There seems to be some confusion over what Ryzom was meant to be...

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raynes
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by raynes »

rundll32 wrote:So what you're saying about E2 is that the pvpers should have been killing the enemy pvpers, and ignoring the diggers who were crafting the temples.....

That is 100% devaluing the pvpers experience, because theres no damn point in us pvping if you expect us to ignore you because you 'dont like' pvp, but feel it ok to aid our enemy in a pvp area, doesnt take alot of foresight to see the outcome of that. If you dont like it, dont partake in it, or partake in it with the understanding that chances are, youre going to get killed, because thats the whole point of the exercise.
Even more so, why wouldn't the person collecting the materials and making the weapons for my enemy be my target?
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grimjim
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by grimjim »

rundll32 wrote:So what you're saying about E2 is that the pvpers should have been killing the enemy pvpers, and ignoring the diggers who were crafting the temples.....

That is 100% devaluing the pvpers experience, because theres no damn point in us pvping if you expect us to ignore you because you 'dont like' pvp, but feel it ok to aid our enemy in a pvp area, doesnt take alot of foresight to see the outcome of that. If you dont like it, dont partake in it, or partake in it with the understanding that chances are, youre going to get killed, because thats the whole point of the exercise.
No, its not 100% devaluing their experience unless the only joy they derive from PvP is from slaughtering helpless diggers. Or 'ganking' as its otherwise known. I'm often _told_ that PvP is about the challenge, the thrill of fighting a human opponent, not about slaughtering helpless players who don't want anything to do with it.

Now, killing someone who doesn't like PvP _IS_ 100% devaluing their gameplay because they really don't want to, most won't have much chance to fight back and few will want to anyway.

Meanwhile the people who do want to PvP _could_ merrily slaughter each other, challengingly and for fun, all day long. They don't actually _NEED_ to lay the smack down on those who don't want to.

Everyone's relatively happy.
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grimjim
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by grimjim »

raynes wrote:Even more so, why wouldn't the person collecting the materials and making the weapons for my enemy be my target?
Think on a meta level and refer back to the Cinema analogy. Also blame Nevrax for not including more options.
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sprite
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by sprite »

Correct me if I'm wrong here, but your original quote that started this line of discussion, namely
grimjim wrote:Desperately trying to partake of content thats been locked to PvP and hoping that the community will assert itself in accomodating you to make up for Nevrax not thinking straight?
Is you saying that you were helping people attack another person's outpost, or (since you don't/won't attack anyone yourself) or helping someone defend against attack, is because you want to take part in the "RP reasons" of holding an OP as stated here
grimjim wrote:However there are still RP reasons, prestige, meeting places in the wilderness, land ownership and what we wanted it to be about still.
As for
grimjim wrote:No, it didn't. Indeed that was using it as an RP prop.
I agree that the act of selling it was using it as an RP prop, but in order for you to use a guild as an RP prop in the ways you mentioned (Prestige of taking it, owning it) you would actually have to take an OP. Unfortunately you don't seem to be able to line up owning an op with your RP stance so that's "out of the window". As for meeting at it, its not like you have to own somewhere to meet at it, but I see how it would be nicer.

But since now you can make your own RP props with R2 I guess you no longer need to use an OP as a prop now right?
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rundll32
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by rundll32 »

grimjim wrote:No, its not 100% devaluing their experience unless the only joy they derive from PvP is from slaughtering helpless diggers. Or 'ganking' as its otherwise known. I'm often _told_ that PvP is about the challenge, the thrill of fighting a human opponent, not about slaughtering helpless players who don't want anything to do with it.

Now, killing someone who doesn't like PvP _IS_ 100% devaluing their gameplay because they really don't want to, most won't have much chance to fight back and few will want to anyway.

Meanwhile the people who do want to PvP _could_ merrily slaughter each other, challengingly and for fun, all day long. They don't actually _NEED_ to lay the smack down on those who don't want to.

Everyone's relatively happy.
You completely ignored the whole point. Pvping in ep2 was in an attempt to stop the enemy faction building their temples first, as it was the diggers supplying the mats for the temples construction, running around nuking kamis pvpers and ignoring the kamis diggers is completely and utterly pointless.
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sx4rlet
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by sx4rlet »

*begs to all higher powers, ma-duk, jena, tryton, even to Pero if it helps... *

PLEASE STOP IT
- this is really becoming annoying!


yes, I know I dont have to read it, but even then this is becoming more then tedious!
Last edited by sx4rlet on Thu Oct 12, 2006 6:47 pm, edited 1 time in total.
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rundll32
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by rundll32 »

the pvp threads are always the same, you should know that by now :)

but youre right, it is very annoying.
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dakhound
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by dakhound »

*wonders if nevrax could charge by the post for the forum PvP game
naratuul
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by naratuul »

sx4rlet wrote:*begs to all higher powers, ma-duk, jena, tryton, even to Pero if it helps... *

PLEASE STOP IT
- this is really becoming annoying!


yes, I know I dont have to read it, but even then this is become more then tedious!

Roflmao @ the Pero reference. hmm what fiendishly degrading missions would one have to do to raise your Pero faction to 60? And would we get access to ALL tps regardless of factional ownership? Holding my breath anxiously and awaiting Marjo's carefully worded response to this crucial Arispotle development in the lore...
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riveit
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by riveit »

naratuul wrote:Roflmao @ the Pero reference. hmm what fiendishly degrading missions would one have to do to raise your Pero faction to 60?
Hehehe. I've been building this huge Pero statue for years but only have my Peroist fame up to 5 ... and that's one of the easy missions! :D :D :D
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