cloudy97 wrote:Ranged is tricky, since you can run* and shoot you might not get hit at all. So the skill don't need to make as much damage as melee and magic.
not neccessarly true. it's true that you can run and shoot (and not getting hit), but it's only that way when you solo
btw, it's more efficient to use 3k nuke enchant than any range weapon. it's also way easyer to get sap crystals than ammo.
On the other hand the skill requires more preparation than the other skills.
this depends the gun you using
for pistol/rifle, how much ammo you can carry depends on weight. for launcher/autolauncher, limiting factor is bulk.
yes i know, my packers could carry much more mats for possible ammo, but crafting for every 12 shots (or 33 for full packer launcher ammo)... i dont consider it fun (funny maybe, but not fun).
automatic reload for same type of ammo from bag, ammo counter on gun icon (just like sap load)
reduce bulk you say ? not that good solution as then there would be a lot of ready made (launcher) ammo.
better would be to make gun have ammo magazine. (launcher 10 shots, autolauncher 50, rifle/pistol 100 or so)
ammo in bag - heavy bulk; ammo in magazine - 0 bulk / 0 weight.
so, packer would sill carrying 33 ammo, you could still be carrying 12 ammo, but you also would have 10 shots in gun.
to address the second problem (way too much mats for desent amount of ammo), 1 ammo should be 10 shots in magazine. (400 shots from 1 crafted rifle ammo)
leave "hit rate+" as it is (high lvl drains you hp/stam faster than healer can heal) as it is. it would be little balancing factor (if anyone dont know, default attack on guns is too slow for any descent dps).
no, this would not make launcher all powerful in PvP. it would change the tactics ofcourse (to be more interesting).