:But, I know alot of people don't like the idea of losing TPs to a region if they don't PvP, And everywhere Iv seen this is whats gonna happen.
neither did neutrals, but non-neutrals found lot of excuses why it was needed ;-)

anyway... i'm with you that they should put bufbots around region for ppl to benefit without risking anything or doing anything other than beloning to faction.

on serious note, denying to teleport to enemy contolled land was whole point of spires. "Claiming Territories For Your Faction". without this feature, there is no spires, only buffbots.

btw, its another reason for factioned players to get your Mount out of stables and ride with it to distant lands ;-) (yeah, this was one suggestion for neutrals. get mount, ride in pr)
User avatar
aardnebb
Posts: 705
Joined: Mon Oct 31, 2005 7:18 am

Re: Random idea (Spires)

Post by aardnebb »

tylarth wrote:if all the above were implemented... what would be the point in spires? there would be no conflict really, if only benefit is vs pvp tagged opponant, but the opponant has to walk into the zone?
Oh sorry, I thought PvPers _enjoyed_ PvP, but there has to be non-PvP benefits to PvP as well?

Guess this is why OPs are so populer with PvPers. Get your jollies _AND_ cool stuff.

*sigh*
blaah wrote:neither did neutrals, but non-neutrals found lot of excuses why it was needed ;-)
Hear hear! Totally agree, seems its ok to nerf a minority group, but nerfing a majority is _wrong_!
Wallo
Omega V
User avatar
gillest
Posts: 647
Joined: Sun Sep 26, 2004 4:33 pm

Re: Random idea (Spires)

Post by gillest »

Yes and no imo:
We see enough of player than have "advantages" being factionned and PVP orientated, now is time to assume: if-when spires come out, Factionned player might have more TP restrictions or will have to PvP more for those to be lifted...
Maybe some nice treks in the futur ..

Now, one thing that seems not to be clear for all: Neutrals and non Factionned players will NOT be affected by spires: they will have access to all neutral TPs as before...

One could say: im neutral, i just factionned for PR digging....: time to assume your choice :)
To protect and to rez, never to serve. Crafta of da weapa :) Master of Spellings and Typos

"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]

Too much PvP is bad for your sanity :)
dakhound wrote: holy crap I went to bed as jackoba and woke up sounding like jyudas :P
iwojimmy
Posts: 967
Joined: Sat Oct 16, 2004 10:00 am

Re: Random idea (Spires)

Post by iwojimmy »

tylarth wrote:if all the above were implemented... what would be the point in spires? there would be no conflict really, if only benefit is vs pvp tagged opponant, but the opponant has to walk into the zone?
this way, if you want a fight, you have to enter the zone overland.. even if you tp into the zone, step outside to tag up, then step back in.. So its going to slow down assaults. and thats all it was ever going to do anyway. The buffs would still be the same, the land ownership would still be the same.. only actually enforced, in that the attacker has to tag up before entering the zone, or be unable to make a nuisance of themselves.

is this what is offending people ? an inconvenience on their PvP ?

Even in the height of the Cold War, Americans and Soviets could still visit each others countries.. they were just watched very closely so had to be on their best behaviour.

And why did everyone want PvP so much, if it isnt enjoyable or worth doing without some uber reward ?

And @ gillest, Spires were going to deactivate the teleports for the non-owning faction. If that TP was the one the neutrals had to use - then neutrals couldn't use it. EG Kami in Fleeting Garden or Haven of Purity..
User avatar
0balgus0
Posts: 165
Joined: Tue Jan 31, 2006 1:42 am

Re: Random idea (Spires)

Post by 0balgus0 »

iwojimmy wrote:Spires were going to deactivate the teleports for the non-owning faction. If that TP was the one the neutrals had to use - then neutrals couldn't use it. EG Kami in Fleeting Garden or Haven of Purity..

*sigh* :(

[lengthened]
blaah
Posts: 1333
Joined: Tue Dec 14, 2004 7:43 am

Re: Random idea (Spires)

Post by blaah »

iwojimmy wrote:And why did everyone want PvP so much, if it isnt enjoyable or worth doing without some uber reward ?
ohh, i know... make sipres PvE content ;-) grind "fame" with kami/karavan and they gonna build/attack spire. then player can protect it from kami/kara npc's. fun for all ;-)
And @ gillest, Spires were going to deactivate the teleports for the non-owning faction. If that TP was the one the neutrals had to use - then neutrals couldn't use it. EG Kami in Fleeting Garden or Haven of Purity..
not true. spires only deactivated tp ticket use for factioned player. neutral was not affected at all. for example, if HoP would have kara spire, then neutrals still could tp'd to HoP using kami tp.

.. and here comes the problem. Spires, while PvP activity, would affect non-pvp factioned players, but buffs (debuff stoo, but nobody cries about that ;-) , would only affect players who is FvF flagged.
Post Reply

Return to “General”