I find the discrepencies between the character creation scheme I saw in a teaser video on Ryzom's main site (under multimedia) and what I experience when playing the game.
The entire interface had changed.
Could no longer choose skin color.
Whole different set of much more general "careers".
Clothes(!).
I had to wonder if this new scheme I was experiencing was due to the trial I am on, or if the teaser was just beta/pre-beta and they changed all that before original release?
If so, that's a shame. I liked the old interface... and skin colors. Especially the skin colors.
Character Creation: Reality vs Teaser Video
Re: Character Creation: Reality vs Teaser Video
Prerelease stuff, to put it short.
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Wayfarer | Fyros Protector
Gameforge France
Re: Character Creation: Reality vs Teaser Video
I can promise the character creation scheme changend only in one point since at least january 2005, and that is the selection of the action packs. In the old version you started with three packs out on offer of four packs, now you get four fixed packs, and an additional to choose. There are no "careers" anymore. everyone can learn skill in every branch of every skill tree up to the maximum possible.
So what you saw is from Beta I guess. But I agree, skin colors would be cool
So what you saw is from Beta I guess. But I agree, skin colors would be cool

Trini - Darkmoor Rangers
Re: Character Creation: Reality vs Teaser Video
We Matisians demand skin colour! Any colour will do, we're feeling a bit colourless 
Is a link to the video would be nice. Was the original intentions really a career based (read class based) system?

Is a link to the video would be nice. Was the original intentions really a career based (read class based) system?
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Re: Character Creation: Reality vs Teaser Video
Obviosly NOT, one of the really innovative aspects of SoR is it NOT to be class based.cloudy97 wrote:We Matisians demand skin colour! Any colour will do, we're feeling a bit colourless
Is a link to the video would be nice. Was the original intentions really a career based (read class based) system?
Within 8 years RL-time you should be able to get up to level 250 in each of the skill trees... that was the idea

Re: Character Creation: Reality vs Teaser Video
I'd better hurry up thenwusel wrote:Obviosly NOT, one of the really innovative aspects of SoR is it NOT to be class based.
Within 8 years RL-time you should be able to get up to level 250 in each of the skill trees... that was the idea![]()

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Evolution
Oh lookie a thingy, that would go very well with this thingy I have here and the other thingy I found at the uhm thingy near uhm well, that's not important right now. This might make a excellent thingy to hit thingies with
Evolution
Oh lookie a thingy, that would go very well with this thingy I have here and the other thingy I found at the uhm thingy near uhm well, that's not important right now. This might make a excellent thingy to hit thingies with

Re: Character Creation: Reality vs Teaser Video
I played in Beta from May 2004. At no point since I started could you ever choose skin colour. It's based on your race.thlau wrote:So what you saw is from Beta I guess. But I agree, skin colors would be cool![]()
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All posts are In Person (Not IC, not OOC, not Rp, just me!)
Chasing the DING!
katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Re: Character Creation: Reality vs Teaser Video
Perhaps Dark Matis was a playable race before the betas? Oh, how I hope the Saga will continue!
Ulani Viccio - Class of Casiu Bellini 2521 - Proud ex-Evolutioneer - Serving as a Phaedrea's Tear - Painted by Ayur
Miwekalili - Kulupu e Pilin Pona - Apprentice Scout of Atys - On vacation
Sparta'Caussey Aeddan - Top Class Mekherder of the Bounty Beaches Slavers' assortment - On vacation
Rueti Huxtable - There's no I in Zoraï - Member of Whispers of Aria
Miwekalili - Kulupu e Pilin Pona - Apprentice Scout of Atys - On vacation
Sparta'Caussey Aeddan - Top Class Mekherder of the Bounty Beaches Slavers' assortment - On vacation
Rueti Huxtable - There's no I in Zoraï - Member of Whispers of Aria
Re: Character Creation: Reality vs Teaser Video
miskat wrote:I find the discrepencies between the character creation scheme I saw in a teaser video on Ryzom's main site (under multimedia) and what I experience when playing the game.
The entire interface had changed.
Could no longer choose skin color.
Whole different set of much more general "careers".
Clothes(!).
I had to wonder if this new scheme I was experiencing was due to the trial I am on, or if the teaser was just beta/pre-beta and they changed all that before original release?
If so, that's a shame. I liked the old interface... and skin colors. Especially the skin colors.
Uhm, y´know it´s almost 4 years since this trailer was released? I think I know wich one you mean but its even pre-Beta.
Year 2003... (This one Medium size 23mb)
So sorry, but I´m convinced that there´s not a single Game out there in wich the initial UI, GAmeplay, or whatever Design survived until release without any change at all.
And in this trailer there´s no Skin-color change, just Tatoos like we have now still.


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At"Ryzom Movies"!![highlight]
238[/highlight] Videos, [highlight]181[/highlight] Fan-Artworks and [highlight] 3 [/highlight] original Songs are up allready.
[highlight]SoR Score Musics including Trailers!![/highlight]
Ryzom:
We dare to be different! Do you dare to adapt?
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Re: Character Creation: Reality vs Teaser Video
I don't remember a build that let us actually choose a class... but I think it was out there (talked about, but unseen AFAIK) with racial bonuses in the "if we can before release" list. Now like many of those type things it'd be almost impossible to balance and implement.
Even with a "test" server, it's really hard to do balance tests, during FBT you'd have teams that would literally do the same things over and over again. I still remember standing in the same PR dig spot and prospecting every 35 seconds for one Atys day [84 minutes] in order to help get better messages on why a source wasn't available "at the moment"... I wish I still had that much patience, these tests are harder to do now obviously.
The list of things from creation to implementation has changed... it doesn't make what we have any better or worse for it. Some things that wouldn't need balancing (like the guild web interface) would be nice to see but I am trying to keep the "half-full" attitude these days... that old stuff had promise, but enjoying what we have should be the most important issue.
Even with a "test" server, it's really hard to do balance tests, during FBT you'd have teams that would literally do the same things over and over again. I still remember standing in the same PR dig spot and prospecting every 35 seconds for one Atys day [84 minutes] in order to help get better messages on why a source wasn't available "at the moment"... I wish I still had that much patience, these tests are harder to do now obviously.
The list of things from creation to implementation has changed... it doesn't make what we have any better or worse for it. Some things that wouldn't need balancing (like the guild web interface) would be nice to see but I am trying to keep the "half-full" attitude these days... that old stuff had promise, but enjoying what we have should be the most important issue.
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