landscape and furniture

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dakhound
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Joined: Fri Jan 07, 2005 5:40 pm

landscape and furniture

Post by dakhound »

ok had a mess about with ring last night and was mildly overawed by all the stuff (kinkoo vs kara = kinkoo win btw)

one of the reasons I scrapped my semi hard work was it basically looked a little iffy, I tried to fence off an area near a hill and a total lack of the ability to angle the fences mean it just got buried in the scenery. for all purposes it would have acted as a barrier I know, but it still looked crap :)

I will play about some more when I am bored,
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grimjim
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Re: landscape and furniture

Post by grimjim »

dakhound wrote:ok had a mess about with ring last night and was mildly overawed by all the stuff (kinkoo vs kara = kinkoo win btw)

one of the reasons I scrapped my semi hard work was it basically looked a little iffy, I tried to fence off an area near a hill and a total lack of the ability to angle the fences mean it just got buried in the scenery. for all purposes it would have acted as a barrier I know, but it still looked crap :)

I will play about some more when I am bored,
Kami/Kara fences are a bit better for fencing off areas.
One problem, though, is that 'bad guys' can run straight through terrain blockages and player's can't :(
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dakhound
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Re: landscape and furniture

Post by dakhound »

was using them kami/kara fence :(
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calel
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Re: landscape and furniture

Post by calel »

Jacko = Ringnoob!!11

There's a button to change the angle on the top row (2nd from the left) of buttons you have for basic commands.

Also, you can click the right mouse button on a scenery object, select properties, and adjust the angle with a convenient slider. ;)

In case that wasn't the question and I misunderstood, please ignore it. :p

Main advice would be, if you really want to block things, is to use a map which lends itself well to that purpose, has narrow corridors and the likes. The landslides may come in handy perhaps as well; they cover more length than a Kami or Karavan fence. And then there's clusters of trees, buildings, but ofcourse that all depends on what you're planning the map to represent.
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