[Arispotle & Cho] Random outpost idea.

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philu
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Re: [Arispotle & Cho] Random outpost idea.

Post by philu »

sprite wrote:Well then so far I think its a good idea. Still need some clarification on whether or not this would have the attackers "buying" attacking NPCs; if this wasn't the case then I can't see how peopole wouldn't say it would be PvPonly attacking an even beefier defence.
Not necessarily since it would replace (at least the way I read it) the existing war chest. You would have to work for the same defence rather than pay for it. It wouldn't be in addition to the war chest/paying to declare but instead of?
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xeraphim
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Re: [Arispotle & Cho] Random outpost idea.

Post by xeraphim »

Yeah nice .. I like this one!
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aude03
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Re: [Arispotle & Cho] Random outpost idea.

Post by aude03 »

Will jump on this thread to give my personal and radical suggestions about ops.

You want the op to change hands more often :

1- no more defense round

2- a real short time between declaration and war, like 2 hours (closer than wars in the other world called IRL where your enemy never says "hey guy, i'm gonna try to invade your land, meet me tomorrow, i hope you'll have time to grab your allies).

3- upgrade the npc defense by digging and crafting defense towers (like lixie's camp towers), making missions with "honor" points you can spend to recruit more powerful npc units (assigned healers, nukers, "heroes or generals"...)

4- make all the guards pop immediatly, since round 1. Harder you'll work for the defense, stronger it will be.

5- you win the op when you reach the thresehold.


Regarding to the timezone differences, yes some op will be hardly defendable, mostly defended by npc, and....? Let's conquer another one when time is in your favor.


Not sure it can work, but this is how I imagine a real turnover in op ownership.


And sorry if i made some language errors, i'm only a frog eater :)
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scarazi
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Re: [Arispotle & Cho] Random outpost idea.

Post by scarazi »

Most regional tribes have always had their own outpost officers as you know Neun, they are not gonna redisign OP`s, cause they work as they are, they wanna fix the broken stuff first :) its a shame, there must have been alot of OP code there at launch for them to declare OP`s will be active in 3 weeks at the start, with these tribe outpost officers obviously playing a role, all scraped for a red vrs blue battle royale :/

I do hope OP`s are redisigned in the future.
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borg9
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Re: [Arispotle & Cho] Random outpost idea.

Post by borg9 »

scarazi wrote:Most regional tribes have always had their own outpost officers as you know Neun, they are not gonna redisign OP`s, cause they work as they are, they wanna fix the broken stuff first :) its a shame, there must have been alot of OP code there at launch for them to declare OP`s will be active in 3 weeks at the start, with these tribe outpost officers obviously playing a role, all scraped for a red vrs blue battle royale :/

I do hope OP`s are redisigned in the future.

Hehe, we both know that most of the OP code was there in 2004, we had to beta test it ;) Shame it didn't work and had to be 'redeveloped' over a 2 year period and a cut down version put in its place.

But, enough of the past, maybe when they stop focusing on putting mini-games in that don't relate to the core game and start working on the 'Beef' as DT would say, we might get something that is good.

Nervax - Cho is going to buy you about 4-6 months, kitin lairs 1-2 months tops, so whats next? The Ring had given me nothing, other than a means to trade between lands I haven't reached and a place to hold guild meetings, when are you going to add something for me?
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philu
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Re: [Arispotle & Cho] Random outpost idea.

Post by philu »

borg9 wrote:when are you going to add something for me?
And me, and many others too. How about some focus on something that isn't PvP related for a change?
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katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
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xeraphim
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Re: [Arispotle & Cho] Random outpost idea.

Post by xeraphim »

philu wrote:And me, and many others too. How about some focus on something that isn't PvP related for a change?
What.. like R2???
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borg9
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Re: [Arispotle & Cho] Random outpost idea.

Post by borg9 »

xeraphim wrote:What.. like R2???

R2 is not content, its a map editor.
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talismar
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Re: [Arispotle & Cho] Random outpost idea.

Post by talismar »

R2 in an of itself is not content but a means to content.

I suspect once the rest of it is released we'll see more (content) from it.
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grimjim
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Re: [Arispotle & Cho] Random outpost idea.

Post by grimjim »

borg9 wrote:R2 is not content, its a map editor.
It's a means to create content.

We have (so far)...

* Smuggled rum from Tryker to Fyros via the Prime Roots avoiding or killing creatures and Matis and Fyros customs agents to do so.
* Scouted out several potential settlement sites in the old lands.
* Slain a great beast to cement an alliance with one of the local tribes.
* Chosen our site and begun building our camp.
* (Hosted Pwnington, a warning of what Atys might have been... and a Kami Arena where champions of the Kami cause can prove their worth fighting great beasts).

It is content. Oh yes. Very much so.

We now continue with your regularly scheduled programming...
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