Intercontinental travel suggestion

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svayvti
Posts: 549
Joined: Fri Sep 24, 2004 3:29 am

Intercontinental travel suggestion

Post by svayvti »

There is no test server nor suggestion forum so here it goes.

The lack of travel is making the game into 16 servers rather than 4 for all but the biggest uber guilds. Even most of them can only do it rarely, and not close to all of their members can make it.

Furthermore Nevrax's nerf class the foragers are can't generally touch the rest of their skill branches unless they're in one of those uber guilds. Maybe part of the reason was a fear of too many people maxing out all forage skills.. not realistic now.

Anyways so here is the idea. Like newbie island, there should be Kami/Karavan teleporters in different locations. With a fame of like 20 and a cost of 1 million dappers they'll teleport you to a city friendly to their faction. With a fame of 60 and a cost of 2 million dappers. It isn't easy, but anybody is fully capable of doing it on their own and traveling if they really want to. Inter-racial guilds can really form and work together and there will be meaningful though restricted travel. The teleporters might even require some travel to find.

Anyways I hope something like this would be considered.
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Svayvti
Former Pilgrim of Atys
Follower of the Kami
josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: Intercontinental travel suggestion

Post by josephm »

I think your idea is grand except for 2nd generation characters getting their money from transfers and teleporting wherever they want to start out. Maybe when the quest system is implemented this could be one of the branches it takes.

Each transporter would require a test to use. In Zorai for example, you need to get 5 random mats to activate between Zora and Hoi Cho..and then pay a small fee. The further these transporters are from the capital, the more expensive they will become to activate and use. This will at least allow for stronger character development....and more quests!

Transportation is already possible I believe. It is not on such a grand scale however, and mounts are to come in play soon which will make traveling quite a bit faster.
streak
Posts: 15
Joined: Sat Sep 25, 2004 8:00 am

Re: Intercontinental travel suggestion

Post by streak »

this is an excellent suggestion... i'd be all for jumping through hoops to not have to run or rack up dp. as you said, it'd be a huge, huge boon to interracial guilds.

and it doesnt matter how uber big the guild is.. its just about teamwork and caution ;)
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Intercontinental travel suggestion

Post by raynes »

I just can't help but think that the seperation of lands, the lack of ability to easily go between them, and the only real connection being the Prime Roots is going to become very important to the game story.
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svayvti
Posts: 549
Joined: Fri Sep 24, 2004 3:29 am

Re: Intercontinental travel suggestion

Post by svayvti »

and there is no reason it still couldn't.

plus it could really play upon the them of the Kami and Karavan manipulating race relations. Not to mention make Kami and Karavan fame a lot more important than it is now?

Personally I think the money and the fame is enough of a hoop jump, but a quest could easily be substituted in place of the money. Its just that a straight up cost would allow it to be implemented sooner instead of waiting for patch 2.
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Svayvti
Former Pilgrim of Atys
Follower of the Kami
babaloui
Posts: 61
Joined: Thu Sep 23, 2004 11:32 pm

Re: Intercontinental travel suggestion

Post by babaloui »

I do really like the idea of being able to port to another land once you reach a certain fame level and a certain dapper level. It could even be a severe cost so it isnt done at will. Heck part of the cost could not only be a minimum fame leve and dapper amount but an actual loss of fame. I agree the geographic setup will probably be key to the story. I am also concerned about other things about this isolation like well...lack of a signifigant player population (sorry, awesome game, but compared to other mmos this game is underpopulated). If a player is a casual gamer the chances are they may NEVER make it through. Realisticly if someone is on a couple of hours at a time they would have to be lucky enough to be playing when an expedition was leaving and (to my understanding as I havent been able to make the trip yet) the trip will take a few hours (at least more than 2). As a side thought this isolation only cripples the Trykers more...their Mid level mat harvesting ability (or lack of) hasnt been fixed (please hurry on this before the Tryker game balance is completely destroyed, at least half of my friends dont log on as a Tryker anymore).
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neiana
Posts: 256
Joined: Thu Sep 23, 2004 1:10 am

Re: Intercontinental travel suggestion

Post by neiana »

babaloui wrote:at least half of my friends dont log on as a Tryker anymore).

That's really too bad. There were a few of us Trykers online tonight/this morning that attempted something amazing. Those that don't log in anymore, may have missed an opportunity for something awesome!

- N
babaloui
Posts: 61
Joined: Thu Sep 23, 2004 11:32 pm

Re: Intercontinental travel suggestion

Post by babaloui »

I was on and didnt hear tells for any events. What event? Plus, respectfully, I think you are missing my my point. In addition its not too bad for them, its bad for the Trykers as a whole and bad for me as these people are my friends. Now if they all bail to another game I may follow-even if I like this game more.
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neiana
Posts: 256
Joined: Thu Sep 23, 2004 1:10 am

Re: Intercontinental travel suggestion

Post by neiana »

babaloui wrote:I was on and didnt hear tells for any events. What event? Plus, respectfully, I think you are missing my my point. In addition its not too bad for them, its bad for the Trykers as a whole and bad for me as these people are my friends. Now if they all bail to another game I may follow-even if I like this game more.

Actually, to be honest. There wasn't an "event". I also don't see a lot of names on my friends list that used to log in. I understand your point, but some people perservere because they want to play the race they choose, and the game they choose.

Everything is possible, and for those with enough patience, everything will be obtained. It's too bad people are leaving the Tryker race and the game because of a few issues that have afflicted every single MMO ever released.

I hope you find a way to enjoy the game, tonight - all of my (limited) wondering has ceased. I am still stuck with my QL50 armor, and I still use my QL40 daggers - but I've discovered far better (in my opinion) things to be concerned about. It makes the game more interesting to me.

- N
babaloui
Posts: 61
Joined: Thu Sep 23, 2004 11:32 pm

Re: Intercontinental travel suggestion

Post by babaloui »

Yes this game is a step above the rest, thats why I am still here and plan to stick it out. But I will be severely limited if I cant progress the way other races do. MMOs all have problems, I agree. I dont care about vendors, steeds,...all those things may come in time. But SoR is supposed to have a Guild vs.Guild component. Now if Trykers always had this problem I would guess GvG was never really tested and probably being coded now. I can still live with that...it takes time to level and learn the game. This, however, is not a MMO growing pain-its a major flaw. The game truly should not have been released as they had to know it was a problem. To make it worse they arent fixing it. Where is the fix?
THis will have major long term balance and game implications and every day its ignored the situation gets worse.
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