[CHO ONLY] Thread

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fiach
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Re: [CHO ONLY] Thread

Post by fiach »

d1sco123 wrote: 1. The problem with having OPs in more than one place comes when there's no need to take an OP in more than one country. Why trek past all the OPs in the country you take in part of your guild name, just to get an OP in some other country? That's illogical. It's like driving to work somewhere and driving past three other chains of the same place just to get there.

2. Why do anything that could be considered inflammatory on a server that your own guild leader has said "PvP is end game stuff"? It just seems like the Cho server is going to become the grounds where every Arispotle player that has beef will bring their vitriol and hash it out. This is not why I began to play Ryzom, I don't like to PvP. PvP brings out the worst in people. I'm all for supporting players who want to PvP, but it just seems like before the server even came into existence, people were already planning on turning it into the place where people from Aris could do even more fighting.

3. Personally, I'd like to see it more as a FvF server than GvG. It would encourage more factional alliances, and I think it'd encourage and provoke the storyline better. But that's just me, I suppose, and my opinion isn't going to get people to remember that Cho is a clean slate.
1. We have alot of members in Matis, why should they drive past 3 chains of the same place (to use your metaphor), to come to Fyros.

2. What has the bad blood on Arispotle have to do with us, afaik DCP never had an OP there, we planned to have a number of OP's on Arispotle, but Neverax never implemented them, so we left due to apathy and boredom.

Regarding your aversion to PvP, well thats a conscious decision on your part and I respect that, but Ryzom is founded on GvG and FvF and this can only be resolved in PvP, you play the game you want to play, I would never interfere with that, I would never attack you regardless of your Faction or Guild unless you were in an overt war with me, As far as I'm concerned Atys is a beautiful world, enjoy it.

But when I play Ryzom within its authorised structure, I expect you to reciprocate and not interfere with me and the way I play, especially when I am doing it within the ToS.

I dont know what you are alluding to with regard to "PvP is end game stuff", PvP can be enabled at any level and the OP's were manned by NPC's not other players so PvP never entered the equation.

3. I dont know when you started Ryzom, I started on release day, in my manual, there were a number of game mechanics promised as already being in the game. They wern't, now they are.

Cho is what Ryzom was concieved as, we are playing within the terms of that concept. I actually consider Arispotle an aberration with its grand alliances, *****, backstabbing, behind the scenes manipulation of OP battles, asking enemy factions not to attack certain OP's as a quid pro quo for something else. Handing over OPs to enemy factions etc. Its a joke and a really sick one at that.

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myseren
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Re: [CHO ONLY] Thread

Post by myseren »

d1sco123 wrote:Personally, I'd like to see it more as a FvF server than GvG. It would encourage more factional alliances, and I think it'd encourage and provoke the storyline better. But that's just me, I suppose, and my opinion isn't going to get people to remember that Cho is a clean slate.

If you want to see why FvF doesnt work in Ryzom, go to arispotle. FvF isnt far off two mega-guilds ruling the server (kami side and kara side deciding how to share out the OPs among their side). As far as Im concerned the worst thing that could happen on Cho is for alliances to start happening. Yes, atm some guilds have more than one OP, but there are plenty more not even taken yet. If it stays GvG, having more than two sides hopefully means things wont stay static, I cant wait for OP's on Cho to be challenged, played with and fought over in a way that just isnt possible on Aris.
d1sco123
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Re: [CHO ONLY] Thread

Post by d1sco123 »

final60 wrote:pvp is end game stuff.

At the moment we are just focusing on kick starting the economy and acquiring our outposts from npcs.

*things like GvG FvF arent the kinds of things we just detemine from the get go. Alliances and faction strength comes over time.

I will add, that cho is how ryzom should have started over 2 years ago. Every single thing is in place.

* 13 250s , thousands of SP can't match the experience of doing it all over again. Just doing it better.
There ya go, Valdak. Words right out of Final's... fingers? I just think that perhaps a guild that wants to be expansionistic should try and do a better job of not being hypocritical or arrogant about it. Bragging about how many OPs your guild has is only going to trash Cho in the long run, because it brings the negative aspects of PvP to the fore. I just want everyone to think about what the effects of their actions are going to have on the community before they decide to do something. Sure, take whatever OPs you guys want, it doesn't affect me directly. Catalyzers aren't everything, after all.

Also, I'm not trying to fuel the fire of *this* debate, but Ryzom wasn't built on PvP, it was built on community.

Seren, I totally agree with most of what you're saying. I'd love to see more than just two guilds running the show. But what I mean by FvF is that two sides, Kami and Karavan, run things instead of the guilds. I don't want to see one mega-guild for each side forging alliances and all that nonsense. What I want to see is a group of people from Kami and a group of people from Karavan, and guilds don't mean much beyond being a group of people you like to hang out with.
drcole22
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Re: [CHO ONLY] Thread

Post by drcole22 »

sorry, who was boasting? Must of missed that.

And can't say that Final, or any other member of DCP represents every other member of DCP. We're all individuals (unless they're a dual boxing alt of course!)
Drookie
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fiach
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Re: [CHO ONLY] Thread

Post by fiach »

d1sco123 wrote:There ya go, Valdak. Words right out of Final's... fingers? I just think that perhaps a guild that wants to be expansionistic should try and do a better job of not being hypocritical or arrogant about it. Bragging about how many OPs your guild has is only going to trash Cho in the long run, because it brings the negative aspects of PvP to the fore. h.
I cant see what point you are trying to make there, He said


pvp is end game stuff.

At the moment we are just focusing on kick starting the economy and acquiring our outposts from npcs.

*things like GvG FvF arent the kinds of things we just detemine from the get go. Alliances and faction strength comes over time.

I will add, that cho is how ryzom should have started over 2 years ago. Every single thing is in place.

* 13 250s , thousands of SP can't match the experience of doing it all over again. Just doing it better


Whats your point about Endgame stuff

We are kick starting the economy, theres nothing there except what we and other guilds have put there.

I agree and said as much, Cho IMO is the way Ryzom should be.

15 250's now, but his point isn't bragging, he's saying in essence the journey is better than the destination (a quote someone on the forum mentioned before).

No one boasted about "how many" OP's we have, Scorp mentioned we have two, when someone was talking about a guild haveing 3 and designs on all the others, whats to brag about there, we definately have to have more than two because of levels.

Dunno, your point seems to have gone right over my head I'm afraid.

EoA have OPs, Kami Defenders have an OP and Inquisition have one or designs on at least one.

They are the ones I know about, I haven't really been bothered about who has what, just interested in the ones we want, so I cant see why people have a problem with us having two OP's of different levels.

Anyway thanks for rooting out the quote :)

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calanthe
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Joined: Fri Oct 20, 2006 12:57 am

Re: [CHO ONLY] Thread

Post by calanthe »

Skade is brand new to Atys and to Cho and I realize there
is a great deal of history that seems to be bantered about
one way or the other. I only came across my first outpost
the other day and I have no idea how they function in the
realm of PvP in the slightest. Right now, I am mainly just
worried about fighting off the ravenous ragus and gingos
that surround my capitol city of Yrkanis.

I will say this though... if there are large, powerful guilds
that present themselves here, there is nothing at all
short of gameplay mechanics that would not permit
several smaller ones from forging an alliance to remove
the growing power and threat from the face of Atys.

It seems perfectly natural to me that as civilizations grow
and expand and forge their own paths that there will be
conflict as there already is among some of the races and
on a larger scale on ideological levels among the Kami and
Karavan.

Much as if the Great Dragon re-awakened, I imagine everyone
would flock together to do what must be done to keep the
world as a whole safe and put aside any smaller petty differences
that without the lack of a singular powerful threat tend to seem
much larger on a daily basis. I would also so imagine along
this line that should one guild begin taking over many of the
resources needed for the other civilizations, that it would be
plausible that they would be removed by an alliance of the
other guilds who also need these valuable resources.

Either way... it would be very very interesting. And of course
these thoughts are presented by a vain, knowledge-seeking,
power-driven Matis and we all know what happened in Silan.
myseren
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Re: [CHO ONLY] Thread

Post by myseren »

very nice post Calanthe
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przemko
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Re: [CHO ONLY] Thread

Post by przemko »

[QUOTE=d1sco123]The problem with having OPs in more than one place comes when there's no need to take an OP in more than one country. Why trek past all the OPs in the country you take in part of your guild name, just to get an OP in some other country? That's illogical. It's like driving to work somewhere and driving past three other chains of the same place just to get there.

I dont understand your point. In the game you have a FREDOM OF CHOICE!
You can choose if you want to be a fighter, magician or something what you want to be. You can choose where to go and what mobs to kill. Finally you can choose what outpost you want to take. If you are strong enough ( hard work ) and well organized ( hard work, knowledge , planning ) you can do what you want! That is a beuty of FREDOM OF CHOICE! You have to change your way of thinking m8 and accept the way of others ppl game.
With warm DCP hug.
Prezz - The Divine Council of Pyr -CHO
Przemko - The Divine Council of Pyr - ARISPOTLE
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desdi
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Re: [CHO ONLY] Thread

Post by desdi »

borg9 wrote: Again from a personal point of view, I don't think the meta-guilds intentions are to spoil anyones fun.
But yes it sure spoils my own egoistic fun, but it's not that important only detail. Let me explain my naive point of view.

It's just that it breaks my illusions of 4 people being isolated in a first time on Cho because of the intented difficulty* to cross regions. Hence I dreamed of guilds not interacial but with a strong link the culture giving cho a more lore-coherent look. This is not possible anymore as strong guild drain the more, just as snowballs goes. It is of course possible for such culture based guild to arise but not in the same ideal conditions.

*Difficulty which can be set aside by people who have good knowledge of region and mobs. But this is not a knowledge aquiered on Cho... Which is what is bothering me.

Now, considering that, I just find Cho quite boring for me and it's just a fact and not in anyway a trial or condamnation of the way Cho is being played, for it seems to me you play it quite the way nevrax intends it.

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borg9
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Re: [CHO ONLY] Thread

Post by borg9 »

desdi wrote:...It's just that it breaks my illusions of 4 people being isolated in a first time on Cho because of the intented difficulty* to cross regions...

I am sure /Universe, /inviteguild, /tell did more to destroy that ideal, than any meta guilds.

Also, I am not sure if you remember the weeks after release in 2004 when Trykers couldn't leave Trykoth because of the lvl 250 mobs in every region. That isolation meant that only the die-hards made Trykers, most opting for easy mode Fyros or the Elves ( :P ).

Nervax removed the patrols and the kincher portal guards making travel easy. They introduction of 'super herbs' has made huge safe zones also aiding travel. Bounty Beaches once feared by ALL is now a digger heaven. The game has been dumbed down to allow PvP, even the roots have been made more accessable.
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