Neturals in PR?

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TP tickets for all?

Yes
15
17%
yes but only limit to a certian amount of TP's per timespan
2
2%
Yes, but make them like 2 million dapper a pop
8
9%
yes, but the NPC can only sell a few every so often?
1
1%
dont care
4
4%
NO. whats the point in getting fame then?
60
67%
 
Total votes: 90

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grimjim
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Re: Neturals in PR?

Post by grimjim »

vguerin wrote:While I agree with your first statement, your second is offbase. There "should" be parity when you choose sides, however it is a 2 faction game. Not making one of the choices doesn't and shouldn't equal parity. I don't want to take anything away from anyone, but do not feel giving things unearned to anyone helps parity.
It isn't just a two-faction game. Not by lore, not by the suggestion of all the mechanics. To reduce it to a two-faction game is to lose a great deal of depth and RP possibility and to discard more of the lore and promise of the game.
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grimjim
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Re: Neturals in PR?

Post by grimjim »

vguerin wrote:Trytonists deserve no more access than Green Seeds, Corsairs or any other tribe, teleports are based on faction. Who would be giving these offshoots of society the power to make portals, the powers they forsake ?

Lets just allow a command where we can put in coords and appear there, that would make just as good sense gameplay wise.
Portals are natural aspects of Atys.
Teleports are 'unnatural' extra locations one can teleport to.

Reasons for neutral teleports?

1. Neutrals trade with all sides boosting the economy of both factions.
2. The factions, as rivals, should be trying to attract extra converts.
3. Tryton already has rainbow-bridge technology, which was/is a mass teleport function - a faction is unecessary for teleportation.
4. Portals already exist as natural phenomena as spawn points.

Gameplay wise it makes sense not to detract from a section of your playerbase. Again... it is never good to take something away from people, it is much more acceptable - though still problematic - to add things to reward others.

Its similar to the problem with OP content and PvP (and the lameness of the apparent other option via the Ring). Restricting things to one playstyle is as bad as restricting things entirely to the factioned. While something can be more difficult or less efficient providing an alternate methodology to get something is another approach. Trytonist rites or fame within certain small limits would be the best, and lore-fitting, option.
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danlufan
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Re: Neturals in PR?

Post by danlufan »

grimjim wrote:Portals are natural aspects of Atys.
Teleports are 'unnatural' extra locations one can teleport to.

Reasons for neutral teleports?

1. Neutrals trade with all sides boosting the economy of both factions.
2. The factions, as rivals, should be trying to attract extra converts.
3. Tryton already has rainbow-bridge technology, which was/is a mass teleport function - a faction is unecessary for teleportation.
4. Portals already exist as natural phenomena as spawn points.

Gameplay wise it makes sense not to detract from a section of your playerbase. Again... it is never good to take something away from people, it is much more acceptable - though still problematic - to add things to reward others.

Its similar to the problem with OP content and PvP (and the lameness of the apparent other option via the Ring). Restricting things to one playstyle is as bad as restricting things entirely to the factioned. While something can be more difficult or less efficient providing an alternate methodology to get something is another approach. Trytonist rites or fame within certain small limits would be the best, and lore-fitting, option.
You always seem to be moaning?!? Why do you play? Neutrals choose not to take part in either side. They have perks and they have downsides, why are you always after lots of ups all the time, you choose to be neutral, so take the downsides of that choice.
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grimjim
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Re: Neturals in PR?

Post by grimjim »

danlufan wrote:You always seem to be moaning?!? Why do you play? Neutrals choose not to take part in either side. They have perks and they have downsides, why are you always after lots of ups all the time, you choose to be neutral, so take the downsides of that choice.
Because its still the best option on the market.
What I object to is the sudden imposition of downs.
I'm not after 'ups', just parity or access via alternate means, even more difficult means.
Reducing Ryzom to a binary division would make it far more shallow and, if you read through the lore, Ryzom isn't a simplistic game of divisions, at least as written, its a fairly astute examination of shades of grey which always makes for a more interesting story.
I 'moan' because I want the game to be the best it can be, for everyone.
Why do you, and others, seem to want to turn it into a shallow, hollow version of what it could be and reduce the quality of other player's experience?
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Jyudas
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aardnebb
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Re: Neturals in PR?

Post by aardnebb »

*groans*

You know the fame grind isnt exactly a lot of work. Takes about a day to go from +20 (a starting character) to hit the level required for PR TPs.

So give neutrals some other meaningless repetitive task that takes about a day to do for our PR TPs. That way your "fame grind" hasnt gone to waste, and everyone has had to do the same ammount of work. Sound fair?
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gillest
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Re: Neturals in PR?

Post by gillest »

Again and again, PR should not be accessible to Faction ppl only...

Doesnt even fit with the Lore : Karavan forbid to go in the roots... And as far as I know is not "deeper"than the prime roots at the moment...

Concerning the :
"No TP for neutrals" it does not really makes sense in my opinion as it makes some people change their stance or have "uncertain" stance: How many players did get fame to 60, get factionned and then claimed they were neutral....
....
....
In regards to that, hard to know who is really neutral and who is not...
And i do think the main reason for that is PR and not lvl 250 areas..
So Kepping PR factionned is, i think, a mistake.

But please no "sellers", maybe only one neutral TP in middle of each PR which player would have to trek to in order to buy, cos a seller on ML would indeed ruin the fun of trekking..
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norvic
Posts: 514
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Re: Neturals in PR?

Post by norvic »

Had to vote no.

TPs are run and maintained by the factions so it makes no sense to me to give full access to neutrals, the ones they do offer make sense to me as a sort of carrot or taster some people would prodded into faction membership, just like any marketing ploy.

I do sympathise with Nuetrals on their travel problems however and some sort of "Black Market" npc popping up randomly and occasionally selling tickets at high prices may be some sort of answer as I dont like restricting content from any one group in the game.

Trekking and travelling can be a great deal of fun but if somone really wants to make an armour or somthing in a hurry then an extra half hour can be a right royal pain I guess.
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sx4rlet
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Re: Neturals in PR?

Post by sx4rlet »

norvic wrote:I do sympathise with Nuetrals on their travel problems however and some sort of "Black Market" npc popping up randomly and occasionally selling tickets at high prices may be some sort of answer as I dont like restricting content from any one group in the game.

oooooh now that sounds fun !

A wandering 'black market' npc with horrible missions you have to do before being able to do and terrible high prices for just 1 or 2 tickets.

*rushes off to find this person, before Kyerna buys all tickets*
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raynes
Posts: 2008
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Re: Neturals in PR?

Post by raynes »

Once upon a time teleports were available to anyone, there was no meaning behind Kami/Karavan, and fame meant nada. There seems to be this push to go back to those days by a few members of the community. I hope it never does.

The Kami and Karavan conflict and lore is central to the lore and the game. EVERY player should have to deal with them and the choices they make surrounding them. Just because you don't like that aspect of the lore does not mean you should be excluded from it. Nor does being neutral mean that you should expect to play Ryzom as if those entities do not exist.

The teleports in the roots are owned by either the Kami or the Karavan. If you wish to use them, you have to join one of the sides. It is a benefit of picking one side. In no way should they change it so someone who does not join a side gets the same benefits as those who do choose a side.

I really wish people would stop trying to change the game so they don't have to deal with certain aspects of it.
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raynes
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Re: Neturals in PR?

Post by raynes »

grimjim wrote: Reducing Ryzom to a binary division would make it far more shallow and, if you read through the lore, Ryzom isn't a simplistic game of divisions, at least as written, its a fairly astute examination of shades of grey which always makes for a more interesting story.
I 'moan' because I want the game to be the best it can be, for everyone.
Why do you, and others, seem to want to turn it into a shallow, hollow version of what it could be and reduce the quality of other player's experience?
No, what happens when you leave areas of gray is no one takes part in any of the games central storyline. It does not move forward and stays stagnent. That is exactly the state of the game before they made it more central to game play. Lets be honest if the game went the way of the neutral line of thought, we would never know anything about the Kami or Karavan. They would simply disappear.

And you don't want the game to be the best it can be for everyone. You want the game to be the best for those who don't want to take part in the Kami vs. Karavan storyline. You constantly seek to create what could be considered a game inside of Ryzom. A game void of any conflict, a game where players are exempt from certain aspects of the game.

You want to talk about hollow and shallow gameplay. That was before they made fame tied to the tp's. I remember having -99 fame with the Karavan, yet I could walk up to them, not have them attack me, and sell me TP tickets. Karavan and Kami meant nothing. They were hollow entities that would nothing more than wastes of space. They added the fame requirements and it added meaning to things that did not have them before.

For two years you have been complaining the game is being dumbed down. Don't you think it's time to give that a rest and try something new?
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