http://www.ryzom.com/documentation/faq/ ... ng-system/
I see two problems with this:
1) It's totally based on the use of combat skills and so means story telling and other non-combat scenarios will provide neither reward for players nor rankings for authors.
2) It penalizes lower players for using skills lower than the scenario level, but rewards players for using skills above the scenario level.
I'm working on a story telling scenario that can be completed by any character that can follow dialog and no longer finds suckling yubo's a chalenge. The only kill task now is for three flegling izam (less if you guess which izam drops the reward). It includes lots of tasks and a few puzzles designed to show the different npc's point of view on the situation and lead to a reward of a long dialog from long-forgotten historical figure. Nothing that will lead to ring rewards for the players or rankings for me, no matter how engaging a story I tell.Let's use an example to illustrate how it works. You are level 80 in 2H melee, 101 in heal and 183 in elemental. You enter an adventure of Advanced class (101-150):
- Each time you use your melee skill in this adventure, you won't earn RRP, as your skill is lower than the class of the adventure. However this won't prevent you from playing and enjoying the adventure itself.
- Each time you use your heal skill or your elemental skill, you will earn RRP of Advanced class because both of these skills are above the 'Advanced' level limit of 101.
I could up the rewards/rankings if I add a step for the slaughter of 100 suckling yubos. Everyone gets lots of RRP's, except the AoD's who kill all the yubos with a couple bomb spells. But yubo slaughter wouldn't fit the story.
On the second point, the system makes it hard to make a chalenging hack-and-slash scenario for players with skills under 200. Say you design an "advanced" 100-150 scenario balanced for 3-4 players with combat skills in the 100-150 range. The scenario could be completed by a team of 9 with skills in the 70-100 range, but they wouldn't get any RRP's. If your team of 3-4 includes a couple players who are Avatars of Something but also have 100-150 level skils, there is no penalty for getting past a tough situation using level 250 skills. The scoring system rewards the high level players and penalizes low level players. Scenarios like Rosidera Forest would get top ratings and generate lots of RRP's for players with 200+ skills and nothing for any player with sub-200 skills. It's the lower level characters who need the cats, not those with max skills.